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Poll

Should I concentrate More On Mods I Have Done or More?

Concentrate on 4 Specific ones (Will be another Poll)
- 0 (0%)
New Mods - Please Specify in Comments
- 0 (0%)
Start Making Initial Reviews for Each Mod
- 0 (0%)

Total Members Voted: 0

Voting closed: May 08, 2011, 04:05:45 am


Pages: 1 [2] 3

Author Topic: Dwarf Fortress Mods Reviews and First Looks  (Read 5742 times)

Knight Otu

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Re: Dwarf Fortress Mods Reviews and First Looks
« Reply #15 on: April 30, 2011, 07:43:53 am »

Interesting. I know I haven't touched aquifers in any way, so I'm not sure what's up there. I missed a mistake in merging the Zelda mod into the Phoebus tileset, but it's quite minor - the dwarves should have access to the two decorative workshops (pedestal and presenting statue). But since they're purely decorative, that shouldn't be a huge problem, and it's corrected in the next version.

The wagon stopping on ice. The classic Dwarf Fortress opening, isn't it? ;)
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Ult1mara

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Re: Dwarf Fortress Mods Reviews and First Looks
« Reply #16 on: April 30, 2011, 08:30:56 pm »

The wagon stopping on ice. The classic Dwarf Fortress opening, isn't it? ;)

Lol yeah always fun when that happens :P
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The local scottish drunken dwarf
Dwarf Fortress Mod Reviews
http://www.bay12forums.com/smf/index.php?topic=84405.0

Ult1mara

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Re: Dwarf Fortress Mods Reviews and First Looks
« Reply #17 on: May 01, 2011, 04:01:44 am »

Last 2 LP will be up soon.

Candy Fortress and Fortress Defense Mod
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The local scottish drunken dwarf
Dwarf Fortress Mod Reviews
http://www.bay12forums.com/smf/index.php?topic=84405.0

kragnoth

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Re: Dwarf Fortress Mods Reviews and First Looks
« Reply #18 on: May 01, 2011, 07:37:23 pm »

Anyone have a suggestion on getting the volume on his voice up without cranking my volume to 200% my normal?

This seems to be a great resource to me, but I'm getting a headache from the humming when I crank it to 200%.

edit: corrosion one is about 80% better on the volume.  Any playing it in Internet Explorer over firefox seems to make a difference as well. :O

« Last Edit: May 01, 2011, 07:44:54 pm by kragnoth »
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darkflagrance

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Re: Dwarf Fortress Mods Reviews and First Looks
« Reply #19 on: May 01, 2011, 10:28:57 pm »

Yeah, I've been watching, and I also think higher volume would be a good idea.
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Deon

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Re: Dwarf Fortress Mods Reviews and First Looks
« Reply #20 on: May 02, 2011, 01:59:37 am »

I personally watch it on 4% of my volume :P. Having 8 speakers with a subwoofer probably helps it though ;D.
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Ult1mara

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Re: Dwarf Fortress Mods Reviews and First Looks
« Reply #21 on: May 02, 2011, 03:12:11 am »

I will try to increase the volume for future vids ^_^.

Even if I can hear them perfectly fine
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The local scottish drunken dwarf
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kragnoth

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Re: Dwarf Fortress Mods Reviews and First Looks
« Reply #22 on: May 02, 2011, 11:37:49 am »

It must be somthing on my side, as I get alot of quiet youtube videos.  Wondering if its the version of adobe flash I use. :O
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Ult1mara

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Re: Dwarf Fortress Mods Reviews and First Looks
« Reply #23 on: May 02, 2011, 06:37:12 pm »

Ok here goes time for my first "review/first look". I am sorry if this first review doesnt look that good ... I am good at failing :P


***ONGOING REVIEW OF DWARF FORTRESS ADVANCED MOD BY KIPI***



***Initial Opinions of the Mod***


This mod was the first mod I recorded in the ways of my first looks and reviews. I liked the whole concept of Rune Magic and Temples and Religion and a few Other original things kinda interested me. The main thing being religion and temples.

To start with Kipi seemed to be very active on the mods forums in actually replying to everyone that had posted on his Topic. But as of late, ever since I posted the "first look" video, Kipi seems to have been a lot less active - close to non active. This could be due to numerous reasons. However It would be nice if someone would talk on the DFA page.

It is a shame that the mod has gone a little unnoticed as it seems to be incredibly interesting and is one of the "newer" mods, that I have played, as it was created on the 27th Feb 2011 on Bay12forums. Maybe if the mod page was a little more "active" then Kipi would have more reason to update the mod more often and look for bugs and find new things to improve etc.

It is also a mod which already has the mod pre-installed into the DF game client. As well as another download which just has all of the raws in seperate folders, reducing the file size but you have to "copy/paste" everything into a game client.

Ok time for the Mod itself:

The mod plays very well. I didnt see many bugs to start with other than the basic spelling error, but that is just a minor error IMO. Another thing I like about the mod is that there are castes in the game, which I always enjoy. These castes are the HOLY, WARRIOR, COMMONER and something else that I have not seen yet.

HOLY dwarves are good at using Temples and being priests etc.
WARRIOR dwarves are good at being militaristic dwarves and start with skill 1-3 on all Military skills.
COMMONER dwarves are good at being basic labor working dwarves

Other things in the mod are new workshops e.g. Temples, runeworkshops etc. also new plants, metals, stones toys, weapons, armor etc. There are a lot of new items in this mod, just not TOO many new things that u get confused as to wat does wat and trying to figure out what is better to use and what isnt - Deon Kinda suffers from this with having a STUPID amount of new plants, sorry Deon. The Rune magic + gear seems to be very interesting as it increases the damage dealt by ur dwarves using their gear and increasing the amount of damage they can take.

