Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 78 79 [80] 81 82 ... 104

Author Topic: Terraria... Looks like Minecraft + Metroid?  (Read 158482 times)

SalmonGod

  • Bay Watcher
  • Nyarrr
    • View Profile
Re: Terraria... Looks like Minecraft + Metroid?
« Reply #1185 on: May 12, 2011, 05:49:44 pm »

Any word on the mod-ability of Terraria?  Will the game be capable of sprites that look better than 8-bit, to be provided by modding community?
Logged
In the land of twilight, under the moon
We dance for the idiots
As the end will come so soon
In the land of twilight

Maybe people should love for the sake of loving, and not with all of these optimization conditions.

Frumple

  • Bay Watcher
  • The Prettiest Kyuuki
    • View Profile
Re: Terraria... Looks like Minecraft + Metroid?
« Reply #1186 on: May 12, 2011, 06:41:09 pm »

Been said repeatedly that there will be no mod support on the devs part on release and more than likely eventual dev support for client-side reskinning. So none to start, some later.

That said, the latest leak apparently has unobfuscated, though also uncommented, source code. There's no real telling to what extent that's going to influence the eventual mod presence.

As for the capability of it being modded, it's C#+XNA, whatever that means. Presumably, whatever can be done via that, can be done to Terraria given enough effort.
Logged
Ask not!
What your country can hump for you.
Ask!
What you can hump for your country.

Duke 2.0

  • Bay Watcher
  • [CONQUISTADOR:BIRD]
    • View Profile
Re: Terraria... Looks like Minecraft + Metroid?
« Reply #1187 on: May 12, 2011, 06:43:40 pm »

Well, since it seems the leak was made by the devs "(If you're wrong or Toady has to come in here, I'll string you up by the neck), would anyone be interested in multiplayer?
The leak being done via Dev accident does not excuse it being an illegal leak.
Logged
Buck up friendo, we're all on the level here.
I would bet money Andrew has edited things retroactively, except I can't prove anything because it was edited retroactively.
MIERDO MILLAS DE VIBORAS FURIOSAS PARA ESTRANGULARTE MUERTO

Neyvn

  • Bay Watcher
    • View Profile
Re: Terraria... Looks like Minecraft + Metroid?
« Reply #1188 on: May 12, 2011, 08:36:42 pm »

Well since its coming out in just under 3-4 days...
Anyone thinking about hosting???
Logged
Quote from: Ubiq
Broker: Wasn't there an ambush squad here just a second ago?
Merchant: I don't know what you're talking about. Do you want this goblin ankle bone amulet or not?
My LIVESTREAM. I'm Aussie, so not everything is clean. Least it works...

Biag

  • Bay Watcher
  • Huzzah!
    • View Profile
Re: Terraria... Looks like Minecraft + Metroid?
« Reply #1189 on: May 12, 2011, 08:42:42 pm »

I'm disappointed that the leak happened.

However, as a result, they are definitely getting my money the minute the game is available legit, and possibly a $5 apology-donation, should donation become an option.

And I am really looking forward to whatever they work on next. These guys have an impeccable sense of design.
Logged

Greiger

  • Bay Watcher
  • Reptilian Illuminati member. Keep it secret.
    • View Profile
Re: Terraria... Looks like Minecraft + Metroid?
« Reply #1190 on: May 12, 2011, 09:53:44 pm »

Yea I'm purchasing 2 copies myself.  One for me one for a friend.  I have more interest in it than my friend, but I feel they deserve the extra $10 and if my friend plays it multiplayer with me that's more fun for me anyway.

About the server stuff though, am I the only one that gets the vibe that this game isn't really meant to be played on a big central, one server for a whole community deal?  I have this feeling that getting any more than 5 or 6 folks on at the same time might be a bit overkill.

I mean the trailer shows at max 4 people iirc, and even that looked chaotic as hell.  Imagine 10 people.  I mean sure folks don't have to all be in the same area, but as much as I enjoy the 2D style, a 2D style doesn't really leave much room for alternate build sites.   Especially since starting out you won't have the entire surface to build on, you have the surface only so far as the corruption is to the east and west.  Because players starting out can't cross the corruption easily(at all).  And even for mid gear folks, it's still a tough obstacle between their house and respawn every time they die.
Logged
Disclaimer: Not responsible for dwarven deaths from the use or misuse of this post.
Quote
I don't need friends!! I've got knives!!!

breadbocks

  • Bay Watcher
  • A manacled Mentlegen. (ಠ_ృ)
    • View Profile
Re: Terraria... Looks like Minecraft + Metroid?
« Reply #1191 on: May 12, 2011, 10:00:44 pm »

multiplayer today alone was worth the 20 I plan on forking over.
Logged
Clearly, cakes are the next form of human evolution.

Frumple

  • Bay Watcher
  • The Prettiest Kyuuki
    • View Profile
Re: Terraria... Looks like Minecraft + Metroid?
« Reply #1192 on: May 12, 2011, 10:45:42 pm »

Especially since starting out you won't have the entire surface to build on, you have the surface only so far as the corruption is to the east and west.  Because players starting out can't cross the corruption easily(at all).  And even for mid gear folks, it's still a tough obstacle between their house and respawn every time they die.

