Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  

Author Topic: Still clothes all over fort  (Read 1445 times)

WJLIII3

  • Bay Watcher
    • View Profile
Still clothes all over fort
« on: April 26, 2011, 07:31:23 pm »

Started playing again for the first time since the military and hospital reforms, just had a few questions:

Clothes still just get strewn all over and never picked up? What is it that causes that?

and

Do bolts stack now when they get picked up one-by-one, or should I still forbid used ammo?
Logged

WJLIII3

  • Bay Watcher
    • View Profile
Re: Still clothes all over fort
« Reply #1 on: April 26, 2011, 07:35:00 pm »

Oh, also, I have two craftdwarves workshops, but any time I task one to use bone, I get a "needs unrotten bone body part" message. They're laid out like this

BCCC
BCCC<--rejects all boneworking
BCCC
BXXX
BXCCC
DXCCC<--makes bone bolts
BXCCC

the D being the door to my refuse stockpile, Bs are walls.

Any idea why this would happen?
Logged

thegoatgod_pan

  • Bay Watcher
    • View Profile
Re: Still clothes all over fort
« Reply #2 on: April 26, 2011, 08:22:42 pm »

Well check if the clothes are owned, if they are you need to assign rooms and cabinets to your dwarves and they will store their clothing there, if they are not, your craftsgoods stockpile is full and/or you need more bins. Slaughter a few creatures at once to make sure the bottom shop isn't taking all of the bone, otherwise, no idea for problem 2.
Logged
More ridiculous than reindeer?  Where you think you supercool and is you things the girls where I honestly like I is then why are humans on their as my people or what would you?

Spotswood

  • Bay Watcher
    • View Profile
Re: Still clothes all over fort
« Reply #3 on: April 26, 2011, 08:27:08 pm »

Cant remember how crafts workshops are set out but some workshops have, i guess, tables or impassible sections of their layout. Perhaps the southern end of the top workshop is blocking access to the workshop itself.

I know the jewlers workshop layout for example

BXX
BXX
BXX

With B being the bench section which is impassible.
Logged

WJLIII3

  • Bay Watcher
    • View Profile
Re: Still clothes all over fort
« Reply #4 on: April 26, 2011, 10:27:06 pm »

Alright, well, the craftdwarf problem is solved now, a new crafter took over and he had no trouble with it, *shrug* The clothes are still strewn about, though.

And what about the bolts?
Logged

cdrcjsn

  • Bay Watcher
  • My name is Cedric
    • View Profile
    • Familiar Ground, fantasy comedy from a familiar point of view.
Re: Still clothes all over fort
« Reply #5 on: April 26, 2011, 11:15:24 pm »

Check if the clothes are owned.

If they are, then:
1)  only the owner will pick them up
2)  only if the owner has a cabinet in his bedroom to store them in
3)  when the owner has no other task (hauling personal clothes is low priority)

if they're not owned, then
1)  build a new stockpile
Logged
Check out my comic!
http://www.familiar-ground.com
Fantasy Comedy.  Familiar Point of View.

Argonnek

  • Bay Watcher
  • Surging Forward
    • View Profile
Re: Still clothes all over fort
« Reply #6 on: April 26, 2011, 11:18:07 pm »

Just run some magma over the clothes. It's what I would do.

Anyway, bolts still don't stack, but dwarves will pick up more than one stack to fill their quiver.

melkorp

  • Bay Watcher
    • View Profile
Re: Still clothes all over fort
« Reply #7 on: April 27, 2011, 12:26:27 am »

If the owner of a sock died with that sock on, you can dump or sell the sock. 
If a dwarf has claimed a sock lying around, assign them a cabinet.
If a dwarf claimed a sock but got killed before they could hoard it in their cabinet ... Argonnek is right.
Magma.
Logged
He he he.  Yeah, it almost looks done...  alas...  those who are in your teens, hold on until your twenties...  those in your twenties, your thirties...  others, cling to life as you are able...It should be pretty fun though.

SirAaronIII

  • Bay Watcher
  • Western Romanticist
    • View Profile
Re: Still clothes all over fort
« Reply #8 on: April 27, 2011, 12:36:45 am »

You could also take the easy way out and just hide them with d-b-h. But that only makes them invisible, it doesn't get rid of them.
Logged
"I want to watch the sun setting below the horizon, thinking about my significance in this world. That's my dream."

Cespinarve

  • Bay Watcher
  • Lege lege lege relege labora et invenies
    • View Profile
Re: Still clothes all over fort
« Reply #9 on: April 27, 2011, 10:10:55 am »

If the owner of a sock died with that sock on, you can dump or sell the sock. 
If a dwarf has claimed a sock lying around, assign them a cabinet.
If a dwarf claimed a sock but got killed before they could hoard it in their cabinet ... Argonnek is right.
Magma.

If the dwarf died, then someone else now owns the sock. Your argument is therefore invalid.
Logged
Nice one, not sure when I'll be feeling like killing a baby but these things are good to know.
This is why we can't have nice things... someone will just wind up filling it with corpses.
Arrakis teaches the attitude of the knife — chopping off what's incomplete and saying: "Now it's complete because it's ended here."

boyhowdy

  • Bay Watcher
    • View Profile
Re: Still clothes all over fort
« Reply #10 on: April 27, 2011, 10:24:15 am »

If the owner of a sock died with that sock on, you can dump or sell the sock. 
If a dwarf has claimed a sock lying around, assign them a cabinet.
If a dwarf claimed a sock but got killed before they could hoard it in their cabinet ... Argonnek is right.
Magma.

If the dwarf died, then someone else now owns the sock. Your argument is therefore invalid.

Ah, but you're forgetting that in Dwarven Logic, introducing magma as a proposition causes any compound to resolve to true.  It's not a tautology, it's a !!tautology!!.
Logged

Necro910

  • Bay Watcher
  • Legendary Drunk +5
    • View Profile
Re: Still clothes all over fort
« Reply #11 on: April 27, 2011, 11:33:31 am »

If the owner of a sock died with that sock on, you can dump or sell the sock. 
If a dwarf has claimed a sock lying around, assign them a cabinet.
If a dwarf claimed a sock but got killed before they could hoard it in their cabinet ... Argonnek is right.
Magma.

If the dwarf died, then someone else now owns the sock. Your argument is therefore invalid.

Ah, but you're forgetting that in Dwarven Logic, introducing magma as a proposition causes any compound to resolve to true.  It's not a tautology, it's a !!tautology!!.
MAGMAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA