Would head into the engine room and would attempt to cobble together some type of weapon using spare parts around the workshop, Ask Boltcut for assistance
(3+1) (2+1) (Sanity:5) You make a flame-shooting pipe (read: flamethrower)! Iali doesn't actually help that much... (power:2) It doesn't actually shoot that much flame... (-1 to damage) (size:3) It's about the size of a... well... flamethrower. There's a backpack and a nozzle. (usefulness:6) On the plus side, it will never break! Yay! (fuel:5) And it only needs refueling with some easy-to-find materials every 10 uses. And hey, it set people on
FIRE.
ferry good sir angsty to his destination, then come back and get Riccto, then back to get Schilote
(5) You ferry everyone to the city's docks. Except for the Pally, you never liked him, and Schilcote, for now, because he's practicing with the house.
On second thought, while I'm waiting for the Exploda to come back, try the Emet at supersonic speed. I wanna see how it handles before I have to go hypersonic in an emergency.
(5-1) You practice and practice. And it turns out practice makes perfect! You know the ship like you know your own artificial body! Big Jo takes you to the city after you're done practicing. Iali decides to stay home, and looks a little ill...
I fly to the town-like place. Avatars need healing potions, and there might be something to write letters about in there. I could use some nice stationary and fancy ink, too.
You decide to fly under your own power. (1) You fail. You go flying off in the other direction from the town. (6) Hey, another skyship! It looks like it's getting closer really fast... *SMASH* You are now in a cabin on a skyship. There are some overweight tourists looking at you in amazement. (damage:6-1) AAAAHG! ALL OF YOUR IMHO-DAMNED BONES FEEL BROKEN! -2 on physical rolls, -1 on mental until you're healed.
Statuses:
Species: Mutant
Description: A "Being" That stands like a man, the size of a man, but covered with horrible burns and an alchemists robe
Profession: Alchemist/Mad Scientest
Background: He once was a man. Atleast he thinks so. But what he does remember is his knack for mixing up chemicals and herbs, always trying to find that perfect mix. But he has suffered his fair share of accidents in the lab
Home Plane: Astral Plane
Abilities:
Master Alchemist,
Mad Alchemist,
Astral Denizen,
Well-ReadMutations:
Alchemical Immunities,
Four Arms,
Inventory:
Bottle Sling,
Cheap Chemistry Set,
Leather Robes,
Phial of enchanted gas,
Flamethrower 50 gp
Spells:
Spined HandsName: Axolisin Sathael. He prefers being called Ax or Sin since he thinks it's awesome.
Species: Tiefling
Description: Short, pale, and skinny. He stands about 5'5 and 120 pounds. His hair and eyes are pure black and his pure white skin has light gray spots across it. His horns are goat-like. He spends a lot of time moping and figures since he's just so mistreated he can do whatever he wants.
Profession: Thief
Background: He's been kicked around his entire life as you might expect and resorted to thievery since Tieflings are branded as thieves and untrustworthy anyway. He's very small time and hasn't progressed much beyond mugging, purse stealing, pickpocketing, and robbing the poor.
Home Plane: Plane of Shadow
Inventory: Iron Dagger,
Steel Daggers,
Cheap Lockpicks,
Black Leather Armor,
Magic Ring, 150 gp
Abilities:
Burglar,
Good Eyes,
Denizen of ShadowHealth: Fine
Species: Golem
Description: Created as a result of DRUNK THAUMATOLOGY!. Was intended to have humanlike personality and intellgence. Doesn't talk much, but isn't stupid. Has no goals of his own besides survival, goes around helping people with various things for lack of a better purpose. Will do anything asked of him unless he has a reason not to (if it conflicts with an existing goal or his basic morality). Lawful Good (as in lawful as the opposite of chaotic). Extremely logical and unemotional. Dislikes entropic behavior. Is good with machines (clockwork and a bit of early steam power, I guess).
When he does talk, it sounds something like the above paragraph.
Profession: None. See above. Requires no food and builds his own shelter, and has very little interest in material goods.
Background: See description.
Home Plane: Material Plane.
