Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 7 8 [9] 10 11 ... 61

Author Topic: RTPJ: Tis belongs to Schil now. Have fun.  (Read 87544 times)

ggamer

  • Bay Watcher
  • Reach Heaven through Violence
    • View Profile
Re: Roll to Planejump! Turn Seven: Plane of Air
« Reply #120 on: April 30, 2011, 08:43:41 pm »

ferry good sir angsty to his destination, then come back and get Riccto, then back to get Schilote
« Last Edit: April 30, 2011, 09:22:27 pm by ggamer »
Logged

Schilcote

  • Bay Watcher
    • View Profile
Re: Roll to Planejump! Turn Seven: Plane of Air
« Reply #121 on: April 30, 2011, 08:44:57 pm »

May want to make a separate trip for me too. How big is the Da Exploda?
Logged
WHY DID YOU HAVE ME KICK THEM WTF I DID NOT WANT TO BE SHOT AT.
I dunno, you guys have survived Thomas the tank engine, golems, zombies, nuclear explosions, laser whales, and being on the same team as ragnarock.  I don't think something as tame as a world ending rain of lava will even slow you guys down.

Riccto

  • Bay Watcher
  • Get Funky
    • View Profile
Re: Roll to Planejump! Turn Seven: Plane of Air
« Reply #122 on: April 30, 2011, 08:49:41 pm »

Yeah Dingy is somewhat broad. It could an individual craft or one shuttle/lifeboat deal
Logged
Raggle Fraggle

Schilcote

  • Bay Watcher
    • View Profile
Re: Roll to Planejump! Turn Seven: Plane of Air
« Reply #123 on: April 30, 2011, 09:07:43 pm »

On second thought, while I'm waiting for the Exploda to come back, try the Emet at supersonic speed. I wanna see how it handles before I have to go hypersonic in an emergency.
Logged
WHY DID YOU HAVE ME KICK THEM WTF I DID NOT WANT TO BE SHOT AT.
I dunno, you guys have survived Thomas the tank engine, golems, zombies, nuclear explosions, laser whales, and being on the same team as ragnarock.  I don't think something as tame as a world ending rain of lava will even slow you guys down.

Riccto

  • Bay Watcher
  • Get Funky
    • View Profile
Re: Roll to Planejump! Turn Seven: Plane of Air
« Reply #124 on: April 30, 2011, 09:09:00 pm »

How are we going to get our way back for the Exploda?
Logged
Raggle Fraggle

Schilcote

  • Bay Watcher
    • View Profile
Re: Roll to Planejump! Turn Seven: Plane of Air
« Reply #125 on: April 30, 2011, 09:10:09 pm »

How are we going to get our way back for the Exploda?

I'll just cruise around for a minute or two while Jo's flying Ax over there.
Logged
WHY DID YOU HAVE ME KICK THEM WTF I DID NOT WANT TO BE SHOT AT.
I dunno, you guys have survived Thomas the tank engine, golems, zombies, nuclear explosions, laser whales, and being on the same team as ragnarock.  I don't think something as tame as a world ending rain of lava will even slow you guys down.

choobakka

  • Bay Watcher
  • The same thing we do every night, Pinky...
    • View Profile
Re: Roll to Planejump! Turn Seven: Plane of Air
« Reply #126 on: April 30, 2011, 09:11:48 pm »

The exploda is about this size:
Logged

Riccto

  • Bay Watcher
  • Get Funky
    • View Profile
Re: Roll to Planejump! Turn Seven: Plane of Air
« Reply #127 on: April 30, 2011, 09:12:20 pm »

Oh. Okay. Just notice that I'm cobbling together something DANGEROUS so...Dont do exciting stunts.
Logged
Raggle Fraggle

Schilcote

  • Bay Watcher
    • View Profile
Re: Roll to Planejump! Turn Seven: Plane of Air
« Reply #128 on: April 30, 2011, 09:12:37 pm »

Yeah, a canoe. That's what I was thinking too.

Oh. Okay. Just notice that I'm cobbling together something DANGEROUS so...Dont do exciting stunts.

I'm sure pushing an untested engine to supersonic speed in an aircraft built from a house less than an hour ago while working with dangerous compounds is perfectly safe. Just be prepared for a little bump when we break the sound barrier.
« Last Edit: April 30, 2011, 09:14:10 pm by Schilcote »
Logged
WHY DID YOU HAVE ME KICK THEM WTF I DID NOT WANT TO BE SHOT AT.
I dunno, you guys have survived Thomas the tank engine, golems, zombies, nuclear explosions, laser whales, and being on the same team as ragnarock.  I don't think something as tame as a world ending rain of lava will even slow you guys down.

Riccto

  • Bay Watcher
  • Get Funky
    • View Profile
Re: Roll to Planejump! Turn Seven: Plane of Air
« Reply #129 on: April 30, 2011, 09:16:12 pm »

A Golem, A Mad Scientist and an Old man built it. What could possibly go wrong?
Logged
Raggle Fraggle

Nirur Torir

  • Bay Watcher
    • View Profile
Re: Roll to Planejump! Turn Seven: Plane of Air
« Reply #130 on: April 30, 2011, 10:38:33 pm »

and the paladin is a nutcase.
He can't help it; he gazed for too long into the abyss. (On the plus side, he should be slightly less violent now that his mind has been further poisoned by a meddling lesser deity)

"Oh great Imho, it is an honor! There are stories in the monastery about you and your ceaseless efforts towards improving anything and everything through letters."

I fly to the town-like place. Avatars need healing potions, and there might be something to write letters about in there. I could use some nice stationary and fancy ink, too.
Logged

choobakka

  • Bay Watcher
  • The same thing we do every night, Pinky...
    • View Profile
Re: Roll to Planejump! Turn Seven: Plane of Air
« Reply #131 on: April 30, 2011, 11:04:13 pm »

I'm sure pushing an untested engine to supersonic speed in an aircraft built from a house less than an hour ago while working with dangerous compounds is perfectly safe. Just be prepared for a little bump when we break the sound barrier.
Sigged with the force of a thousand suns!
Logged

SeriousConcentrate

  • Bay Watcher
  • The Hollow Street Hero
    • View Profile
Re: Roll to Planejump! Turn Seven: Plane of Air
« Reply #132 on: April 30, 2011, 11:06:05 pm »

o.o It's just going to be me and ggamer next turn, isn't it?
Logged
SerCon Shorts: This Is How You Do It - Twenty-three one minute or less videos of random stupidity in AC:U, Bloodborne, DS2:SotFS, Salt & Sanctuary, and The Witcher 3.

choobakka

  • Bay Watcher
  • The same thing we do every night, Pinky...
    • View Profile
Re: Roll to Planejump! Turn Seven: Plane of Air
« Reply #133 on: April 30, 2011, 11:06:42 pm »

Should I wait a little longer for bdthemag, or just AI him?
Logged

Schilcote

  • Bay Watcher
    • View Profile
Re: Roll to Planejump! Turn Seven: Plane of Air
« Reply #134 on: April 30, 2011, 11:07:43 pm »

Yeah, it's pretty obvious what he's going to do: get on the boat with everyone else.
Logged
WHY DID YOU HAVE ME KICK THEM WTF I DID NOT WANT TO BE SHOT AT.
I dunno, you guys have survived Thomas the tank engine, golems, zombies, nuclear explosions, laser whales, and being on the same team as ragnarock.  I don't think something as tame as a world ending rain of lava will even slow you guys down.
Pages: 1 ... 7 8 [9] 10 11 ... 61