Release #26 is out, apparently representing the first stable version since #20.
Changes in W26 (taken from
http://www.blockaderunnergame.com)
-------------------------------------
- Added prequisite installer to Blockade Runner
- Added Hydroponics block
- Added Duct block
- Added special effect for creation/deletion
- Added time cycle to Alinda (20 minutes) and Earth (24 hour) light settings
- Added 3D Sound to explosions & weapons
- Fixed silver is now destructible
- Fixed metric weight would not display properly
- Fixed older ships would not load
- Fixed "Console" would not show up in radial
- Fixed remote control could not control two entities
- Fixed sound settings would not save in settings.xml
- Fixed texture filter setting would not save in settings.xml
- Fixed numerous bugs that would cause the game to crash
- Improved plating can be stripped off of the frame while plating is selected
- Improved sound system
- Removed "editor" camera type temporarily
Still no real game play elements to speak of, which is unfortunate. The core of the game engine is looking and feeling much more fleshed out however. My feeling is that they have been a bit optimistic about the pace of development. That said, several months have passed now of consistent development, with no signs of slowing down. Hopefully a few more months will see the implementation of building tools and the beginnings of rudimentary game play (humanoid movement, etc.)
A bit of a fun video...
http://www.youtube.com/watch?v=SwCiJANhBlA&feature=related