Inventory:
Iron Maul,
Toolkit, 15 gp,
Magitek ManualsAbilities:
Pneumatic Joints,
Simple Personality,
Material Plane Denizen,
Oh Captain My CaptainHealth: Fine
Species: Mutant
Description: An ugly looking mutant who hates most people. Permanantly disguised as a beautiful woman.
Profession: A guard to a local inn.
Background: Created in a magic experiment gone wrong, he escaped and decided to live his live in a nearby city.
Home Plane: Material Plane
Mutations:
Rhinocerous Skin,
Claw Hands[acronym]
Abilities: Alcoholism, Brawler, Material Plane Denizen, Curse of Beauty
Inventory: Half-Brick in a Sock, 3 Empty Beer Bottles, Concealing clothes, Cursed Brass Knuckles
This character brought to you thanks to the wonderful racial descriptions.
Species: Aasimar
Description: Lawful Neutral, almost Lawful Stupid. He firmly believes in the tenets of his faith, and is willing to die to uphold them.
Profession: Paladin.
Background: His people believe themselves to be the only true guardians of the material plane; the best way to help the mortal inhabitants of said plane is by not touching anything. Obviously this is what The Creator had in mind, and any who meddle in the plane, and therefore blaspheme The Creator, are to be punished severely.
After three decades of military service (doing nothing), he has been sent out as a sort of test to determine the extent of the planer distortion, fix it if possible, find the perpetrators, deliver justice, then report back.
Home Plane: Ethereal Plane.
Abilities:
Arson, Murder, and Jaywalking,
Righteous Fury,
Ethereal Denizen,
Avatar of ImhoInventory:
Holy Longsword,
Mass-Produced Holy Symbol,
Full Plate Armor,
Enchanted Ring, 50 gp
Name: Jo'Ldza (Big Jo)
Species: Orc
Description: We'sn orcs may be deesa jerks, but we's still hassda jobs. I'mn A big ork. Got'sa bald head, with red eyes and wella build a'ms. I'sa been a kaptain for more dan' twenn'y yea's. I 'elp keep the balance wit' mah krew.
Profession: Kaptain of an orc sailing ship
Background: Grew up on a sailing boat with his brother, who was also a kaptain. inherited kaptain'ism and crew from his brother when he died.
Home Plane: Water Plane
Abilities:
Sailor,
Swashbuckler Water Plane Denizen,
Dinghy PilotInventory:
Rapier,
Grappling Hook,
Pirate Outfit,
Magic Coin Necklace,
Paralyzing Poison (5 uses), 20 gp
Allies:
You kind of made his house into your flying machine, so he decided to tag along. He is now going all fangirl over Schilcote, who he sees as almost a demigod of mechanics.
Abilities:
Master Mechanic,
Old ManInventory: The entire contents of his house, which you made into a flying machine.
Vehicles:
The house part belongs to the gnome mechanic, the flying mechanism belongs to Schilcote, the fueling system was made by Riccto. It runs on air and can easily break the sound barrier. It will almost never break. Schilcote can planejump the ship, but will have -1 on all actions in the next turn.
First floor: Workshop, door outside, kitchen
Second Floor: Nirur's room, Spare bedroom, Engine room
Third floor: Spare bedroom, cockpit, Iali Boltcut's room, ladder to roof
Roof: Pouting TieflingAx's "room"
Bought by Schilcote to keep Big Jo happy. Flies as fast as you can row it (with the orc alone? Pretty fast.), enchantment is permanent.
Everyone (except for the paladin, but nobody likes him) is standing next to the Exploda on the dock. (I'm not even going to roll for intimidation when all of you are there...) The harbormaster comes to charge you a fee, but takes one look at the group (A four-armed mage with a flamethrower, a half-demon wreathed in shadow wearing leather armor, a golem with a huge maul strapped to his back, a beautiful woman who looks... off in some way, and an Orc wearing a pirate outfit) and turns white, deciding to just hand you an information booklet. The booklet says, "Welcome to Airporte, gemme of the Plaine of Aire. We are a toppe spotte for touristes, and we have many fancee bouteeks where you can buy whatevere suits your fancee." Apparently, the Plane of Air isn't strong on spelling. This does look like a place to rest before the long journey to the Vortices, though.