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Author Topic: RTPJ: Tis belongs to Schil now. Have fun.  (Read 88933 times)

choobakka

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Re: Roll to Planejump! Turn Fifteen: Double Deity Trouble, More Pirates!
« Reply #270 on: May 04, 2011, 04:22:39 pm »

Technically only Nirur's left half fell. The one he got stabbed in. His sword arm can still continue to strike down other sword arms in the name of justice. Or at least Imho. Turn will come when ggamer posts. Or around 6:30, whichever comes first.
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Nirur Torir

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Re: Roll to Planejump! Turn Fifteen: Double Deity Trouble, More Pirates!
« Reply #271 on: May 04, 2011, 04:25:30 pm »

Technically only Nirur's left half fell. The one he got stabbed in. His sword arm can still continue to strike down other sword arms in the name of justice. Or at least Imho. Turn will come when ggamer posts. Or around 6:30, whichever comes first.
What?

...


I'm really not sure how to RP a character who's worldview is completely shattered shortly before he gets maimed.

...!! MY ARMOR! HOW DARE IT FAIL ME!!!!
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SeriousConcentrate

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Re: Roll to Planejump! Turn Fifteen: Double Deity Trouble, More Pirates!
« Reply #272 on: May 04, 2011, 04:32:00 pm »

Well, to me the answer is obvious. Riccto needs to bisect you vertically and then have each half regenerate their missing half. Then you'll have Nirur the good and Torir the evil running about, or maybe it's Nirur the evil and Torir the good?
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SerCon Shorts: This Is How You Do It - Twenty-three one minute or less videos of random stupidity in AC:U, Bloodborne, DS2:SotFS, Salt & Sanctuary, and The Witcher 3.

Riccto

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Re: Roll to Planejump! Turn Fifteen: Double Deity Trouble, More Pirates!
« Reply #273 on: May 04, 2011, 04:35:21 pm »

Well, to me the answer is obvious. Riccto needs to bisect you vertically and then have each half regenerate their missing half. Then you'll have Nirur the good and Torir the evil running about, or maybe it's Nirur the evil and Torir the good?
You forgot the part with the Sword-Arm seeking crab claws of Doooooooooooooom. and Rims. Rims always.
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choobakka

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Re: Roll to Planejump! Turn Fifteen: Double Deity Trouble, More Pirates!
« Reply #274 on: May 04, 2011, 04:47:01 pm »

Well, to me the answer is obvious. Riccto needs to bisect you vertically and then have each half regenerate their missing half. Then you'll have Nirur the good and Torir the evil running about, or maybe it's Nirur the evil and Torir the good?
:D :D :D :D :D :D
Joy!
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SeriousConcentrate

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Re: Roll to Planejump! Turn Fifteen: Double Deity Trouble, More Pirates!
« Reply #275 on: May 04, 2011, 04:48:35 pm »

Aye! You know what, forget regenerating the other half. BUILD the other half! You could make it look like whatever you wanted. I'm sensing a flamethrower arm for the evil half...
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SerCon Shorts: This Is How You Do It - Twenty-three one minute or less videos of random stupidity in AC:U, Bloodborne, DS2:SotFS, Salt & Sanctuary, and The Witcher 3.

choobakka

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Re: Roll to Planejump! Turn Fifteen: Double Deity Trouble, More Pirates!
« Reply #276 on: May 04, 2011, 04:55:43 pm »

 :o And imagine if he failed the sanity check... *Joygasm*
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Riccto

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Re: Roll to Planejump! Turn Fifteen: Double Deity Trouble, More Pirates!
« Reply #277 on: May 04, 2011, 04:59:39 pm »

:o And imagine if he failed the sanity check... *Joygasm*
SO MUCH FIRE! CLINKTY CLANK! WE NEED MORE FIRE! THERE MUST BE MORE CRUSHING FORCE!
and Iali sits there terrified for his life and prays he never gets injured.
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Nirur Torir

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Re: Roll to Planejump! Turn Fifteen: Double Deity Trouble, More Pirates!
« Reply #278 on: May 04, 2011, 05:01:03 pm »

Just get me working wings and you can do whatever else you want.

I'm almost certain I won't regret saying that.
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Riccto

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Re: Roll to Planejump! Turn Fifteen: Double Deity Trouble, More Pirates!
« Reply #279 on: May 04, 2011, 05:18:59 pm »

Just get me working wings and you can do whatever else you want.

I'm almost certain I won't regret saying that.
The wheels keep spinning even though he stopped moving! CRAZY!
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choobakka

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Re: Roll to Planejump! Turn Fifteen: Double Deity Trouble, More Pirates!
« Reply #280 on: May 04, 2011, 05:29:02 pm »

You guys really don't appreciate Iali enough... Why doesn't Riccto build him an exoskeleton? That would be AWESOME!
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Riccto

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Re: Roll to Planejump! Turn Fifteen: Double Deity Trouble, More Pirates!
« Reply #281 on: May 04, 2011, 05:30:17 pm »

With a failed sanity roll he could be THE IRON GIANT
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SeriousConcentrate

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Re: Roll to Planejump! Turn Fifteen: Double Deity Trouble, More Pirates!
« Reply #282 on: May 04, 2011, 05:31:47 pm »

o.o

I have a feeling that no matter what the rest of us do from here on out Riccto has already claimed the MVP spot for himself.
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SerCon Shorts: This Is How You Do It - Twenty-three one minute or less videos of random stupidity in AC:U, Bloodborne, DS2:SotFS, Salt & Sanctuary, and The Witcher 3.

Riccto

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Re: Roll to Planejump! Turn Fifteen: Double Deity Trouble, More Pirates!
« Reply #283 on: May 04, 2011, 05:34:23 pm »

Only because The Alchemist is a support star. Once we start getting into conflict I start to suck.
That and some freakish rolls.
« Last Edit: May 04, 2011, 05:36:19 pm by Riccto »
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SeriousConcentrate

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Re: Roll to Planejump! Turn Fifteen: Double Deity Trouble, More Pirates!
« Reply #284 on: May 04, 2011, 05:36:39 pm »

Technically with the amount of preparation, you've already won the battle for us before it starts. :3
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SerCon Shorts: This Is How You Do It - Twenty-three one minute or less videos of random stupidity in AC:U, Bloodborne, DS2:SotFS, Salt & Sanctuary, and The Witcher 3.
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