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Author Topic: A utility to remove useless laggy objects?  (Read 6632 times)

bumblepuppy

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Re: A utility to remove useless laggy objects?
« Reply #45 on: May 06, 2011, 01:51:57 am »

WOAH. My fort went from barely keeping above 50 FPS to ~95 FPS. I had to remove over 2000 items of merchant junk littered on the surface after goblin raids.

50 FPS? Have you been playing your fortress for only 2 years? :P

After 10 years of sieges,  you'd be lucky to get 20 FPS. I finally can get 30 FPS (from 15) in my 12 YO fortress using this tool to cull 1000's of items that were just cluttering my fortress.

After 10 years, I couldn't even use the traders to sell off my crap, there'd always be 2 simultaneous sieges that would get triggered before the mechants could leave. And well, they'd die all over the map and scatter my crap. :P

This tool rocks! :P

20 years, actually. It's a nanofort.
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Flare

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Re: A utility to remove useless laggy objects?
« Reply #46 on: May 06, 2011, 11:22:02 pm »

I'm probably having a brain fart, but it seems that doors still think that DFdumped objects are still in their doorways. Does this have anything to do with these objects not showing up on the "k" tab?
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Aalto

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Re: A utility to remove useless laggy objects?
« Reply #47 on: May 07, 2011, 10:59:49 am »

Yeah, the tile occupancy stuff (and, as a result, moving items) seems rather bugged. I think someone said earlier in the thread that saving and reloading fixes all that.
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darkflagrance

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Re: A utility to remove useless laggy objects?
« Reply #48 on: May 07, 2011, 01:58:58 pm »

Great work! This is awesome!
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...as if nothing really matters...
   
The Legend of Tholtig Cryptbrain: 8000 dead elves and a cyclops

Tired of going decades without goblin sieges? Try The Fortress Defense Mod
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