sorry was busy this mornin.
Create a proper Smithy with Forge, Anvil, water tub, oddles of tools, and metal. enlist help if neccesary.
You grab the gnome who apparently owns this house and get him to help you make a proper forge. He insists on using steam power. Because. (3+1) (4+1) You construct a forge. With gears and valves for some reason. And then you grab some crazy guy sitting around the workshop and get him to help. (2+1) (sanity:1) He... Helps, you guess. By... Well... Making it different. So. (power:1+1) Yeah whatever it is it is not that powerful. (size:5) And it takes up the entire workshop... (usefulness:4+1) It won't break down... That's good... (efficiency:6) Whoop-de-frikkin'-doo. It gives Emet MORE POWER. Just by existing. Great. So you made an automated forge-o-matic. Oh, yeah. (intelligence:6) And it has the mind of an intelligent mechanic. (sanity:3) Because you scanned Iali's brain. What? You wouldn't rip his brain from his head or anything... This thing can make anything from designs you feed it. And it will improve on them when it can. Cool.
Guard the ship, LIEK A PAHRAHT.
YARR! You guard the ship like a pirate. In the MASTA EXPLODA! Because that wasn't a thing that stopped existing or anything. Oh, no. It is still a thing that exists. Yeah.
I remain in the ship and bring the ex-slave and his daughter to my room, then try to calm them as only an adventurer in full plate mail with an enchanted sword can. I'm pretty sure the treatment for shock does not involve disarming, but since I've no idea what else it could be, they'll have to go untreated.
You bring the slave and his daughter to your room. And then try to comfort them with your sword...
(1-1) ._. >_> <_< ._. 0_0 You are a failure. The slave thinks you are trying to use your
other "enchanted sword" on his daughter, and swings a punch at you. With the rage of a thousand suns. (6) (dodge:1-1) ._. Yeah. He hits you hard. In the (BP:1) face. Yeah... (damage:6+3-1) Um... Um... Um... Um...
You go flying through the fucking wall! Srsly! Like, he hit you so hard that you go flying. Through. The. Wall. You end up outside the Emet. Falling. (3+1) The orc catches you, and laughs his head off. (3 vs 4) And now it's Torir. I assume he's upset at the slave. Who is apparently the MoThErFuCkInG hUlK. Yeah.
You mean GG, not SC. ^^; I'll post an action now.
Ax sighed and put his knife back. Damn it, I didn't even get to try it out. He looked at a dwarf walk by on the way to the forge, then another one as Iali passed him. Since when did we have two dwarves? Did our four armed mutant girl-guy-thing get cursed again? He shook his head, figuring it was best not to ask, and found a quiet corner to sit in. Might as well sit still until this thing gets back to the Underdome. He yawned and leaned his head back against the wall.
((Technically, Iali is a gnome. But Ax wouldn't really know the difference.))You sleep, and dream. You dream of sarcasm, and passive-agressiveness, and annoyances. You wake up when Riccto and Kisame start to build a machine around you. And then you hear an explosion. You run upstairs, and see the slave staring through a hole in the wall. It seems that everything goes to hell when you stop paying attention to the others. Gods...
Try to fix my other arm with the Emet workshop
With the machine built, you decide to draw up plans for an artificial arm. You get the dwarf and the gnome to help. (6+1) (5+1) (2+1) Aww yeah, bitches. (sanity:6[DAMN!!!]) This is an awesome arm. (power:6+1) Yes. Fuck yes. It has the speed of a raging river. The strength of a great typhoon. The power of a raging fire. And the... Umm... Yup. That's it. (size:5) It's a little bulky, but whatever. (usefulness:6+2) Yeah. YEAH. YEAH! (efficiency:5+1) And it runs off the natural vibrations of the cosmos or some shit like that. But yes. The awesome. It is good. Machine!Iali makes it like a boss. You install it, and flex your magitech muscles.
Well, I guess I should drill towards the stone.
Couldn't you have just had a whole bunch of enemies show up AT the stone?
