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Author Topic: Terraria... Looks like Minecraft + Metroid?  (Read 158085 times)

Riccto

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Re: Terraria... Looks like Minecraft + Metroid?
« Reply #1485 on: May 14, 2011, 10:05:14 pm »

Why do you need an Autoclicker? In the version I'm playing you just hold down the LMB over a block and it digs away. Or is it for combat?
Crafting, I'd say. Making a stack of whatever will break your fingers.

being able to hold down the lmb to craft multiple items would be a godsend.

That has been fixed in the version following the leak. Just wait.
^ In the Pbat's it is implemented that and buying large stacks from the merchant works also.
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Jay

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Re: Terraria... Looks like Minecraft + Metroid?
« Reply #1486 on: May 14, 2011, 10:05:34 pm »

Also, Tarrawria.
Is that how you pronounce it?
I dunno, I'm pretty sure it's Latin.
Terra Ria
"Bitter Earth" -- Fitting, at least.
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Re: Terraria... Looks like Minecraft + Metroid?
« Reply #1487 on: May 14, 2011, 10:06:00 pm »

Although most important is that we keep things motherfucking chill bro :oD

At least until monday, when we start raining dynamite and lava on each others precious buildings. Then we can proceed with the raeg.
I think i will stay on single player for a while.

You scare me.

=p you should see me with a rolling pin. =3
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Frumple

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Re: Terraria... Looks like Minecraft + Metroid?
« Reply #1488 on: May 14, 2011, 10:09:06 pm »

^ In the Pbat's it is implemented that and buying large stacks from the merchant works also.

Folks have mentioned it elsewhere, if folks here haven't, ah, noticed. You can rightclick and hold on items in an NPC shop to buy large stacks. If you pick up a stack already in your inventory, and do the click'n'hold, it'll add to the existing stack. Only thing click and hold doesn't work with in th'leaked version, from what I've read, is crafting.

Repeat click would be most useful for most of the swords, and varying non-auto ranged weapons (bow, 'rangs). Toggling repeat click would probably be most useful for mining, but less so for combat -- timing your attacks, especially with the slower weapons or th'rangs, is a major combat multiplier, from what I've been seeing.

In other news, I just recently saw someone rapid-toggle between boomerangs and get more than one in the air at the same time. Might be interesting thing to do if you've got a few spare chakram/flamarangs.
« Last Edit: May 14, 2011, 10:12:50 pm by Frumple »
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Acperience

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Re: Terraria... Looks like Minecraft + Metroid?
« Reply #1489 on: May 14, 2011, 10:15:17 pm »

Although most important is that we keep things motherfucking chill bro :oD

At least until monday, when we start raining dynamite and lava on each others precious buildings. Then we can proceed with the raeg.
I think i will stay on single player for a while.

You scare me.

=p you should see me with a rolling pin. =3

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Max White

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Re: Terraria... Looks like Minecraft + Metroid?
« Reply #1490 on: May 14, 2011, 10:18:52 pm »

In other news, I just recently saw someone rapid-toggle between boomerangs and get more than one in the air at the same time. Might be interesting thing to do if you've got a few spare chakram/flamarangs.

I'll get on that, I have nine to scroll through, right after I'm done with searching for islands.
Spoiler (click to show/hide)

breadbocks

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Re: Terraria... Looks like Minecraft + Metroid?
« Reply #1491 on: May 14, 2011, 10:27:30 pm »

Also, Tarrawria.
Is that how you pronounce it?
I dunno, I'm pretty sure it's Latin.
Terra Ria
"Bitter Earth" -- Fitting, at least.
I actually pronounce it Tuh-rare-ee-uh. I just had to get PBat's pronunciation in your heads.
In other news, I just recently saw someone rapid-toggle between boomerangs and get more than one in the air at the same time. Might be interesting thing to do if you've got a few spare chakram/flamarangs.

