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Author Topic: Terraria... Looks like Minecraft + Metroid?  (Read 157992 times)

adwarf

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Re: Terraria... Looks like Minecraft + Metroid?
« Reply #480 on: April 30, 2011, 01:54:43 pm »

Building is one of my favorite aspects of this game so far, but I like how they added Boss monsters so your not always fighting same thing over and over ( Although slimes seem to be neverending hordes )
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Neonivek

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Re: Terraria... Looks like Minecraft + Metroid?
« Reply #481 on: April 30, 2011, 01:56:32 pm »

Building is one of my favorite aspects of this game so far, but I like how they added Boss monsters so your not always fighting same thing over and over ( Although slimes seem to be neverending hordes )

I just hope they make wall covering easier slash faster. So far it seems to be the most tedius aspect of construction when really most of the time your filling up available space.
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adwarf

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Re: Terraria... Looks like Minecraft + Metroid?
« Reply #482 on: April 30, 2011, 01:57:49 pm »

My first home will be a giant tower. I don't think slimes can climb that high up, and if they can I still get to shoot them with arrows as they come up.
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Neonivek

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Re: Terraria... Looks like Minecraft + Metroid?
« Reply #483 on: April 30, 2011, 02:01:43 pm »

Quote
Terrarria is a sandbox

It would be what I'd call a Road block Sandbox.

While you can do "anything" that anything is meant to take place in a specific order.

A lot like The Simcity without the "Chose the date"

Also who said you cannot be excited. Who said that needing, or rather it being unreasonable not, to build up was a game killer or heck unusual in anyway shape or form? The LPs highlight this quite well and they don't seem to be too sad about this fact, in fact Red and Blue treat it as a possitive.

When I said "Standard fanfare" I meant standard as in cliche.  The only reason I myself mention it is because I have certain peeves against inflated collection games so it is a concern to me.
« Last Edit: April 30, 2011, 02:07:43 pm by Neonivek »
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adwarf

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Re: Terraria... Looks like Minecraft + Metroid?
« Reply #484 on: April 30, 2011, 02:10:43 pm »

I know I get expectant, and plan ahead quite a bit, and I do it everytime I see a game I really like. Anywho anyone else notice slimes are way to abundant. I mean they should atleast make the surface of the world safe where no monsters can spawn except at night because it seems a little to hard having to fight monsters off while gathering supplies for your home.
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Ochita

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Re: Terraria... Looks like Minecraft + Metroid?
« Reply #485 on: April 30, 2011, 02:15:53 pm »

Eh, deal with it.

Slimes are the least of your troubles..
Just make wooden walls like 8 blocks high and that should work, then make doors.
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Sean Mirrsen

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Re: Terraria... Looks like Minecraft + Metroid?
« Reply #486 on: April 30, 2011, 02:24:53 pm »

Quote
Terrarria is a sandbox

It would be what I'd call a Road block Sandbox.

While you can do "anything" that anything is meant to take place in a specific order.
Ȏ_ȯ

Now I know what you're referring to, but I don't see a thing here that implies that. You can take your starting pick, walk a few miles over the surface, find a few gold pockets, mine gold ore, return, smelt bars, and kit yourself out in gold things, without intermediate steps like needing iron or silver first. You only need tools you don't have if you want to take on bigger challenges. Hammer for breaking heart containers, demonite pick or dynamite to get to those orbital strike thingies, rocket boots to meaningfully probe for floating islands, etc. You won't get forced into higher tier unless you make the move yourself, and even then you can always fall back. I don't see any progressive requirements here. You can call - and defeat - the Eye of Cthulhu without doing anything particularly outrageous, I mean you could just spend a few hours collecting potion ingredients and lenses, do a quick stroll over to a corrupted area to get the iCthulu thing, and just take the thing down with persistence and lots and lots of dodging. And that's just singleplayer.
« Last Edit: April 30, 2011, 02:29:36 pm by Sean Mirrsen »
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nenjin

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Re: Terraria... Looks like Minecraft + Metroid?
« Reply #487 on: April 30, 2011, 02:26:22 pm »

So just a list of NPCs so far:

Guide
Merchant
Demolitions Guy
Ammo Guy
Nurse
Dryad

That's a bare minimum of 6 enclosed rooms. And you know there's more NPCs than that. Add in store rooms for the epic #'s of chests you're going to need for all the materials to supply a 4+ person game....you're going to need a _big_ city to enclose all that. By the time you're done it will be like Castlevania 2 in the town at night, zombies running everywhere.

Pbat still doesn't get the usefulness of wooden platforms. A solid surface you can jump through is, on average, easier to use than a grappling hook. Enemies can use it too, but it means you can leave quickly and get back to the surface....which seems to be a BIG issue because the caves in a large world are absurdly fucking deep. Since death penalty is going to be optional, I guess it doesn't really matter. I hope they still develop the game mostly for a death penalty though, it makes other ideas have a point, like teleport pads or something.

