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Author Topic: RTPJ: Tis belongs to Schil now. Have fun.  (Read 89391 times)

ggamer

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Re: Roll to Planejump! Turn Seven: Plane of Air
« Reply #120 on: April 30, 2011, 08:43:41 pm »

ferry good sir angsty to his destination, then come back and get Riccto, then back to get Schilote
« Last Edit: April 30, 2011, 09:22:27 pm by ggamer »
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Schilcote

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Re: Roll to Planejump! Turn Seven: Plane of Air
« Reply #121 on: April 30, 2011, 08:44:57 pm »

May want to make a separate trip for me too. How big is the Da Exploda?
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WHY DID YOU HAVE ME KICK THEM WTF I DID NOT WANT TO BE SHOT AT.
I dunno, you guys have survived Thomas the tank engine, golems, zombies, nuclear explosions, laser whales, and being on the same team as ragnarock.  I don't think something as tame as a world ending rain of lava will even slow you guys down.

Riccto

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Re: Roll to Planejump! Turn Seven: Plane of Air
« Reply #122 on: April 30, 2011, 08:49:41 pm »

Yeah Dingy is somewhat broad. It could an individual craft or one shuttle/lifeboat deal
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Raggle Fraggle

Schilcote

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Re: Roll to Planejump! Turn Seven: Plane of Air
« Reply #123 on: April 30, 2011, 09:07:43 pm »

On second thought, while I'm waiting for the Exploda to come back, try the Emet at supersonic speed. I wanna see how it handles before I have to go hypersonic in an emergency.
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WHY DID YOU HAVE ME KICK THEM WTF I DID NOT WANT TO BE SHOT AT.
I dunno, you guys have survived Thomas the tank engine, golems, zombies, nuclear explosions, laser whales, and being on the same team as ragnarock.  I don't think something as tame as a world ending rain of lava will even slow you guys down.

Riccto

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Re: Roll to Planejump! Turn Seven: Plane of Air
« Reply #124 on: April 30, 2011, 09:09:00 pm »

How are we going to get our way back for the Exploda?
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Raggle Fraggle

Schilcote

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Re: Roll to Planejump! Turn Seven: Plane of Air
« Reply #125 on: April 30, 2011, 09:10:09 pm »

How are we going to get our way back for the Exploda?

I'll just cruise around for a minute or two while Jo's flying Ax over there.
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WHY DID YOU HAVE ME KICK THEM WTF I DID NOT WANT TO BE SHOT AT.
I dunno, you guys have survived Thomas the tank engine, golems, zombies, nuclear explosions, laser whales, and being on the same team as ragnarock.  I don't think something as tame as a world ending rain of lava will even slow you guys down.

choobakka

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Re: Roll to Planejump! Turn Seven: Plane of Air
« Reply #126 on: April 30, 2011, 09:11:48 pm »

The exploda is about this size:
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Riccto

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Re: Roll to Planejump! Turn Seven: Plane of Air
« Reply #127 on: April 30, 2011, 09:12:20 pm »

Oh. Okay. Just notice that I'm cobbling together something DANGEROUS so...Dont do exciting stunts.
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Raggle Fraggle

Schilcote

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Re: Roll to Planejump! Turn Seven: Plane of Air
« Reply #128 on: April 30, 2011, 09:12:37 pm »

Yeah, a canoe. That's what I was thinking too.

Oh. Okay. Just notice that I'm cobbling together something DANGEROUS so...Dont do exciting stunts.

I'm sure pushing an untested engine to supersonic speed in an aircraft built from a house less than an hour ago while working with dangerous compounds is perfectly safe. Just be prepared for a little bump when we break the sound barrier.
« Last Edit: April 30, 2011, 09:14:10 pm by Schilcote »
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WHY DID YOU HAVE ME KICK THEM WTF I DID NOT WANT TO BE SHOT AT.
I dunno, you guys have survived Thomas the tank engine, golems, zombies, nuclear explosions, laser whales, and being on the same team as ragnarock.  I don't think something as tame as a world ending rain of lava will even slow you guys down.

Riccto

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Re: Roll to Planejump! Turn Seven: Plane of Air
« Reply #129 on: April 30, 2011, 09:16:12 pm »

A Golem, A Mad Scientist and an Old man built it. What could possibly go wrong?
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Raggle Fraggle

Nirur Torir

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Re: Roll to Planejump! Turn Seven: Plane of Air
« Reply #130 on: April 30, 2011, 10:38:33 pm »

and the paladin is a nutcase.
He can't help it; he gazed for too long into the abyss. (On the plus side, he should be slightly less violent now that his mind has been further poisoned by a meddling lesser deity)

"Oh great Imho, it is an honor! There are stories in the monastery about you and your ceaseless efforts towards improving anything and everything through letters."

I fly to the town-like place. Avatars need healing potions, and there might be something to write letters about in there. I could use some nice stationary and fancy ink, too.
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choobakka

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Re: Roll to Planejump! Turn Seven: Plane of Air
« Reply #131 on: April 30, 2011, 11:04:13 pm »

I'm sure pushing an untested engine to supersonic speed in an aircraft built from a house less than an hour ago while working with dangerous compounds is perfectly safe. Just be prepared for a little bump when we break the sound barrier.
Sigged with the force of a thousand suns!
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SeriousConcentrate

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Re: Roll to Planejump! Turn Seven: Plane of Air
« Reply #132 on: April 30, 2011, 11:06:05 pm »

o.o It's just going to be me and ggamer next turn, isn't it?
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SerCon Shorts: This Is How You Do It - Twenty-three one minute or less videos of random stupidity in AC:U, Bloodborne, DS2:SotFS, Salt & Sanctuary, and The Witcher 3.

choobakka

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Re: Roll to Planejump! Turn Seven: Plane of Air
« Reply #133 on: April 30, 2011, 11:06:42 pm »

Should I wait a little longer for bdthemag, or just AI him?
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Schilcote

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Re: Roll to Planejump! Turn Seven: Plane of Air
« Reply #134 on: April 30, 2011, 11:07:43 pm »

Yeah, it's pretty obvious what he's going to do: get on the boat with everyone else.
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WHY DID YOU HAVE ME KICK THEM WTF I DID NOT WANT TO BE SHOT AT.
I dunno, you guys have survived Thomas the tank engine, golems, zombies, nuclear explosions, laser whales, and being on the same team as ragnarock.  I don't think something as tame as a world ending rain of lava will even slow you guys down.
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