...Yes. And here they are! You drill towards the stone, using the magic locator the scientists made to guide you. You reach the bottom of the city, and see some nasty things. It seems that all of your recurring antagonists that I actually like as characters are there. There's a pirate fleet, with Evilslash the Warped at the head, shouting pirate battlecries to a swarm of giant insects, that form the face of a man and shout at you in a buzzing voice, "Allchemmizzt! Wwe wwill ggett yyouuuu!" As you get closer, a patch of fog resolves itself into a huge ghost, with a guitar and microphone. It's DJ Phylacery. Back from the grave to lead this rave all the villains crave. There's also a phalanx or two of demons in suits, with Ahzz at the back whipping them into line. The dreaded attack lawyers of the Frobozz corporation. And, riding on a shark-dragon, is that one wrestler dude who was here for about four turns, but I wanted to give someone a chance to PIN THE DRAGON'S WINGS. You all stare out the front of Emet at the horde of antagonists. And then you hear some MILD DEUS EX MACHINA, in the form of a shout from above. Your allies, such as they are, have come to help you. Naktinna and the thieves' guild. What the fuck. Where did she find a kraken. And why are her clothes so rumpled? Never mind. Don't want to know. And there are some ninjas? What? Oh, those crazy cultists! Yeah! They might be kind of incompetent, though. HERE WE GO. EPIC BATTLE TIME. I DIDN'T EVEN NOTICE I HAD CAPS LOCK ON. THATS HOW EPIC THIS SHIT IS. SHIT JUST GOT REAL.
Statuses:
Species: Mutant
Description: A "Being" That stands like a man, the size of a man, but covered with horrible burns and an alchemists robe
Profession: Alchemist/Mad Scientest
Background: He once was a man. Atleast he thinks so. But what he does remember is his knack for mixing up chemicals and herbs, always trying to find that perfect mix. But he has suffered his fair share of accidents in the lab
Home Plane: Astral Plane
Abilities:
Master Alchemist,
Mad Alchemist,
Astral Denizen,
Well-Read,
flightMutations:
Alchemical Immunities,
Four Arms,
Inventory:
Bottle Sling,
Good Chemistry Set,
Leather Robes,
Phial of enchanted gas,
Doctor's Bag, Plague Doctor Mask, Iron Dagger, 5 gp,
SAM, Infinity doses of
Wizard's Wallbanger, Mild Hallucinogen (10 doses),
Sword, ARM OF AWESOME!
Spells:
Spined Hands,
Firebolt,
Thriller,
Name: Axolisin Sathael. He prefers being called Ax or Sin since he thinks it's awesome.
Species: Tiefling
Description: Short, pale, and skinny. He stands about 5'5 and 120 pounds. His hair and eyes are pure black and his pure white skin has light gray spots across it. His horns are goat-like. He spends a lot of time moping and figures since he's just so mistreated he can do whatever he wants.
Profession: Thief
Background: He's been kicked around his entire life as you might expect and resorted to thievery since Tieflings are branded as thieves and untrustworthy anyway. He's very small time and hasn't progressed much beyond mugging, purse stealing, pickpocketing, and robbing the poor.
Home Plane: Plane of Shadow
Inventory:
Steel Daggers,
Throwing Daggers,
Good Lockpicks,
Magic Ring,
Black Leather Armor,
Deadly Poison,
Self-propelled throwing discs, Thieves' Guild License, Ring of Invisibility, [+1 to accuracy and damage, can hit multiple enemies]Boomerang Dagger[/acronym],
Grappling hookAbilities:
Burglar,
Good Eyes,
Denizen of Shadow,
Fancy Horns,
Trap MasterHealth: Fine
Species: Golem
Description: Created as a result of DRUNK THAUMATOLOGY!. Was intended to have humanlike personality and intellgence. Doesn't talk much, but isn't stupid. Has no goals of his own besides survival, goes around helping people with various things for lack of a better purpose. Will do anything asked of him unless he has a reason not to (if it conflicts with an existing goal or his basic morality). Lawful Good (as in lawful as the opposite of chaotic). Extremely logical and unemotional. Dislikes entropic behavior. Is good with machines (clockwork and a bit of early steam power, I guess).
When he does talk, it sounds something like the above paragraph.
Profession: None. See above. Requires no food and builds his own shelter, and has very little interest in material goods.
Background: See description.
Home Plane: Material Plane.
