Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 18 19 [20] 21 22 ... 61

Author Topic: RTPJ: Tis belongs to Schil now. Have fun.  (Read 89541 times)

choobakka

  • Bay Watcher
  • The same thing we do every night, Pinky...
    • View Profile
Re: Roll to Planejump! Turn Fifteen: Double Deity Trouble, More Pirates!
« Reply #285 on: May 04, 2011, 05:38:11 pm »

Actually, in combat, BD is the real star. What with the four-armed transsexual cyborg fury of exploding heads and all.
Logged

Riccto

  • Bay Watcher
  • Get Funky
    • View Profile
Re: Roll to Planejump! Turn Fifteen: Double Deity Trouble, More Pirates!
« Reply #286 on: May 04, 2011, 05:39:43 pm »

Technically with the amount of preparation, you've already won the battle for us before it starts. :3
And I will continue the support with after battle Juice snacks and cybernetic upgrades.
Logged
Raggle Fraggle

choobakka

  • Bay Watcher
  • The same thing we do every night, Pinky...
    • View Profile
Re: Roll to Planejump! Turn Fifteen: Double Deity Trouble, More Pirates!
« Reply #287 on: May 04, 2011, 06:13:00 pm »

Riccto, I always imagine your character as Richard from Looking For Group, but with four arms. Richard, for reference.
Logged

Schilcote

  • Bay Watcher
    • View Profile
Re: Roll to Planejump! Turn Fifteen: Double Deity Trouble, More Pirates!
« Reply #288 on: May 04, 2011, 06:24:05 pm »

I always thought I was the lead, being the captain of the ship and all...

Also, Order the Orc to carry Bd over to one of the pirate vessels from behind, while I keep them occupied from the front.

Now write the turn.
Logged
WHY DID YOU HAVE ME KICK THEM WTF I DID NOT WANT TO BE SHOT AT.
I dunno, you guys have survived Thomas the tank engine, golems, zombies, nuclear explosions, laser whales, and being on the same team as ragnarock.  I don't think something as tame as a world ending rain of lava will even slow you guys down.

ggamer

  • Bay Watcher
  • Reach Heaven through Violence
    • View Profile
Re: Roll to Planejump! Turn Fifteen: Double Deity Trouble, More Pirates!
« Reply #289 on: May 04, 2011, 06:35:58 pm »

:I

DEM FOOKIN' PARAHTS ARR BACKH FO' MOH, AREN'T THEGH!

SWING OFER AN' STAB THE FOOK OUTA' DEM!

choobakka

  • Bay Watcher
  • The same thing we do every night, Pinky...
    • View Profile

Sat happly in the workshop, playing with a pair of mechanical pinsers as he discussed the possiblitly of installing some type of device designed to carry beverages with Iali, looking rather silly as one pair of hands were folded on his lap and another pair held the mechanical pinscers, making him look somewhat like an enraged crab, when Ax comes downstairs he nods a few times at the story, never stopping with the metal castanets overhead "Hmm. By the end of things I'l be an expert in all sorts of things!" Do what he can for the Paladin
Hey! That Tiefling has a head on his shoulders! ...For now... Anyway, lets get to purgin' demons! With SCIENCE! You decide to get Iali to help... Screw that golem! (3+1+1) (5+1) You honestly have no idea how to go about demon purging. But you decide to try anyway. With Science! (sanity:1) Oh god... You seem to have made two bodies for Nirur's spirt to live in... One good, one evil... (power:5+1) And weapons and armor for each? HOW DO YOU PULL THESE THINGS OFF! (size:3) And they are both the same size as the original. ...Where did the excess body mass come from? Whatever. (usefulness:N/A) (efficiency:N?A) You decide to name the good half Nirur and the evil half Torir. They seem to have the good and evil halves of Nirur Torir's personality, and all of his memories. This is ... Odd.


Once Ax is done with things I don't care about and cannot see because I'm behind the wheel, give him the remote. I need two hands on the wheel. DA WEEL.

Yell ULLA! (sounds more like Oolol to me, actually) as I blast pirates with mah heat turret & cannons. Also ram.

