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Author Topic: RTPJ: Tis belongs to Schil now. Have fun.  (Read 87527 times)

Nirur Torir

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Re: Roll to Planejump! Turn Six: Plot Exposition!
« Reply #90 on: April 30, 2011, 06:54:45 pm »

I glare at the spider/duck briefly, then decide to go along with this plan - If it's leading us into a trap, I'll have the proof I need to come back and tear the conspiracy apart. I return to the ship to claim a guest room as though there's no question of me owning it, and then write a letter about the appalling corruption here, possibly for rooting out as an initiation test, to be sent to my order the next time we stop in a suitably sized city.

I'll choose to ignore the orc's interruption of Justice for now, as the corruption would need more time then I currently have to properly deal with.
« Last Edit: April 30, 2011, 06:56:31 pm by Nirur Torir »
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choobakka

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Re: Roll to Planejump! Turn Six: Plot Exposition!
« Reply #91 on: April 30, 2011, 06:59:50 pm »

Why do we need to get to the vorticies?
It's on he way to your destination, and
Quote from: Olsaht Highstar
There is a large academy of plane weavers who will give you aid

Plane weavers are wizards who use planar energy to power their spells. They have to teleport people around a lot...
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Riccto

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Re: Roll to Planejump! Turn Six: Plot Exposition!
« Reply #92 on: April 30, 2011, 07:00:34 pm »

Would attempt to remind the other members of the party that he still requires regents, and would ask one of them to escort him(To prevent getting lost) In order to buy regents and a weapon of some sort
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Raggle Fraggle

choobakka

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Re: Roll to Planejump! Turn Six: Plot Exposition!
« Reply #93 on: April 30, 2011, 07:02:55 pm »

Would attempt to remind the other members of the party that he still requires regents, and would ask one of them to escort him(To prevent getting lost) In order to buy regents and a weapon of some sort
I think you mean reagents. Buying people who control the kingdom for a ruler under 18 would be useful, if you were in a kingdom with one of those. Yay, bribery! But you're not. So you can't.
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Schilcote

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Re: Roll to Planejump! Turn Six: Plot Exposition!
« Reply #94 on: April 30, 2011, 07:03:32 pm »

Would attempt to remind the other members of the party that he still requires regents, and would ask one of them to escort him(To prevent getting lost) In order to buy regents and a weapon of some sort

What do you need a vice king for? :P

I still suggest we let the heat Nirur stirred up cool off before we head back down, though I'm not going to order anyone not to.
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WHY DID YOU HAVE ME KICK THEM WTF I DID NOT WANT TO BE SHOT AT.
I dunno, you guys have survived Thomas the tank engine, golems, zombies, nuclear explosions, laser whales, and being on the same team as ragnarock.  I don't think something as tame as a world ending rain of lava will even slow you guys down.

Bdthemag

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Re: Roll to Planejump! Turn Six: Plot Exposition!
« Reply #95 on: April 30, 2011, 07:04:33 pm »

Ask one of the magic users if they could investigate my cursed brass knuckles, oh yeah and why I can't change back into a man.
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Well, you do have a busy life, what with keeping tabs on wild, rough-and-tumble forum members while sorting out the drama between your twenty two inner lesbians.
Your drunk posts continue to baffle me.
Welcome to Reality.

Riccto

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Re: Roll to Planejump! Turn Six: Plot Exposition!
« Reply #96 on: April 30, 2011, 07:09:54 pm »

Would attempt to remind the other members of the party that he still requires regents, and would ask one of them to escort him(To prevent getting lost) In order to buy regents and a weapon of some sort
I think you mean reagents. Buying people who control the kingdom for a ruler under 18 would be useful, if you were in a kingdom with one of those. Yay, bribery! But you're not. So you can't.
Stop making fun of me. You know what I mean!
Also I'll change my action
Attempt to Uncurse the Brass Knuckles
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Raggle Fraggle

SeriousConcentrate

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Re: Roll to Planejump! Turn Six: Plot Exposition!
« Reply #97 on: April 30, 2011, 07:10:08 pm »

Ax sighed at seeing the Aasimar back. It was only a matter of time before he took an interest in him; holy types always did, and inevitably they either tried to get him to see the error of his ways or kill him, and he was getting tired of running from both types. Oh well, he's been hired for this too. Guess there isn't any avoiding him... and if we don't work together to try and do this there's not going to be any planes left anyway. "So what were you doing fighting the guards, anyway? I thought you were supposed to be a good guy," he asked with a :3-type expression that, on him, probably instilled in everyone around the desire to slap it off his face.