Inventory:
Lifeban,
Toolkit, 15 gp,
Magitek Manuals, Foot Jets (5 continuous turns/20 hops),
Sonar Cannon Guitar., Cool Shades
Abilities:
Pneumatic Joints,
Simple Personality,
Material Plane Denizen,
Oh Captain My Captain,
Armor PlatingHealth: Fine
This character brought to you thanks to the wonderful racial descriptions.
Species: Aasimar
Description: Lawful Neutral, almost Lawful Stupid. He firmly believes in the tenets of his faith, and is willing to die to uphold them. Was split into Nirur and Torir, god and evil respectively. A god of good put them back together, and they now are essentially one person with two minds.
Profession: Paladin.
Background: His people believe themselves to be the only true guardians of the material plane; the best way to help the mortal inhabitants of said plane is by not touching anything. Obviously this is what The Creator had in mind, and any who meddle in the plane, and therefore blaspheme The Creator, are to be punished severely.
After three decades of military service (doing nothing), he has been sent out as a sort of test to determine the extent of the planer distortion, fix it if possible, find the perpetrators, deliver justice, then report back.
Home Plane: Ethereal Plane.
Abilities:
Nirur:
Arson, Murder, and Jaywalking,
Righteous Fury,
Torir:
Puppy Kicker,
Evil BastardBoth:
Ethereal Denizen,
Split PersonalityInventory:
Variably Holy Longsword,
Variably Holy Symbol Full Plate Armor,
Enchanted Ring, 50 gp Scary Dagger
Name: Jo'Ldza (Big Jo)
Species: Orc
Description: We'sn orcs may be deesa jerks, but we's still hassda jobs. I'mn A big ork. Got'sa bald head, with red eyes and wella build a'ms. I'sa been a kaptain for more dan' twenn'y yea's. I 'elp keep the balance wit' mah krew.
Profession: Kaptain of an orc sailing ship
Background: Grew up on a sailing boat with his brother, who was also a kaptain. inherited kaptain'ism and crew from his brother when he died.
Home Plane: Water Plane
Abilities:
Sailor,
Swashbuckler Water Plane Denizen,
Dinghy PilotInventory:
Good Half-Rapier, Shirt, Pants,
Magic Coin Necklace, Ring of Fireball,
The ARRRRm, 85 gp
Species: dwarf
Name: Azrael
Description: a short sturdy creature fond of drink and industry
Profession: blacksmith
Bio: got tired of digging and wants adventure
Home: earth plane
Abilities:
Dwarven Smith,
Drink and Industry,
Earth Plane Denizen,
Avatar of RnasthothInventory:
-Copper Pick / Axe-, Leather clothes, Blacksmith's tools, Mining helmet
Allies:
You kind of made his house into your flying machine, so he decided to tag along. He is now going all fangirl over Schilcote, who he sees as almost a demigod of mechanics.
Abilities:
Master Mechanic,
Old ManInventory: The entire contents of his house, which you made into a flying machine.
You saved them from some pirates. Yay!
Abilities:
Powder Monkeys,
Kids,
Air Plane NativesInventory:Clothes
Schilcote's Robobro.
Abilities: Unknown.
Vehicles:
The house part belongs to the gnome mechanic, the flying mechanism belongs to Schilcote, the fueling system was made by Riccto. It runs on air and can easily break the sound barrier. It will almost never break. Schilcote can planejump the ship, but will have -1 on all actions in the next turn.
First floor: Workshop, door outside, kitchen
Second Floor: Nirur's room (one cannon - left), Spare bedroom (one cannon - right), Engine room
Third floor: Spare bedroom, cockpit (two cannons - forward), Iali Boltcut's room, ladder to roof, Grav Cannon
Roof:
Pouting TieflingAx's "room",
Badass FlameTurret, Two swivelling cannons, Big Light
Special:
Shield Projector,
Air Generator,
Energy Generator,
Unbreakable drill, Mapquest Generator,
,
Directional thaumic energy sensorBought by Schilcote to keep Big Jo happy. Flies as fast as you can row it (with the orc alone? Pretty fast.), enchantment is permanent.
Vortices Found: Stones Activated:
Plane of Death √ √
Abyss √
Plane of Water √ √
Mechanus √ √
Celestia √ √
Wizard's Tower √ √
Generic Asian Dojo √ √