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Author Topic: More Minecraft-inspired Awesome AND WE'RE IN SPACE - Blockade Runner  (Read 57093 times)

redacted123

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« Reply #240 on: August 21, 2011, 07:12:32 am »

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« Last Edit: January 24, 2016, 02:25:20 pm by Stany »
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Sheb

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Re: More Minecraft-inspired Awesome AND WE'RE IN SPACE - Blockade Runner
« Reply #241 on: August 21, 2011, 07:26:11 am »

A face bridge coule divert your opponents attention.
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Sean Mirrsen

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Re: More Minecraft-inspired Awesome AND WE'RE IN SPACE - Blockade Runner
« Reply #242 on: August 21, 2011, 08:29:26 am »

In this, its StarWars vs. StarTrek.  The viewscreen for the Enterprise was a large projection on a solid wall, instead of being a large window from say, the Millenium Falcon.
I could have sworn I saw a Star Trek film where that screen was smashed and a few guys flew out of it. I think it was a window that could also act as a monitor.
The Star Trek bridge IS, for all intents and purposes, a large room with a giant window for one wall. Said window is more often than not some combination of transparent aluminum (think colorless artificial sapphire) and forcefields, that can be polarized to prevent excessive light from coming in, as well as used to display video feeds. It's probably not quite as strong as the rest of the hull, but to say it itself presents an outright weakpoint is probably an exaggeration. The bridge itself might be a bigger weakpoint, since, by Roddenberry's design, it must always be located in the top center point of the ship's primary hull, and it doesn't have much armor on top of it. Once the shields are down, a couple of well-placed shots could wipe the bridge out. That said, destroying the bridge will certainly disorganize a Star Trek ship, but will by no means disable it. The Engineering deck usually retains sufficient control of the ship's systems to efficiently continue the battle, or at least manage a getaway. And that's not taking some of the more exotic ship designs like the Galaxy class into account.
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Xinvoker

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Re: More Minecraft-inspired Awesome AND WE'RE IN SPACE - Blockade Runner
« Reply #243 on: August 21, 2011, 09:06:31 am »

In this, its StarWars vs. StarTrek.  The viewscreen for the Enterprise was a large projection on a solid wall, instead of being a large window from say, the Millenium Falcon.
I could have sworn I saw a Star Trek film where that screen was smashed and a few guys flew out of it. I think it was a window that could also act as a monitor.
The Star Trek bridge IS, for all intents and purposes, a large room with a giant window for one wall. Said window is more often than not some combination of transparent aluminum (think colorless artificial sapphire) and forcefields, that can be polarized to prevent excessive light from coming in, as well as used to display video feeds. It's probably not quite as strong as the rest of the hull, but to say it itself presents an outright weakpoint is probably an exaggeration. The bridge itself might be a bigger weakpoint, since, by Roddenberry's design, it must always be located in the top center point of the ship's primary hull, and it doesn't have much armor on top of it. Once the shields are down, a couple of well-placed shots could wipe the bridge out. That said, destroying the bridge will certainly disorganize a Star Trek ship, but will by no means disable it. The Engineering deck usually retains sufficient control of the ship's systems to efficiently continue the battle, or at least manage a getaway. And that's not taking some of the more exotic ship designs like the Galaxy class into account.

Because that's all I want, to be defeated, killed on the bridge, and then have my minions survive and run back to tell the story!

Naaah, not gonna happen! I'll be commanding the ship from inside my torpedoproof-closet, inside my ejectable-capsule-bathroom, inside the internal armored core of my ship!

That said, I'll still need an observatory where I can take the alien chicks - uhm I mean, respected ambassadors- to see the pretty lights. I'm pretty partial to pretty lights as well. Seeing the view As It's Supposed To Be Seen (TM) and all.
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Sean Mirrsen

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Re: More Minecraft-inspired Awesome AND WE'RE IN SPACE - Blockade Runner
« Reply #244 on: August 21, 2011, 09:41:40 am »

In this, its StarWars vs. StarTrek.  The viewscreen for the Enterprise was a large projection on a solid wall, instead of being a large window from say, the Millenium Falcon.
I could have sworn I saw a Star Trek film where that screen was smashed and a few guys flew out of it. I think it was a window that could also act as a monitor.
The Star Trek bridge IS, for all intents and purposes, a large room with a giant window for one wall. Said window is more often than not some combination of transparent aluminum (think colorless artificial sapphire) and forcefields, that can be polarized to prevent excessive light from coming in, as well as used to display video feeds. It's probably not quite as strong as the rest of the hull, but to say it itself presents an outright weakpoint is probably an exaggeration. The bridge itself might be a bigger weakpoint, since, by Roddenberry's design, it must always be located in the top center point of the ship's primary hull, and it doesn't have much armor on top of it. Once the shields are down, a couple of well-placed shots could wipe the bridge out. That said, destroying the bridge will certainly disorganize a Star Trek ship, but will by no means disable it. The Engineering deck usually retains sufficient control of the ship's systems to efficiently continue the battle, or at least manage a getaway. And that's not taking some of the more exotic ship designs like the Galaxy class into account.

Because that's all I want, to be defeated, killed on the bridge, and then have my minions survive and run back to tell the story!

Naaah, not gonna happen! I'll be commanding the ship from inside my torpedoproof-closet, inside my ejectable-capsule-bathroom, inside the internal armored core of my ship!