Unfortunately the Aasimar had already left by the time Ax had thought of this devastating cut-down, and he was left staring at the shut door of the room the paladin had claimed. He sighed again. Damnit, every time I think of something good to say there's no one around. That's always the way... He went to the roof, lay down, and put his hands behind his head. Guess I'll just hang out for the moment. Maybe the Plane of Air will have some interesting stuff to take.
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SerCon Shorts: This Is How You Do It - Twenty-three one minute or less videos of random stupidity in AC:U, Bloodborne, DS2:SotFS, Salt & Sanctuary, and The Witcher 3.

Schilcote

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Re: Roll to Planejump! Turn Six: Plot Exposition!
« Reply #98 on: April 30, 2011, 07:17:57 pm »



The Hebrew didn't scale down very well, unfortunately. That's the nice thing about the Phoenician alphabet, it's all straight lines and simple curves.
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WHY DID YOU HAVE ME KICK THEM WTF I DID NOT WANT TO BE SHOT AT.
I dunno, you guys have survived Thomas the tank engine, golems, zombies, nuclear explosions, laser whales, and being on the same team as ragnarock.  I don't think something as tame as a world ending rain of lava will even slow you guys down.

choobakka

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Re: Roll to Planejump! Turn Six: Plot Exposition!
« Reply #99 on: April 30, 2011, 07:26:35 pm »

The engine should stick out more, and there's a pointy part where the door is. The wheel is on top of that. Turn in a bit.
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Schilcote

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Re: Roll to Planejump! Turn Six: Plot Exposition!
« Reply #100 on: April 30, 2011, 07:27:56 pm »

The engine should stick out more, and there's a pointy part where the door is. The wheel is on top of that. Turn in a bit.

I was thinking that it'd all be in that little cockpit there.
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WHY DID YOU HAVE ME KICK THEM WTF I DID NOT WANT TO BE SHOT AT.
I dunno, you guys have survived Thomas the tank engine, golems, zombies, nuclear explosions, laser whales, and being on the same team as ragnarock.  I don't think something as tame as a world ending rain of lava will even slow you guys down.

Riccto

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Re: Roll to Planejump! Turn Six: Plot Exposition!
« Reply #101 on: April 30, 2011, 07:54:42 pm »

Soo...Who the hell is going to fly it?
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Raggle Fraggle

Schilcote

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Re: Roll to Planejump! Turn Six: Plot Exposition!
« Reply #102 on: April 30, 2011, 07:55:31 pm »

Soo...Who the hell is going to fly it?

Me. I fly it. I flew it to where it is now.
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WHY DID YOU HAVE ME KICK THEM WTF I DID NOT WANT TO BE SHOT AT.
I dunno, you guys have survived Thomas the tank engine, golems, zombies, nuclear explosions, laser whales, and being on the same team as ragnarock.  I don't think something as tame as a world ending rain of lava will even slow you guys down.

choobakka

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Re: Roll to Planejump! Turn Six: Plot Exposition!
« Reply #103 on: April 30, 2011, 07:59:20 pm »

Ax sighed at seeing the Aasimar back. It was only a matter of time before he took an interest in him; holy types always did, and inevitably they either tried to get him to see the error of his ways or kill him, and he was getting tired of running from both types. Oh well, he's been hired for this too. Guess there isn't any avoiding him... and if we don't work together to try and do this there's not going to be any planes left anyway. "So what were you doing fighting the guards, anyway? I thought you were supposed to be a good guy," he asked with a :3-type expression that, on him, probably instilled in everyone around the desire to slap it off his face.

Unfortunately the Aasimar had already left by the time Ax had thought of this devastating cut-down, and he was left staring at the shut door of the room the paladin had claimed. He sighed again. Damnit, every time I think of something good to say there's no one around. That's always the way... He went to the roof, lay down, and put his hands behind his head. Guess I'll just hang out for the moment. Maybe the Plane of Air will have some interesting stuff to take.