Ok time for the part u all want to see, my Overall rating for this mod.


Ratings
Originality - 7/10 - There are a lot of things in this mod I havent seen in others e.g. Temples but otherwise similar to all others
Bugs - N/A - Have not tested the Mod enough to know how many bugs there are atm
Modders Involvement - 8/10 - I believe Kipi has really tried to keep on top of comments made about their mod, but something seems to have stopped them from keeping on top of their mod of late
Creators Perceived Kindness - 6/10 - This modder seems to be pretty kind and is willing to answer any questions that have been asked. And is also willing to allow ppl to do LPs and Reviews of the mod, Thank You Kipi.
How Well The Modders  Has Been Integrated - 8/10 - The rating would be higher if Kipi was allowed to introduce magic and Gods damage into the mod but as of yet they are not allowed
Overall - 7/10 - Quite an Original Mod but there are more challenging mods out there and a lot more "interesting" ones as well

« Last Edit: May 02, 2011, 06:46:35 pm by Ult1mara »
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The local scottish drunken dwarf
Dwarf Fortress Mod Reviews
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HammerHand

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Re: Dwarf Fortress Mods Reviews and First Looks
« Reply #24 on: May 03, 2011, 06:11:07 am »

What an interesting thread you have here.  I've always wanted to know more about mods before I experimented with them, and getting a little insight from an experienced player is just the thing!  I look forward to your future installments.
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Siquo

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Re: Dwarf Fortress Mods Reviews and First Looks
« Reply #25 on: May 03, 2011, 06:50:49 am »

Yeah, what Hammer said. I'll be looking at those videos later, good initiative!
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Ult1mara

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Re: Dwarf Fortress Mods Reviews and First Looks
« Reply #26 on: May 03, 2011, 06:58:57 am »

Thanks you 2 ^_^ It is very much appreciated. It was actually Deon's Idea for me to do the whole Review thing and post it onto here. I was already doing the whole Mods thing but was gonna do it for youtube and not for bay12forums. So thank him for it ^_^
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The local scottish drunken dwarf
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jester

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Re: Dwarf Fortress Mods Reviews and First Looks
« Reply #27 on: May 03, 2011, 07:11:33 am »

Bookmarking your youtube channel, nice work mate
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Ult1mara

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Re: Dwarf Fortress Mods Reviews and First Looks
« Reply #28 on: May 03, 2011, 07:34:32 am »

Thank you very much for bookmarking my page ^_^
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The local scottish drunken dwarf
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Ult1mara

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Re: Dwarf Fortress Mods Reviews and First Looks
« Reply #29 on: May 03, 2011, 06:29:48 pm »

Time for my Next review ^_^

***ONGOING REVIEW OF FORGOTTEN REALMS (NOT A D&D MOD) BY NARHIRIL***

INITIAL REVIEW AND THOUGHTS

This mod has a different concept which I havent seen before in any other mod so far, in the ways of the whole Artifact weapons being a completely "new" weapon type. There are over 60 different weapon with the majority of them being only usable if made during a strange mood. Another cool thing about this mod is the Alchemic reactions that can occur, sometimes u can set fire to the whole map, if u mess up :P and are UNLUCKY. Lastly Narhiril has tweaked a lot of the weapons to allow dwarves to wield duel handed weapons, like they should, and also given them new ranged weapons.

 Other than these few things the mod is fairly similar in most regards to the majority of other mods, for example there are new Civilizations - different in each mod but still more civs - more plants, workshops, beasts and new materials to use.

Narhiril themselves (not sure whether they are male or female and I dont want to be sexist so a lot of the time I will say They, Them etc. instead :P) seems to be a very kind person and busy as well. They have took a lot of time out of their lives to make this mod meet the demands of the public and please people. Narhiril Also seems to be constantly adding new things to the mod and adapting so that it performs better and "outshine" other mods, which is incredibly difficult in such a large market IMO.

I believe this mod has a very good future, especially if Narhiril gets a lot more feedback and a lot of ppl saying wat they would like of the mod. Me personally I would like castes, but am a sucker for castes :P, mainly because I think that dwarves SHOULD have a caste system always.

So wat do I have to say about this mod? Well it is very well looked after, pretty extensive and seems to be pretty well developed, considering Narhiril has taken time to even write lore behind all of the civilizations ^_^. I really enjoy this mod, it is missing some things and I havent played it much to give a complete review, but with wat I have read and seen it is pretty "fun" and tbh not the most difficult out there atm.

Ratings
Originality - 8/10 - A huge amount of original ideas in the form of new weapons and Alchemy and weapon usage but other than that similar to other mods
Bugs - N/A - Not tested mod enough to say how many bugs there are
Modders Involvement - 9/10 - Narhiril seems to be consistently on the mod forums looking for new ways to improve the mod and what ppl would like and asking questions etc.
Modders Perceived Kindness - 9/10 - Very happy to allow ppl to ask them any questions and will happily answer any questions and will gladly allow ppl to LP their mod ^_^
Integration of Ideas - 8/10 - The whole concept of the mod is very well integrated into DF and works well with DF, but I am sure there are many other things narhiril would like to introduce into this mod
Difficulty - N/A - I do not know how hard this mod is as of yet, there hasnt been much talk on the Thread about this subject either
Overall - 8/10 - Overall I think this mod has a very Bright future and I will be playing this very often ^_^
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The local scottish drunken dwarf
Dwarf Fortress Mod Reviews
http://www.bay12forums.com/smf/index.php?topic=84405.0
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