We're going to need to invent some sort of mustard gas canister we can fire out the cannons.
(1+1) You kind of fail to pilot the ship, and (2) crash into a pirate ship. At supersonic speed. (pirates damage:6+1(supersonic)+1(stone vs wood)) The ship explodes. Violently. (Emet damage:(3+1-1(stone vs wood)) Emet seems a little banged up, and one of the windows broke, but fine otherwise. (1-1) Um. Never give Ax the cannons. How does he (5) ... make only one of them explode outwards only? (dodge:6) The pirate ship it was aimed at swoops out of the way and fires back! (1) And shoots another pirate ship. (dodge:5) Which gets out of the way. (6) Iali keeps a cool head and sends a roaring blast of fire at a pair of ships! (dodge:1, 6) One of them is hit straight on! +1 damage! (damage:5+1+1) It also explodes, (dodge:2) hitting the ship that dodged before with shrapnel (damage:1) The other ship is unhurt.


Lay around feeling sorry for myself.

((I half expected you to latch onto the gold and convince my character to take yours looting.))
(3) Whoa! This feels... Odd... Wha- Who... AAAAAGH! You are now two separate bodies! (have fun roleplaying this!) Nirur (good) sees a dark beast glaring at him with glowing red eyes. Who looks just like him. Torir (evil) sees a goody-two-shoes paladin with glowing gold skin.


"What the hell? I look even better than before now!"

Jump to the nearest pirate ship and beat the crap out of everyone in it.
(3+2) You claw your way up the side of a nearby ship and attack the man in the funny hat! (3+1+1) (dodge:3) You smack the pirate captain in the (BP:4) stomach! (damage:3+1+1) He is definitely down. Not gettin up. You leap over his body and use your other arms to attack a crewman who was rushing at you with a sword! (5+1+1) (dodge:3) You smack 'im good, right in the (BP:1) FACE! Damage +1! (damage:2+1+1+1) And he dies. You get too many bonuses. (1) Another pirate charges at you! (2) (dodge:4) You esaily duck his blow.

:I

DEM FOOKIN' PARAHTS ARR BACKH FO' MOH, AREN'T THEGH!

SWING OFER AN' STAB THE FOOK OUTA' DEM!

Time for some PAIN! (5+1) You pilot your rowboat to the biggest ship around! (3+1) Using your mad pirate skills, you swing down and challenge the captain to a duel. Boss Fight! The captain says, "Yar, young Orc, I be Capn' Evilslash th' Warped, capn' of the good ship Night's Dirty Dagger and admiral of th' Air Raiders. Ye' be wantin' to duel me? Let's go then." He shouts to his subordinates, "We gots ourselves a duel for the command here! Ye be clearin' the deck now for th' fight!" You square off and ready your weapons. (4) You manage to coat your sword in poison without him noticing. (Initiative:4 vs 1) You get the jump on him! You dash towards him with your rapier. (4+1) (dodge:3) You hit him with your poisoned blade! (damage:2) It doesn't seem to hurt him, and the poison has no effect! He looks up and grins. "Ye never seen a lich before?" He lifts his arm and points at you. "Seeya, young Orc boy." (3) (dodge:3-1(unexpected)) A blast of force comes out of his arm! It hits you right in the chest! (damage:4) You get knocked right at the Exploda and crash into it, (4) luckily grabbing on to the side as it drifts away. You don't feel hurt. It's almost as if he didn't want to do any damage to you.


Statuses:







Allies:
Spoiler: Iali Boltcut (click to show/hide)

Vehicles:
Spoiler: Flying House "Emet" (click to show/hide)

(4) No other ships attack Emet. (6) The academy's tower glows for a second, and a beam of energy lances at a group of pirates! (1) They scatter before it hits them.
Logged

Schilcote

  • Bay Watcher
    • View Profile
Re: Roll to Planejump! Turn Sixteen: Split Personality, Boss Fight!
« Reply #291 on: May 04, 2011, 07:08:07 pm »

Order the cheeldren to open fire on the remaining pirate ship, whilst I ram it.

Better idea.

Negotiate a truce, taking advantage of the Emet bridge's intimidation bonus.