I'll get on that, I have nine to scroll through, right after I'm done with searching for islands.
Spoiler (click to show/hide)
You might need to go higher

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Re: Terraria... Looks like Minecraft + Metroid?
« Reply #1492 on: May 14, 2011, 10:27:58 pm »

How heigh for them?
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nenjin

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Re: Terraria... Looks like Minecraft + Metroid?
« Reply #1493 on: May 14, 2011, 10:32:09 pm »

Really, I do want it for tunneling. Just hitting F5 and walking your dude around and mousing, for 10 minutes straight, is easier than holding down left click for 10 mins straight.

On click vs. hold click weapons.....I think that's a balance decision they actually made. The Muramasa can be held down to attack in PBat's version. I think they deliberately made some weapons capable of doing that, and others not, so they could have interesting choices between weapons. Between damage, attack speed, attack method, click method, light effects and other bonuses, there are a lot of reasons to pick one weapon over another, based purely on personal preference.

Anyone found more boomerang recipes? Just made the Molten Boomerang or w/e from Meteorite Ore and an Enchanted Boomerang. Shadow Boomerangs, perhaps?

I'm hoping they work to make the goblin siege a little more interesting. While it's all subject to randomness, past the Demonite/Meteorite Tier, they're no threat. I wonder if we're going to get enemies with attack animations, at some point. That would make combat 2x as hard, if all enemies weren't just trying to bash into you.

Dungeon building doesn't work in this version, unfortunately, you can't make walls from Dungeon Blocks and the backwalls aren't smashable.
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Frumple

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Re: Terraria... Looks like Minecraft + Metroid?
« Reply #1494 on: May 14, 2011, 10:32:29 pm »

How heigh high for them?
Seems to depend on the world size, actually. ~350-450 for small worlds, not sure for medium/large.

EDIT: Nen, I've seen the dungeon back walls smashed with my own two eyes. It might require a high tier hammer, though, dunno. The demonite hammer definitely works.
« Last Edit: May 14, 2011, 10:34:40 pm by Frumple »
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nenjin

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Re: Terraria... Looks like Minecraft + Metroid?
« Reply #1495 on: May 14, 2011, 10:34:32 pm »

I haven't checked the height of the map, but my base sits at +364 feet already. Half of my world actually tops out around that level. So, probably 500+. I know the Hell level starts around -2200 in my world.
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Cautivo del Milagro seamos, Penitente.
Quote from: Viktor Frankl
When we are no longer able to change a situation, we are challenged to change ourselves.
Quote from: Sindain
Its kinda silly to complain that a friendly NPC isn't a well designed boss fight.
Quote from: Eric Blank
How will I cheese now assholes?
Quote from: MrRoboto75
Always spaghetti, never forghetti

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Re: Terraria... Looks like Minecraft + Metroid?
« Reply #1496 on: May 14, 2011, 10:35:32 pm »

So some worlds are bigger then? I hope i get a small world because having everything closer together would make it easier to find.
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Acperience

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Re: Terraria... Looks like Minecraft + Metroid?
« Reply #1497 on: May 14, 2011, 10:36:25 pm »

How heigh high for them?
Seems to depend on the world size, actually. ~350-450 for small worlds, not sure for medium/large.

So some worlds are bigger then? I hope i get a small world because having everything closer together would make it easier to find.

I believe in a lets play by Red and Blue they mentioned worlds being half as tall as they are wide.

and worlds start at a few kilometers wide with 1 block= 1 meter
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FuzzyZergling

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Re: Terraria... Looks like Minecraft + Metroid?
« Reply #1498 on: May 14, 2011, 10:39:32 pm »

And worlds start at a few kilometers wide with 1 block= 1 meter
So Terraria people are three metres tall and two metres wide?
Interesting.
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Frumple

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Re: Terraria... Looks like Minecraft + Metroid?
« Reply #1499 on: May 14, 2011, 10:40:19 pm »

and worlds start at a few kilometers wide with 1 block= 1 meter 2 feet

Fixed that for yeh. As for the size question, you get to choose the size of a world when you make it. You can have multiple worlds and swap between them pretty freely, as well. It actually gives the game kinda' a planeswalker vibe, with this critter of surpassing power and (effective) immortality moving back and forth between universes, harvesting their resources and shaping them to the walker's will. It's kinda neat.
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