(5) You spit out the line with coolness and a trollface. But everyone left. *sigh* You decide to sit on the roof and wait until you go to the Plane of Air.

Attempt to Uncurse the Brass Knuckles
You walk up to the mutant woman ...person with the hidden spiky hands. (4) You're much more of a technologist, so you can't undo this curse, but you think you could replicate the effect in a removeable form.

Ask one of the magic users if they could investigate my cursed brass knuckles, oh yeah and why I can't change back into a man.
(4) You get Riccto to look at why you're a woman now. He says, "This is an illusion that affects all of the senses. Even though your hands are spiky and your skin is rough, it would still feel smooth. I would imagine that... Well... Just don't try to... *cough* 'Fade to Black'. You really don't want to know what would happen in that circumstance. Neither do I."

I glare at the spider/duck briefly, then decide to go along with this plan - If it's leading us into a trap, I'll have the proof I need to come back and tear the conspiracy apart. I return to the ship to claim a guest room as though there's no question of me owning it, and then write a letter about the appalling corruption here, possibly for rooting out as an initiation test, to be sent to my order the next time we stop in a suitably sized city.

I'll choose to ignore the orc's interruption of Justice for now, as the corruption would need more time then I currently have to properly deal with.

You snag a guest room and begin to write your letter. (6) You feel a holy presence in the room. A boomingly whiny voice says, "You seem to be quite a specimen. You will do nicely. I am Imho, god of whiny letters and 'no offense meant' statements. You shall be my earthly avatar." You feel your brain twisting, and you have a sudden desire to write "Letters to the Editor". Whatever those are.

Well, unless anyone has anything that needs wrapping up in town (and I suggest we get out of here soon before the guards track down the Exploda and the Emet), get shiftin'.
Why do we need to get to the vorticies?
AIR? Dem' wussies' ain't got nuthin' on us Wata' Planes!
follow da' groop to da' fookin' stupid "ai' Plane"

(6) You concentrate, and as soon as Big Jo parks the Exploda on the roof, severely annoying Ax, who was trying to nap, you have taken the ship house Emet to the Plane of Air.

Statuses:

Spoiler: Riccto (click to show/hide)

Spoiler: SeriousConcentrate (click to show/hide)

Spoiler: Schilcote (click to show/hide)

Spoiler: bdthemag (click to show/hide)

Spoiler: Nirur Torir (click to show/hide)

Spoiler: ggamer (click to show/hide)

Allies:
Spoiler: Iali Boltcut (click to show/hide)

Vehicles:
Spoiler: Flying House "Emet" (click to show/hide)


Reality warps for a second. (6) (1) (5) (6) (5) (5) Everyone was prepared for the shift except for Ax (Internal Monologue:does the whole UNIVERSE hate Tieflings or something?), who is violently ill over the side of the roof (-1 to rolls next turn). He notices that he vomit doesn't go anywhere, and just floats next to the house. Emet is floating in a large area of empty air. There is a chunk of rock about half a mile away, straight up. The rock is spherical, and there appears to be a town there. On every side of the rock. From this, you all (well, Shilcote and Riccto do and tell everyone else) deduce that gravity is relative here. It seems that when enough people share a common gravitational direction, the objects around them also share that gravity. The sphere-town looks like a fairly large city, so going there for directions might be useful. The mechanic introduces himself as Iali Boltcut, because having a name decreases his redshirt factor.

The engine should stick out more, and there's a pointy part where the door is. The wheel is on top of that. Turn in a bit.

I was thinking that it'd all be in that little cockpit there.
I had the scale wrong. And that looks a lot cooler than the flying house/boat i was imagining. So Emet is now three stories via illustrator's decree. There's still only the mechanic's room, two guest rooms, and the bunk in the workshop. I'll put a description of the floor in the description of Emet.
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ggamer

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Re: Roll to Planejump! Turn Six: Plot Exposition!
« Reply #104 on: April 30, 2011, 08:04:40 pm »

"Da fookin ai' plane... doesn't haev enneh fookin' wata'. Eh, dey' got'seh da ai'ships, good nuff' fo me."
« Last Edit: April 30, 2011, 08:44:10 pm by ggamer »
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