Ah, screw it. The original plan.
« Last Edit: May 04, 2011, 07:12:37 pm by Schilcote »
Logged
WHY DID YOU HAVE ME KICK THEM WTF I DID NOT WANT TO BE SHOT AT.
I dunno, you guys have survived Thomas the tank engine, golems, zombies, nuclear explosions, laser whales, and being on the same team as ragnarock.  I don't think something as tame as a world ending rain of lava will even slow you guys down.

ggamer

  • Bay Watcher
  • Reach Heaven through Violence
    • View Profile
Re: Roll to Planejump! Turn Sixteen: Split Personality, Boss Fight!
« Reply #292 on: May 04, 2011, 07:10:25 pm »

PIRATE MIND TIEM

Lich... Lich... where 'ave I 'eard t'at befo'?

hmm... Li-

!

Man oon o' dos' cannons an' fia!

Riccto

  • Bay Watcher
  • Get Funky
    • View Profile
Re: Roll to Planejump! Turn Fifteen: Double Deity Trouble, More Pirates!
« Reply #293 on: May 04, 2011, 07:41:50 pm »

Riccto, I always imagine your character as Richard from Looking For Group, but with four arms. Richard, for reference.
I take that as the grandest of complements. I am a big fan of the series.
Logged
Raggle Fraggle

Nirur Torir

  • Bay Watcher
    • View Profile
Re: Roll to Planejump! Turn Sixteen: Split Personality, Boss Fight!
« Reply #294 on: May 04, 2011, 08:14:25 pm »

Torir watches at his good half for nearly a minute, processing what happened, as Nirur stares back with dawning horror and disbelief. "Haha, I'm free! Free at last from a lifetime confined by that idiotic 'morality!'"

"You! You're nothing but an illusion. A trick by that failed possession. I will smite you where you stand." Nirur virtuously swings his sword, only to have it effortlessly parried; he sidesteps the counterattack.

Torir grins and chuckles darkly. "We are the same, you and I. We could fight for days without landing a hit." The sycophant to an moronic, pathetically weak so-called god tries again, and several blows are exchanged.

"Your lies are transparent. I have no dark side, nor did I ever. I am a bastion of virtue, a flawless grain of purity amongst a sea of Evil, of Chaos."

Torir grins even more broadly. "Is that so? I seem to remember you being rather willing to fight with the guardsmen in the Nexus."

Nirur tenses and redoubles his smiting efforts. "I was cleansing the city of corruption."

"You didn't even try to learn the city's laws ... Remember the Travelers Guide to Local Potions, Elixirs, and Balms of the Common Plains, by a Mr. Iiali Urstan? Small book, mostly red, picture of mandrake on the binding." The color drained from Nirur's face. Torir sneered. "Yes, that one. The one that clearly states that the Nexus' alchemist guild doesn't have licenses. The one you didn't even try to remember when you were Trying! To! Kill! The! Innocent! Guards!"

At that, Nirur ran down the stairs into his room and barred the door. Crying, most likely.

Torir laughed openly. "Now that was fun. Thanks, doc."

Torir idly watches what's left of the pirate battle.
Logged

SeriousConcentrate

  • Bay Watcher
  • The Hollow Street Hero
    • View Profile
Re: Roll to Planejump! Turn Sixteen: Split Personality, Boss Fight!
« Reply #295 on: May 04, 2011, 09:34:56 pm »

Ax watched Nirur and Torir fight, astonished. "Holy shit. That was fantastic," he said to himself, one hand scratching the back of his head. "I'm going to have to congratulate Riccto on another overwhelming success, that's for sure. First, though..." He turned towards the ship where Jo was fighting. I should probably help him out. He used the remote to reload the cannon and fire them at the ship, hoping to hit the captain of it.
Logged
SerCon Shorts: This Is How You Do It - Twenty-three one minute or less videos of random stupidity in AC:U, Bloodborne, DS2:SotFS, Salt & Sanctuary, and The Witcher 3.

