Use my "Persuasion" skills.
(6+1) You slide towards him. "Why don't you put down that fine, big sword, honey? I'm sure we can discuss the matter of the ship in... Private." He grins. "Ah, well, wench, that be a fine offer." He takes the sword away from the kid's neck. "Maybe we should go to my cabin and work things out." He reaches out his arm.
stab anyone else associated with the pirates
[/quote]
Sorry, internet issues. Just now got it working again. :\ Also, I believe my throwing daggers are +1 to accuracy? :3
In one quick, fluid motion, Ax drew one of his throwing daggers and tossed it at the captain's eyes. Even if I manage to save the kid he's gonna hate me for it, the Tiefling emo'd as the weapon left his hand.
As soon as BD starts to speak, Big Jo thinks of a plan. He readies his sword, and gives a signal to Ax. As soon as the pirate reaches out to put his arm around BD, (1+1+1) (3+1) Jo charges toward the captain and Ax throws a dagger at the pirate. (dodge:6) The pirate grabs the dagger out of the air, and puts it to BD's throat. Jo stops, since he doesn't want to stab BD...
RAMMING SPEED!
(6+1) And then there's a lot of confusion. Schilcote slams Emet right into the pirate ship's midsection, and (damage:4+1(stone vs wood)) snaps it in two! (damage:1-1(wood vs stone)) Emet is perfectly fine. Roll to Dodge! (BD:2, Ax:5, Big Jo:2, Pirate:4, Hostage:4, Kid:3) Ax leaps out of the way with ease, and the pirate and the two kids are merely scratched. Big Jo and BD, however, are not so lucky. (damage:6, 2) Big Jo is hit with a large chunk of wood! He is bleeding badly! Bd is fine. The wreckage is now floating in the air, (1) as is BD, who is extremely unconscious. Ax and the kid who wasn't a hostage are on one side of the gap, and the hostage, the pirate, and Big Jo are on the other side. (5) Big Jo sees this as a perfect time to gut the bastard! (3+1+1) (dodge:3) He stabs him right in the (BP:2) chest! (damage:5+1) In the heart, in fact! The pirate is dead! You might want to save BD...
If the Pirate ship is succesfully rammed the Alchemist would head aboard, looking for any booty/ Assisting his Comrades.
You see that the ship has been destroyed, and you go to help BD. (3) You make it to
him her you know what? You get a special pronoun. "Hir" (pronounced heer), and start to heal. (6) You know, for a four-armed mutant floating in the air with only a dagger and some explosives, you fix hir up pretty well. BD is now conscious and not bleeding. (3) You don;t manage to find any booty floating around right now.
The paladin must never hear about what everyone knows you're all going to cause.
Not complaining about finally hurting something, but shouldn't my bonuses be at +2?
I continue to inflict bodily harm upon evil beings.
Damn dirty dwarves! "FOR IMHO!" (5+1+1) You swing at a group of 3 dwarves! (dodge:6, 3, 5) All but one avoids your righteous wrath. You hit him mightily in the (BP:6) sword arm (wow, you really are obsessed with the sword arm, aren't you?), (damage:1+1+1) lightly wounding him. Several more dwarves charge! The first readies his axe! (4) He swings at you! (dodge:3-1) He hits you in the (BP:6) sword arm. Umm, RNG? You OK? (damage:2-1) The blow bounces off your armor. (6) Another leaps at you with a sword! (dodge:2-1) He strikes you hard in the (BP:6) Imho-damned sword arm. (damage:2-1) Dealing no damage. (6) The third charges at you with a spear! (dodge:1-1) You really suck at dodging. (BP:5) Hey1 He hit you in the LEFT arm this time! (damage:2-1) You know, you really don't appreciate your armorer enough.
Statuses:
Species: Mutant
Description: A "Being" That stands like a man, the size of a man, but covered with horrible burns and an alchemists robe
Profession: Alchemist/Mad Scientest
Background: He once was a man. Atleast he thinks so. But what he does remember is his knack for mixing up chemicals and herbs, always trying to find that perfect mix. But he has suffered his fair share of accidents in the lab
Home Plane: Astral Plane
Abilities:
Master Alchemist,
Mad Alchemist,
Astral Denizen,
Well-ReadMutations:
Alchemical Immunities,
Four Arms,
Inventory:
Bottle Sling,
Good Chemistry Set,
Leather Robes,
Phial of enchanted gas, Iron Dagger, 15 gp
Spells:
Spined HandsName: Axolisin Sathael. He prefers being called Ax or Sin since he thinks it's awesome.
Species: Tiefling
Description: Short, pale, and skinny. He stands about 5'5 and 120 pounds. His hair and eyes are pure black and his pure white skin has light gray spots across it. His horns are goat-like. He spends a lot of time moping and figures since he's just so mistreated he can do whatever he wants.
Profession: Thief
Background: He's been kicked around his entire life as you might expect and resorted to thievery since Tieflings are branded as thieves and untrustworthy anyway. He's very small time and hasn't progressed much beyond mugging, purse stealing, pickpocketing, and robbing the poor.
