I'saa got'sa coin. I'ffen you enchant that'n, I'll tie a string tew it and werre it!
You offer the man a gold coin you had in your pocket. He holds it for a little while and gives it back to you. The face on it looks a little different, but all humies look the same, so... You poke a hole in it with your tusk and string it around your neck.
The Mutant looks around and simply say's "Enchant my clothing, make it more... subtle."
You ask the man to enchant your clothes. He walks over to you, puts his hand on your shoulder, and after a minute says, "It is done." Your clothing appears to have a slight pattern of lighter-colored swirls, but you're not sure.
Hmmm. The Alchemist looks at the group, peering at each of them, his gaze moving to each with the gears churning in his mind, trying to figure them each out from the way they st- OH! A Golem!, A hidden grin spreads from beneath his robe as he scratches his chin with one hand, rubs another set of hands deviously and uses the other hand to
Reach into the many folds of his robe a produce a small crystaline phial with a length of cord attached to it
You grab a vial out of your robes, and hand it to the man. He breathes into it for a short time. When he gives it back to you, it looks like it's filled with a grey gas. You try to open it, but it's too tight. You put it back inside your heavy robes.
I remove the ring signifying that I'm on official business for my order, and hand it over to be enchanted.
You give the band warily to the probable demon in disguise. He holds it, probably enchanting it with some dark magic to destroy your soul, and gives it back to you. It looks like there is a sheen of oil on it, but it is completely dry. You put it on, after checking it for poisoned needles.
All right, ignore what Axolisin said then and enchant a ring he has on his left hand. It's a small silver band.
He takes the ring, and passes his hands over it. When you get it back, the ring looks like it's glowing slightly, but only in the light.
Schilcote glances (or at least stares for a very short period of time) at Serious, and then at Nirur. He remains silent.
He then turns his gaze back to the hooded man, and speaks. "Describe."
The man stares at you for a moment and says, "You are a special case. As you are not truly alive, my magics will not work for you. I can, however, alter your animating field to allow you to planejump. Will you accept this?"
Statuses:
Species: Mutant
Description: A "Being" That stands like a man, the size of a man, but covered with horrible burns and an alchemists robe
Profession: Alchemist/Mad Scientest
Background: He once was a man. Atleast he thinks so. But what he does remember is his knack for mixing up chemicals and herbs, always trying to find that perfect mix. But he has suffered his fair share of accidents in the lab
Home Plane: Astral Plane
Abilities:
Master Alchemist,
Mad Alchemist,
Astral DenizenMutations:
Alchemical Immunities,
Four Arms,
Inventory:
Bottle Sling,
Cheap Chemistry Set,
Leather Robes,
Phial of enchanted gas, 50 gp
Name: Axolisin Sathael. He prefers being called Ax or Sin since he thinks it's awesome.
Species: Tiefling
Description: Short, pale, and skinny. He stands about 5'5 and 120 pounds. His hair and eyes are pure black and his pure white skin has light gray spots across it. His horns are goat-like. He spends a lot of time moping and figures since he's just so mistreated he can do whatever he wants.
Profession: Thief
Background: He's been kicked around his entire life as you might expect and resorted to thievery since Tieflings are branded as thieves and untrustworthy anyway. He's very small time and hasn't progressed much beyond mugging, purse stealing, pickpocketing, and robbing the poor.
Home Plane: Plane of Shadow
Inventory: Iron Dagger,
Cheap Lockpicks, Black Clothes,
Magic Ring, 50 gp
Abilities:
Burglar,
Good Eyes Denizen of ShadowSpecies: Golem
Description: Created as a result of DRUNK THAUMATOLOGY!. Was intended to have humanlike personality and intellgence. Doesn't talk much, but isn't stupid. Has no goals of his own besides survival, goes around helping people with various things for lack of a better purpose. Will do anything asked of him unless he has a reason not to (if it conflicts with an existing goal or his basic morality). Lawful Good (as in lawful as the opposite of chaotic). Extremely logical and unemotional. Dislikes entropic behavior. Is good with machines (clockwork and a bit of early steam power, I guess).
When he does talk, it sounds something like the above paragraph.
Profession: None. See above. Requires no food and builds his own shelter, and has very little interest in material goods.
Background: See description.
Home Plane: Material Plane.
Inventory:
Iron Maul,
Toolkit, 50 gp
Abilities:
Pneumatic Joints,
Simple Personality,
Material Plane DenizenSpecies: Mutant
Description: An ugly looking mutant who hates most people.
Profession: A guard to a local inn.
Background: Created in a magic experiment gone wrong, he escaped and decided to live his live in a nearby city.
Home Plane: Material Plane
Mutations:
Rhinocerous Skin,
Hideously HideousAbilities:
Alcoholism,
Brawler,
Material Plane DenizenInventory:
Half-Brick in a Sock, 3 Empty Beer Bottles,
Concealing clothes, 50 gp
This character brought to you thanks to the wonderful racial descriptions.
Species: Aasimar
Description: Lawful Neutral, almost Lawful Stupid. He firmly believes in the tenets of his faith, and is willing to die to uphold them.
Profession: Paladin.
Background: His people believe themselves to be the only true guardians of the material plane; the best way to help the mortal inhabitants of said plane is by not touching anything. Obviously this is what The Creator had in mind, and any who meddle in the plane, and therefore blaspheme The Creator, are to be punished severely.
After three decades of military service (doing nothing), he has been sent out as a sort of test to determine the extent of the planer distortion, fix it if possible, find the perpetrators, deliver justice, then report back.
Home Plane: Ethereal Plane.
Abilities:
Arson, Murder, and Jaywalking,
Righteous Fury,
Ethereal DenizenInventory:
Holy Longsword,
Mass-Produced Holy Symbol,
Full Plate Armor,
Enchanted Ring, 50 gp
Name: Jo'Ldza (Big Jo)
Species: Orc
Description: We'sn orcs may be deesa jerks, but we's still hassda jobs. I'mn A big ork. Got'sa bald head, with red eyes and wella build a'ms. I'sa been a kaptain for more dan' twenn'y yea's. I 'elp keep the balance wit' mah krew.
Profession: Kaptain of an orc sailing ship
Background: Grew up on a sailing boat with his brother, who was also a kaptain. inherited kaptain'ism and crew from his brother when he died.
Home Plane: Water Plane
Abilities:
Sailor,
Swashbuckler Water Plane DenizenInventory:
Rapier,
Grappling Hook,
Pirate Outfit,
Magic Coin Necklace, 50 gp
As the golem is deciding on whether to allow someone to mess with his lifeforce, the
cryptic quest hook hooded man turns to the rest of the party. "While I was enchanting your items, this room shifted into a different plane. We are now in a castle in the Nexus, the center of the elemental planes. The opposing forces cancel out here, so this is a safe haven. There is a large city, and a massive tower of planegates leading to almost all of the planes. You should meet my colleague at the gate-tower. He will give you more guidance. You should recognize him. He is very... Distinctive is the best way to put it. I will give you all a small amount of money to buy any supplies you might need." The door opens, and you can see a busy street. And the sky above. Which is a whirling maelstrom of elements. You see huge clouds of fire, which turn slowly into magma seas, and then mountains, hanging in the air. You can also tell that the Nexus is surrounded by a transparent wall of some sort that prevents the elements from destroying the city.
Riccto, you have unlimited phials, or at least so many that it doesn't matter.