Bdthemag

  • Bay Watcher
  • Die Wacht am Rhein
    • View Profile
Re: Roll to Planejump! Turn Sixteen: Split Personality, Boss Fight!
« Reply #296 on: May 04, 2011, 10:10:21 pm »

Jump to the ship with the boss on it, DO BATTLE.
Logged
Well, you do have a busy life, what with keeping tabs on wild, rough-and-tumble forum members while sorting out the drama between your twenty two inner lesbians.
Your drunk posts continue to baffle me.
Welcome to Reality.

choobakka

  • Bay Watcher
  • The same thing we do every night, Pinky...
    • View Profile
Re: Roll to Planejump! Turn Sixteen: Split Personality, Boss Fight!
« Reply #297 on: May 04, 2011, 10:13:10 pm »

If Riccto POSTS AN ACTION before morning I'll be able to put the turn up.
Logged

Riccto

  • Bay Watcher
  • Get Funky
    • View Profile
Re: Roll to Planejump! Turn Sixteen: Split Personality, Boss Fight!
« Reply #298 on: May 05, 2011, 06:12:04 am »

Pat self on back. Do support guy stuff.
Logged
Raggle Fraggle

choobakka

  • Bay Watcher
  • The same thing we do every night, Pinky...
    • View Profile
Re: Roll to Planejump! Turn Sixteen: Split Personality, Boss Fight!
« Reply #299 on: May 05, 2011, 08:02:45 am »

Order the cheeldren to open fire on the remaining pirate ship, whilst I ram it.

Better idea.

Negotiate a truce, taking advantage of the Emet bridge's intimidation bonus.

Ah, screw it. The original plan.
(2+1) The children take manual control of one of the cannons and fire it at the ship! (6+1) (dodge:2) They hit it right in the (SP:1) deck! (damage:3) The ship is weakened slightly. RAMMING SPEED! (4+1) (dodge:6) The pirate ship gets out of your way... (4) And Iali shoots! (dodge:5) That ship is too tricksy...

Pat self on back. Do support guy stuff.
Congratulating yourself on more successful SCIENCE, you decide to make some corrosive gas bombs for the cannons. Iali is busy, and the golem is piloting the ship, so you do it alone. (2+1) You are kind of rushed, but you still make them adequately. (power:6) These things are filled with the most powerful acid you could find. +1 to damage. (size:6) ...You're gonna need a bigger cannon. These won't fit in the ones you have with you. (usefulness:6) And they have no chance of breaking before they hit the target. (efficiency:N/A) You made a dozen of these shells before you ran out of acid.

Man oon o' dos' cannons an' fia!
Ax watched Nirur and Torir fight, astonished. "Holy shit. That was fantastic," he said to himself, one hand scratching the back of his head. "I'm going to have to congratulate Riccto on another overwhelming success, that's for sure. First, though..." He turned towards the ship where Jo was fighting. I should probably help him out. He used the remote to reload the cannon and fire them at the ship, hoping to hit the captain of it.
Big Jo grabs a cannon, and aims it at the scary undead wizard pirate. (3) (1) (dodge:4) He jumps out of the way of one of the shots, and the cannonball zooms across the deck. The other shot was a dud, and the cannonball rolls out of the mouth of the cannon. Ax aims the other four cannons, (6, 4, 3, 6) (dodge:4,2,6,1) and hits the lich with 3. (damage:2,1,3) He is way too scary... How did those not even scratch him?

Jump to the ship with the boss on it, DO BATTLE.
It's clobberin' time! (5+1) You leap to the boss ship and scurry up the side! (3) (dodge:4) The captain shoots a blast of fire at you, but you move out of the way and leap to attack! (4+1+1,6+1+1) (dodge:5,2) You hit him lightly on the (BP:4) left arm with your organic arms, and heavily (damage+1) on the (BP:6) neck (damage+1) with your metal arms. (damage:5+1+1,6+1+1+1+1)  :o :o :o :o :o :o The lich explodes. Like, literally, explodes. Pieces of lich splatter everywhere. (1) And his sword, with its flaming enchantment, flies towards a gunpowder stockpile. Ohshi- (dodge:3) You leap, but are caught in the side by some flaming wreckage! (damage:2) It just knocks the breath out of you. Otherwise, you're fine. (dodge:5+1) Schilcote moves Emet quickly out of the way of the blast. The rest of the pirates quickly flee.


Statuses:







Allies:
Spoiler: Iali Boltcut (click to show/hide)

Vehicles:
Spoiler: Flying House "Emet" (click to show/hide)

The academy's tower glows again, and a large slightly transparent man appears, wearing a robe. He says, "Thank you, friends, for saving our home from these brigands. We are forever grateful. Please, dock your house on the roof of our building. We will send a delegation out to meet you.
Logged
Pages: 1 ... 18 19 [20] 21 22 ... 61