Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  

Author Topic: Pathing around Creatures: Slowdown  (Read 375 times)

Draco18s

  • Bay Watcher
    • View Profile
Pathing around Creatures: Slowdown
« on: October 31, 2007, 01:25:00 pm »

I'm only up to a population of 45, with a couple cats and dogs (they haven't had time to do much breeding, I'm on my 2nd winter) and every time two dwarves (really a dwarf and any other creature) encounter each other moving in opposite directions in a hallway 2 spaces wide (or narrower) the game takes a 1 second pause to--I assume--recalculates paths.

Now, you can immagine that with 45 dwarves and a minimalist fortress this happens fairly often (about every 3 to 8 seconds) and it's rather annoying.

Logged

Toady One

  • The Great
    • View Profile
    • http://www.bay12games.com
Re: Pathing around Creatures: Slowdown
« Reply #1 on: October 31, 2007, 10:34:00 pm »

It shouldn't be taking that long of course.  I've solicited saves for this on the other thread where this was reported.
Logged
The Toad, a Natural Resource:  Preserve yours today!