*le updates*
Arm my power armour with a teleforce
what would happen if riccito got a 0 for san check
Well... Then...
would happen, that's what. He would probably end up attaching whatever he made to himself.
Now you need a big gun thing! Like Schilcote has! (6+1) (4+1) (4+1) Yes. Fuck yes. (power:2+2) Ohkay, it's not all that powerful, but it'll do. (size:6) It doesn't fit in your power armor. It barely fits in Emet. And it's on the inside, so there's no way of getting it out without breaking that armor you just made for the ship. (usefulness:6+1) What is it with you people and unbreakable stuff? (efficiency:3+1) And it needs to be hooked up to the Emet to fire more than ten shots.
I don't need a new body. :3 Ax's is fine as it is right now, and there's a possible option of further mutating.
Ax grinned. Thanks, Dad. About time you did something for me. He spent a few minutes getting used to how flight worked before rising back up and dropping Jo off on the Emet. "See ya. I'm gonna go get that stone, I'll be back," he said, flapping his wings unnecessarily dramatically and diving away for momentum before ascending again. He was clearly having WAY too much fun with his new wings. I guess it's good karma? About damn time SOMETHING nice happened to me, he thought as he flew upwards towards the stone... then changed his mind and buzzed the Emet with a dive before turning around and going for the stone for real this time.
All I gotta do is touch it on we're on our way. All right!
Yes. Wings. Finally. You actually get something from that deadbeat. You fly at the stone. And are intercepted by the ghost-bard-thing. She shouts, "
Hello there little demon-man. I would like to propose a challenge. You vs me in a battle of rhymes. If I win, I get your body. If you win, you get to touch that stone over there. So what do you say? There's no way you're getting past my wards otherwise... And your friends are... Busy. Hehehe..."
Use negative energy beam on Nirur. Stop him from ever bothering me again!
Help the ghast break free from Torir.
Is there a popcorn machine on the Emet yet? If not, it needs one.
Impressive.
Go check out all the screaming and dying. Dodge the crossfire.
Ban one particularly malignant life. We'll have to build Nirur a new body later.
I should, really, be able to break an ordinary man's neck with my index finger, but I'll accept that a paladin is more than an ordinary man and therefore can momentarily shove an entire ton of golem out of his way.
This is a very interesting bit of infighting. So. Rolling for initiative. (Nirur: 5 Torir: 1 Schilcote: 3 Ghast: 2) Nirur gets the jump on the others, and goes into the girl's body to help her break free from Torir's control. Unfortunately, all he can do is try to posess the body, so... (3 vs 5 vs 6+1) Torir gives an evil laugh as he shoves Nirur out and keeps control of the ghast. As he is gloating, Schilcote rushes up with the BanHammer. (4+1) (dodge:4-1) He hits him in the (BP:6) sword arm with the BanHammer, (damage:3+1-1) but the armor (which has inexplicably grown spikes and turned black) helps him shrug off the blow without much damage. Yes, unrealistic, but he has dark energy crackling around him and he just cast out his good half. He notices Big Jo watching, and sends the ghast at him. It slashes at him with its claws, (5) (dodge:3) and scratches his (BP:4) left arm (unfortunately, not the metal one). (damage:6) The claws strike deep, to the bone. Jo is also hit with some negtive energy from the strike, (damage:3) but is not overly hurt by it. Torir turns his attention to Nirur. Now, he would pay. (3+1) (dodge:6) Nirur's spectral nature allowed him to duck into the floor when Torir shot the energy at him, (4) and came up behind him, trying to take over the body. (dodge:6-1) Torir was expecting that, however, and moved before Nirur could make his move.
The Alchemist. Doing everything in particularly silly ways.
Send my undead horde at anything else that needs killing, but then if not, very politely ask my horde who wants to continue being un-alive and release those who do not.
...Comic relief time! You look for anything that need to be killed. Hey! That pirate is still there! He growls, "Come an' get me, ya pansy wizard! I ha' some undead tricks o' me own!" Your pirate zombies suddenly attack their demonic steeds! (5 vs 1) All of your undead demons are destroyed! He grins. "Mebbe ye should'a thought twice b'fore tryin' ta zombify zombies." Oh, yeah! They were zombies already! Whoops. Well, you still have a good chunk of your zombies left. Time for a zombie vs zombie showdown. (5 vs 3) Your zombies start cutting through the pirates! But he points a cannon in your general direction... (3) (dodge:5) You get out of the way of the cannon blast, and (luck:6) it kills a zombie that was right behind you. Flying. Because his zombies can fly or something? Weird. Cutscene powers, you guess.
Statuses:
Species: Mutant Description: A "Being" That stands like a man, the size of a man, but covered with horrible burns and an alchemists robe
Profession: Alchemist/Mad Scientest
Background: He once was a man. Atleast he thinks so. But what he does remember is his knack for mixing up chemicals and herbs, always trying to find that perfect mix. But he has suffered his fair share of accidents in the lab
Home Plane: Astral Plane
Abilities:
Master Alchemist,
Mad Alchemist,
Astral Denizen,
Well-Read,
flight Mutations:
Alchemical Immunities,
Four Arms,
Inventory:
Bottle Sling,
Leather Robes,
Phial of enchanted gas,
Doctor's Bag, Plague Doctor Mask, Iron Dagger, 5 gp,
SAM, Infinity doses of
Wizard's Wallbanger, Mild Hallucinogen (10 doses),
Sword, ARM OF AWESOME! Spells:
Spined Hands,
Firebolt,
Thriller,
Name: Axolisin Sathael. He prefers being called Ax or Sin since he thinks it's awesome.