East, west, up, down... the corruption can be dug under or built over with sufficient effort. Just need a lot of non-dirt blocks for the latter and patience for the former. I've been seeing screenshots of underground houses all over the place, now, and even a few snaps of the sky islands.

Can build = true is probably a greater weapon than everything short of teleportation and wall hax ala bosses and fire imp projectiles, and it's a weapon available right from the start. Even devourers and skeleton worms can only jump so high, heh.

As for the numbers thing... I'unno. It'd probably depend more on how much the players clumped together than anything else. Everything we've seen says these maps are freaking huge. Easily enough for 8-15 folks to have their spot for mining and building, especially if some of them's specifically grouping up to work an area over.

The spawn thing's an issue, though. Looking forward to support for moving the team spawns around. That'd at least help the problem a bit.

EDIT: Linked on SA, from PBat's latest. The maps are large, people. Space is going to have a hard time being an issue :P

Remember. They're wider than they are tall.
« Last Edit: May 12, 2011, 10:59:46 pm by Frumple »
Logged
Ask not!
What your country can hump for you.
Ask!
What you can hump for your country.

Sean Mirrsen

  • Bay Watcher
  • Bearer of the Psionic Flame
    • View Profile
Re: Terraria... Looks like Minecraft + Metroid?
« Reply #1193 on: May 13, 2011, 12:17:51 am »

Yeah, once team spawns can be moved, space will not be an issue for up to 16-20 players on the Massive maps, or even Large ones. I'm glad to see buckets in action, btw.

Also, just to give the sense of the maps' scale another kick up, the maps extend upward for a good bit as well.

What I noticed is that the parallaxing background of the Underworld is nothing more than a new skybox - presumably, nothing will stop you from building stone walls over it. At least, the brick walls of the underworld forge thing in the video would suggest it.
Logged
Multiworld Madness Archive:
Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
- Subrahmanyam Jaishankar, Minister of External Affairs, India

Bluerobin

  • Bay Watcher
    • View Profile
Re: Terraria... Looks like Minecraft + Metroid?
« Reply #1194 on: May 13, 2011, 12:36:11 am »

Quote
@Terraria_Blue
Tidbit : Recently Added to the game! A way to move your spawn point! And we've chosen the default death penalty! Just wait and see!!!
That's from May 4th on Blue's twitter. They've had the ability to move your spawn in for a while now.
Logged
The moment the lever was pulled, somebody's pet kitten stepped onto the bridge. I read somewhere that if a cat falls more than 11 stories, it instinctively flares its legs out to increase air resistance. This slows it down enough to stick the landing with relatively minor injuries. In Dwarf Fortress, apparently, cats don't do that.

Sean Mirrsen

  • Bay Watcher
  • Bearer of the Psionic Flame
    • View Profile
Re: Terraria... Looks like Minecraft + Metroid?
« Reply #1195 on: May 13, 2011, 12:43:00 am »

It still doesn't say "team spawn points", so while the general ability may be there, it might still not be team-specific.

Still, I guess that solves the problem of a bad start - just move elsewhere and move the spawnpoint there too!
Logged
Multiworld Madness Archive:
Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
- Subrahmanyam Jaishankar, Minister of External Affairs, India

Farce

  • Bay Watcher
  • muttermutterbabble
    • View Profile
Re: Terraria... Looks like Minecraft + Metroid?
« Reply #1196 on: May 13, 2011, 01:13:06 am »

My town has no building space.  :<  It's a really dinky town, with a little growth of trees and then these two hills riddled with holes and tunnels.  Nearly all the buildings are tiny, single-roomed and stone - one's built in the ground in the hill, and the biggest is a little three-story tower, with the bottom deserted due to Bloodmoon.  Stars've been busted, too, which is lame.

Definitely buying when it comes out.  All of my money, et cetera.

Urist Imiknorris

  • Bay Watcher
  • In the flesh, on the phone and in your account...
    • View Profile
Logged
Quote from: LordSlowpoke
I don't know how it works. It does.
Quote from: Jim Groovester
YOU CANT NOT HAVE SUSPECTS IN A GAME OF MAFIA

ITS THE WHOLE POINT OF THE GAME
Quote from: Cheeetar
If Tiruin redirected the lynch, then this means that, and... the Illuminati! Of course!

Max White

  • Bay Watcher
  • Still not hollowed!
    • View Profile
Re: Terraria... Looks like Minecraft + Metroid?
« Reply #1198 on: May 13, 2011, 06:00:01 am »

Hmm, so apparently web supports sand, and disappears when you walk through it.

Web mine trap anybody?

Urist Imiknorris

  • Bay Watcher
  • In the flesh, on the phone and in your account...
    • View Profile
Re: Terraria... Looks like Minecraft + Metroid?
« Reply #1199 on: May 13, 2011, 06:31:30 am »

You see, this is what Bay 12 is known for.
Logged
Quote from: LordSlowpoke
I don't know how it works. It does.
Quote from: Jim Groovester
YOU CANT NOT HAVE SUSPECTS IN A GAME OF MAFIA

ITS THE WHOLE POINT OF THE GAME
Quote from: Cheeetar
If Tiruin redirected the lynch, then this means that, and... the Illuminati! Of course!
Pages: 1 ... 78 79 [80] 81 82 ... 104