Sorry, after watching close to 8 total hours of "Cave, splat. Cave, splat. Cave, splat. Cave, splat. Yay, we finally accomplished something" I'm feeling the need to stratergize so in MP it's not 2 hours of group stupidity.
Strategizing... I'unno, I'm sorta' doing it, but it's hard for me to really measure without actually, yanno', playing. Both the dev lpers and Pbat have absolutely glaring combat flaws - P's really weak with the grappling hook (which is just lawlrape in the caverns -- latch onto the ceiling, drop a torch from your inventory, spam with bow/shuriken. Everything dies!) and th'dev fellows have generally crap timing abilities with their swings and seem to have no survival instinct when it comes to
not getting hit. These critters aren't moving in any way we haven't seen a million and one times in old platformers... not being where the slime is shouldn't be that difficult
Being a bit overly critical, sure, but the controls seem fairly responsive -- a lot of the damage in both LPs seem to be coming primarily from carelessness, maybe lack of familiarity, or just no attempt at actually, yanno', timing their swings. PBat's a bit better at it, but still... I can't help but think that th'GBA castlevanias (which have plenty of weapons with similar swing actions) would chew them up and spit 'em out. The critter patterns I've been seeing so far are really, really, easy to deal with and basically make damage a highly unlikely thing, if you bother to do something besides just kinda' swing randomly... though even that'll work with silver+ broadswords, especially if you've got two folks to synchronize their attacks. Buzzsaw blade walls!
The cthulhu eye fight seems to be a really simple one if you bother to do some setup before hand. A large box, just the right size to grapple around, or a large open area seeded with grapple target platforms, would be perfect for it -- you just use the hook to dodge to <2k hp charges while spewing shurikens, which you can easily have a 200+ stack of from the merchant. That's solo, too -- with multiple people, a couple of dedicated cthulhu-eye matadors bouncing around while folks a fair distance away spew ranged attacks would drop th'eye toute-suite. >2k hp, you just spew shurikens. That'll kill both the eye spawns and do plenty of damage.
Proper use of dirt would make a lot of both lp's problems just disappear, too. Regularly putting some 1-2 spaced dirt lines above the players could massively reduce the chance of something dropping on top of 'em when they're cave diving. I could see using the bow in conjunction with rapid dirt emplacements to easily handle attacks -- seven or so blocks, three on each side of your and one, maybe two just above, would render you mostly invincible to everything except worms and able to fire and murder with impunity... if you don't just, yanno', hang from the ceiling.
I'm really stoked about what I'm seeing, but it definitely seems like a more competent player is going to be able to just
demolish the early challenges that we're seeing. Groups of said players... man, devastation everywhere.
Anyone else think that the value of tools are being heavily underestimated in both LPs, so far? I keep wanting to strangle P for not getting a bloody gold pickaxe