Home Plane: Plane of Shadow
Inventory:
Steel Daggers,
Throwing Daggers,
Cheap Lockpicks,
Black Leather Armor,
Magic Ring, 150 gp
Abilities:
Burglar,
Good Eyes,
Denizen of ShadowHealth: Fine
Species: Golem
Description: Created as a result of DRUNK THAUMATOLOGY!. Was intended to have humanlike personality and intellgence. Doesn't talk much, but isn't stupid. Has no goals of his own besides survival, goes around helping people with various things for lack of a better purpose. Will do anything asked of him unless he has a reason not to (if it conflicts with an existing goal or his basic morality). Lawful Good (as in lawful as the opposite of chaotic). Extremely logical and unemotional. Dislikes entropic behavior. Is good with machines (clockwork and a bit of early steam power, I guess).
When he does talk, it sounds something like the above paragraph.
Profession: None. See above. Requires no food and builds his own shelter, and has very little interest in material goods.
Background: See description.
Home Plane: Material Plane.
Inventory:
Iron Maul,
Toolkit, 15 gp,
Magitek ManualsAbilities:
Pneumatic Joints,
Simple Personality,
Material Plane Denizen,
Oh Captain My CaptainHealth: Fine
Species: Mutant
Description: An ugly looking mutant who hates most people. Permanantly disguised as a beautiful woman.
Profession: A guard to a local inn.
Background: Created in a magic experiment gone wrong, he escaped and decided to live his live in a nearby city.
Home Plane: Material Plane
Mutations:
Rhinocerous Skin,
Claw HandsAbilities:
Alcoholism,
Brawler,
Material Plane Denizen,
Curse of BeautyInventory:
Half-Brick in a Sock, 3 Empty Beer Bottles,
Concealing clothes,
Cursed Brass KnucklesThis character brought to you thanks to the wonderful racial descriptions.
Species: Aasimar
Description: Lawful Neutral, almost Lawful Stupid. He firmly believes in the tenets of his faith, and is willing to die to uphold them.
Profession: Paladin.
Background: His people believe themselves to be the only true guardians of the material plane; the best way to help the mortal inhabitants of said plane is by not touching anything. Obviously this is what The Creator had in mind, and any who meddle in the plane, and therefore blaspheme The Creator, are to be punished severely.
After three decades of military service (doing nothing), he has been sent out as a sort of test to determine the extent of the planer distortion, fix it if possible, find the perpetrators, deliver justice, then report back.
Home Plane: Ethereal Plane.
Abilities:
Arson, Murder, and Jaywalking,
Righteous Fury,
Ethereal Denizen,
Avatar of ImhoInventory:
Holy Longsword,
Mass-Produced Holy Symbol,
Full Plate Armor,
Enchanted Ring, 50 gp
Name: Jo'Ldza (Big Jo)
Species: Orc
Description: We'sn orcs may be deesa jerks, but we's still hassda jobs. I'mn A big ork. Got'sa bald head, with red eyes and wella build a'ms. I'sa been a kaptain for more dan' twenn'y yea's. I 'elp keep the balance wit' mah krew.
Profession: Kaptain of an orc sailing ship
Background: Grew up on a sailing boat with his brother, who was also a kaptain. inherited kaptain'ism and crew from his brother when he died.
Home Plane: Water Plane
Abilities:
Sailor,
Swashbuckler Water Plane Denizen,
Dinghy PilotInventory:
Rapier,
Grappling Hook,
Pirate Outfit,
Magic Coin Necklace,
Paralyzing Poison (4 uses), 20 gp
Allies:
You kind of made his house into your flying machine, so he decided to tag along. He is now going all fangirl over Schilcote, who he sees as almost a demigod of mechanics.
Abilities:
Master Mechanic,
Old ManInventory: The entire contents of his house, which you made into a flying machine.
Vehicles:
The house part belongs to the gnome mechanic, the flying mechanism belongs to Schilcote, the fueling system was made by Riccto. It runs on air and can easily break the sound barrier. It will almost never break. Schilcote can planejump the ship, but will have -1 on all actions in the next turn.
First floor: Workshop, door outside, kitchen
Second Floor: Nirur's room, Spare bedroom, Engine room
Third floor: Spare bedroom, cockpit, Iali Boltcut's room, ladder to roof
Roof:
Pouting TieflingAx's "room",
Badass FlameTurretBought by Schilcote to keep Big Jo happy. Flies as fast as you can row it (with the orc alone? Pretty fast.), enchantment is permanent.
The kids look at you in astonishment. The appear to be half-elves, and have the look of powder monkeys, people who work the cannons on the ship. The hostage says, "My name is Kafired Warpshot, and this is my brother Akituhub. These pirates bought us from some slavers who had killed most of our clan in a raid on our ship-village. Thank you for rescuing us." His brother says, "We would gladly work the cannons on your mighty house. Please, will you take us?"