Species: Tiefling Description: Short, pale, and skinny. He stands about 5'5 and 120 pounds. His hair and eyes are pure black and his pure white skin has light gray spots across it. His horns are goat-like. He spends a lot of time moping and figures since he's just so mistreated he can do whatever he wants.
Profession: Thief
Background: He's been kicked around his entire life as you might expect and resorted to thievery since Tieflings are branded as thieves and untrustworthy anyway. He's very small time and hasn't progressed much beyond mugging, purse stealing, pickpocketing, and robbing the poor.
Home Plane: Plane of Shadow
Inventory:
Steel Daggers,
Throwing Daggers,
Good Lockpicks,
Magic Ring,
Black Leather Armor,
Deadly Poison,
Self-propelled throwing discs, Thieves' Guild License, Ring of Invisibility,
Boomerang Dagger,
Abilities:
Burglar,
Good Eyes,
Denizen of Shadow,
Fancy Horns,
Trap Master, Big Crow Wings
Health: Fine
Species: Golem Description: Created as a result of DRUNK THAUMATOLOGY!. Was intended to have humanlike personality and intellgence. Doesn't talk much, but isn't stupid. Has no goals of his own besides survival, goes around helping people with various things for lack of a better purpose. Will do anything asked of him unless he has a reason not to (if it conflicts with an existing goal or his basic morality). Lawful Good (as in lawful as the opposite of chaotic). Extremely logical and unemotional. Dislikes entropic behavior. Is good with machines (clockwork and a bit of early steam power, I guess). When he does talk, it sounds something like the above paragraph.
Profession: None. See above. Requires no food and builds his own shelter, and has very little interest in material goods.
Background: See description.
Home Plane: Material Plane.
Inventory:
Lifeban,
Toolkit, 15 gp,
Magitek Manuals, Foot Jets (5 continuous turns/20 hops),
Sonar Cannon Guitar., Cool Shades, Teleforce
Abilities:
Pneumatic Joints,
Simple Personality,
Material Plane Denizen,
Oh Captain My Captain,
Armor Plating Health: Fine
This character brought to you thanks to the wonderful racial descriptions.
Species: Aasimar
Description: Lawful Neutral, almost Lawful Stupid. He firmly believes in the tenets of his faith, and is willing to die to uphold them. Was split into Nirur and Torir, god and evil respectively. A god of good put them back together, and they now are essentially one person with two minds. Profession: Paladin. Background: His people believe themselves to be the only true guardians of the material plane; the best way to help the mortal inhabitants of said plane is by not touching anything. Obviously this is what The Creator had in mind, and any who meddle in the plane, and therefore blaspheme The Creator, are to be punished severely. After three decades of military service (doing nothing), he has been sent out as a sort of test to determine the extent of the planer distortion, fix it if possible, find the perpetrators, deliver justice, then report back.
Home Plane: Ethereal Plane.
Abilities: Nirur:
Arson, Murder, and Jaywalking,
Righteous Fury, Lay On Hands
Torir:
Puppy Kicker,
Evil Bastard Both:
Ethereal Denizen,
Split Personality Inventory:
Variably Holy Longsword,
Variably Holy Symbol Full Plate Armor,
Enchanted Ring, 50 gp Scary Dagger
Name: Jo'Ldza (Big Jo)
Species: Orc
Description: We'sn orcs may be deesa jerks, but we's still hassda jobs. I'mn A big ork. Got'sa bald head, with red eyes and wella build a'ms. I'sa been a kaptain for more dan' twenn'y yea's. I 'elp keep the balance wit' mah krew. Profession: Kaptain of an orc sailing ship Background: Grew up on a sailing boat with his brother, who was also a kaptain. inherited kaptain'ism and crew from his brother when he died.
Home Plane: Water Plane
Abilities:
Sailor,
Swashbuckler Water Plane Denizen,
Dinghy Pilot Inventory:
Good Half-Rapier, Shirt, Pants,
Magic Coin Necklace, Ring of Fireball,
The ARRRRm, 85 gp
Species: dwarf
Name: Azrael
Description: a short sturdy creature fond of drink and industry
Profession: blacksmith
Bio: got tired of digging and wants adventure
Home: earth plane
Abilities:
Dwarven Smith,
Drink and Industry,
Earth Plane Denizen,
Avatar of Rnasthoth Inventory:
Superaxe 9000!, Leather clothes, Blacksmith's tools, Mining helmet,
Iron Dwarf Armor Allies:
You kind of made his house into your flying machine, so he decided to tag along. He is now going all fangirl over Schilcote, who he sees as almost a demigod of mechanics.
Abilities:
Master Mechanic,
Old Man Inventory: The entire contents of his house, which you made into a flying machine.
You saved them from some pirates. Yay!
Abilities:
Powder Monkeys,
Kids,
Air Plane Natives Inventory:Clothes
Schilcote's Robobro.
Abilities: Unknown.
Vehicles:
The house part belongs to the gnome mechanic, the flying mechanism belongs to Schilcote, the fueling system was made by Riccto. It runs on air and can easily break the sound barrier. It will almost never break. Schilcote can planejump the ship, but will have -1 on all actions in the next turn.
First floor: Workshop, door outside, kitchen Second Floor: Nirur's room (one cannon - left), Spare bedroom (one cannon - right), Engine room
Third floor: Spare bedroom, cockpit (two cannons - forward), Iali Boltcut's room, ladder to roof, Grav Cannon
Roof:
Pouting TieflingAx's "room",
Badass FlameTurret, Two swivelling cannons, Big Light
Special:
Shield Projector,
Air Generator,
Energy Generator,
Unbreakable drill, Mapquest Generator, ,
Directional thaumic energy sensor
Bought by Schilcote to keep Big Jo happy. Flies as fast as you can row it (with the orc alone? Pretty fast.), enchantment is permanent.