That said, I'll still need an observatory where I can take the alien chicks - uhm I mean, respected ambassadors- to see the pretty lights. I'm pretty partial to pretty lights as well. Seeing the view As It's Supposed To Be Seen (TM) and all.
If you're that worried about dying in battle on the bridge, you can just have two. One for casual flight and sightseeing, and a battle bridge somewhere safe for actual combat situations.
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Multiworld Madness Archive:
Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
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Viken

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Re: More Minecraft-inspired Awesome AND WE'RE IN SPACE - Blockade Runner
« Reply #245 on: August 21, 2011, 10:40:24 am »

The time to transition to a Battle Bridge makes them an unlikely option; or the crew requirements to keep it operational at all times.  Maybe for a bigger vessel, but not for a smaller one.
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Sean Mirrsen

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Re: More Minecraft-inspired Awesome AND WE'RE IN SPACE - Blockade Runner
« Reply #246 on: August 21, 2011, 12:16:51 pm »

Have you actually seen the Battle Bridge (on a Galaxy Class, specifically)? From what is shown of it, it's nothing but a room with a minimum of necessary controls and readouts, plus a big-ass screen. The "crew requirements" for a battle bridge are essentially just the captain or equivalent, a weapons officer, and a helmsman. It does have equipment for a logistics officer and a comms station, but those aren't essential most of the time.

But anyway.

I guess if the game is ever good enough to support this kind of thing, you could have a tradeoff. Take your regular "windows into space" bridge, and give it the ability to "sink" into the bowels of the ship, giving extra protection. Best of both worlds, with only moderate expenses in internal space and materials.
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Multiworld Madness Archive:
Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
- Subrahmanyam Jaishankar, Minister of External Affairs, India

The Scout

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Re: More Minecraft-inspired Awesome AND WE'RE IN SPACE - Blockade Runner
« Reply #247 on: August 21, 2011, 03:13:02 pm »

With the completion of the WarCraft Vs. StarCraft mod, the entire team has turned their attention to BR.  The Week 18 release should be quite substancial compared to the others.
I wish it was complete. Makes me sad.
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Viken

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Re: More Minecraft-inspired Awesome AND WE'RE IN SPACE - Blockade Runner
« Reply #248 on: August 21, 2011, 03:33:15 pm »

Week 18 ended up being pushed back to W19.  It was slated for today, but they had some computer problems. One of their PCs had to have their OS (Operating System) re-installed, so it slowed them a bit yesterday.  But they're on the last leg, with today being all bout bug fixing and code clean-up to make it presentable.  Possibly out tonight, or as late as tomorrow evening.  8)
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Flare

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Re: More Minecraft-inspired Awesome AND WE'RE IN SPACE - Blockade Runner
« Reply #249 on: August 22, 2011, 07:37:26 am »

I guess if the game is ever good enough to support this kind of thing, you could have a tradeoff. Take your regular "windows into space" bridge, and give it the ability to "sink" into the bowels of the ship, giving extra protection. Best of both worlds, with only moderate expenses in internal space and materials.

I've always imagined myself sand blasting the other ship with particles if I spot windows or a place where I suspect the bridge is.
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monk12

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Re: More Minecraft-inspired Awesome AND WE'RE IN SPACE - Blockade Runner
« Reply #250 on: August 22, 2011, 10:41:21 am »

I guess if the game is ever good enough to support this kind of thing, you could have a tradeoff. Take your regular "windows into space" bridge, and give it the ability to "sink" into the bowels of the ship, giving extra protection. Best of both worlds, with only moderate expenses in internal space and materials.

I've always imagined myself sand blasting the other ship with particles if I spot windows or a place where I suspect the bridge is.

I figure I'd set up a bunch of decoy bridges/observation decks to attract fire away from essential systems. Bonus points if that requires the enemy to maneuver to where most of my guns are.

Fikes

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Re: More Minecraft-inspired Awesome AND WE'RE IN SPACE - Blockade Runner
« Reply #251 on: August 22, 2011, 11:43:08 am »

I think you guys are forgetting that in every navy ship the bridge is in a totally obvious spot. This isn't a problem because no weapons really have the precision to take the bridge out. I would assume space is much the same situation. The weapons may be more accurate but then the battles are taking place further away.

I don't think windows would be terrible idea. You can play it off any way you want, but it comes down to looking cool and being fun. Think of if you are not the captian of the boat and you are moving from one area to another to do damage control or repel a boarding party. It would suck to just have repeating corridors, it would be much more interesting to have windows.

Duke 2.0

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Re: More Minecraft-inspired Awesome AND WE'RE IN SPACE - Blockade Runner
« Reply #252 on: August 22, 2011, 11:53:15 am »

 Pretty much windows are cool and seeing what is going on around you is great. Even in the dark void of space we want to see the pew pews going on.

 And place bridge on top of vital ship locations like the main reactor or munitions dump and place a dozen shields over that area. Put all your soft fragile things together and make it a hardpoint against attack.
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sluissa

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Re: More Minecraft-inspired Awesome AND WE'RE IN SPACE - Blockade Runner
« Reply #253 on: August 22, 2011, 12:01:06 pm »

I think you guys are forgetting that in every navy ship the bridge is in a totally obvious spot.

That tends to just be for navigation and lookout purposes. In combat, there is a place deeper in the ship that the captain goes to where the sensor screens and weapon controls tend to be.

I can't think of any real reason you would need someone up high and obvious like that except simply as a visual lookout and that's not generally something the captain should be focused on. He has underlings to tell him what they see and a map to plot those reports on. Or more likely now, computer screens which just relay the reports down to him, combined with the various other sensor reports.
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Viken

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Re: More Minecraft-inspired Awesome AND WE'RE IN SPACE - Blockade Runner
« Reply #254 on: August 22, 2011, 02:14:32 pm »

Like all things, this is something we'll have to agree to disagree upon for the time being.  If people want space glass, they can have it... but rather everyone uses it is another issue entirely.  ;D
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