The order for ore usage seems to go like this:

Tools (Best Ore)
Weapons
Armor (Worst Ore)

Tools seem to be cheaper than weapons, and armor seems to be more expensive than anything. Faster resource collection = more ore in shorter time....so you end up getting everything faster.

Going deep yields lots of ore, but you get bogged down and killed quickly because of the lack of tools, HP, and your weak weapons. So I think the way to go is to stay on the surface exclusively until you can make an iron pick axe at least, probably an iron sword, or silver if you've found it, and then go into the caves to get the loads of copper and iron you're going to need for armor and decent tools and weapons to carry you into the next part of the game. After killing slimes for a good day or two, you'll have enough goo to make a bazillion torches, mushrooms to make regular health potions and enough wood to build 3 or 4 quick structures.

So, the caves are really tempting to explore soon because they seem like easy pickings compared to the surface...but you get sucked in looking for stuff and end up dying, and it takes twice as long to do anything because of the darkness and verticle drops and pools. It took Pbat like 5 freaking hours before he finally had enough stuff and enough wisdom to explore a cave and walk out with 70 bars worth of ore. I think if he had stayed on the surface longer he wouldn't have wasted so much time.
« Last Edit: April 30, 2011, 02:30:38 pm by nenjin »
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Ochita

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Re: Terraria... Looks like Minecraft + Metroid?
« Reply #488 on: April 30, 2011, 02:31:23 pm »

Yeah..

Well, making rooms wouldn't be too bad, something like safer spots for you to heal up, and maybe take another way.
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Sean Mirrsen

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Re: Terraria... Looks like Minecraft + Metroid?
« Reply #489 on: April 30, 2011, 02:35:19 pm »

If he hadn't gone into the caves though, he'd never have enough health to beat iCthulhu as quickly as he did.

Frankly though, sometimes he's just failing spot checks. Several times he could've avoided inconveniences by paying attention to stuff on the edges of the lit zones. Sometimes he's completely oblivious though, like for example the little pool in part 7, where he found a bit of iron, dug down a little and declared that "it won't drain anywhere"... despite being 2 dirt tiles away from a large empty space to his left, which he could clearly see. And then there's the "watching the breath"...
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Multiworld Madness Archive:
Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
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adwarf

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Re: Terraria... Looks like Minecraft + Metroid?
« Reply #490 on: April 30, 2011, 02:38:07 pm »

Have they decided on the max amount of people per a multiplayer server, or will it just be the limit we set it is what I really want to know, because if we can get everyone on this thread to join a multiplayer game that would be alot of fun.
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Haschel

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Re: Terraria... Looks like Minecraft + Metroid?
« Reply #491 on: April 30, 2011, 02:38:54 pm »

I'm still waiting for someone to take a hammer to the background inside a cave, to see if making a "safe room" is actually possible. I haven't watched any LP's today though so I'll feel stupid if that's been answered.
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Neonivek

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Re: Terraria... Looks like Minecraft + Metroid?
« Reply #492 on: April 30, 2011, 02:39:22 pm »

Quote
You only need tools you don't have if you want to take on bigger challenges

Sure in fact you don't even need tools. You can just see how many times you can jump over a slimes head.

Though given that it is what I also call an "Implied dirrection" sandbox as well.

Also 8 people per server.
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Frumple

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Re: Terraria... Looks like Minecraft + Metroid?
« Reply #493 on: April 30, 2011, 02:41:41 pm »

Have they decided on the max amount of people per a multiplayer server, or will it just be the limit we set it is what I really want to know, because if we can get everyone on this thread to join a multiplayer game that would be alot of fun.

Quote from: terraria faq
Is there a limit in the number of people allowed on a server?

The limit will most likely be limited by what the server is able to handle

Dev's words were default of 8, able to be scaled up to at least 255, with the "hard" limit being however many makes computers melt.
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Sean Mirrsen

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Re: Terraria... Looks like Minecraft + Metroid?
« Reply #494 on: April 30, 2011, 02:54:54 pm »

Quote
You only need tools you don't have if you want to take on bigger challenges

Sure in fact you don't even need tools. You can just see how many times you can jump over a slimes head.

Though given that it is what I also call an "Implied dirrection" sandbox as well.

Also 8 people per server.
You're given all necessary tools from the outset, except a hammer (for some reason... easy enough to make with wood). You don't get an implied direction because you don't get an implied goal. You could start gathering wood and dirt and make a massive Tower of Babel to see how far you can go. You could do the same except down, and nothing would stop you save a random underground (lava)pool. With a little luck and forethought, you could spelunk through the ground with nothing but a few torches (you can recover them after placing, only mining the last support or dousing destroys them), find a few chests in lower caverns, and return with very inappropriately powerful gear. You could forgo everything and live the life of an underground explorer, never returning to the surface unless killed. There are very few actual limits (the special stones being the primary ones), everything else is avoidable and surpassable with sufficient skill.
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Multiworld Madness Archive:
Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
- Subrahmanyam Jaishankar, Minister of External Affairs, India
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