Someone reminded me of Elona+ recently and discussing it made me want to play it again.
Whoops.
Been having a blast on
ElonaPiss ElonaPlus CGX latest version - I don't remember seeing a mod of a mod added to a game, where it gives you a menu to disable or enable features from the main mod.
The game went completely over my head when I first touched it well over a decade ago (which I discovered through here), and I got roflstomped out of it for not understanding Potential and how dying repeatedly ruins your character. Also, how important food is.
It feels like a weird sort of time travel playing it.
I'm looking forward to checking out Elin next week, although I have a feeling it could be clunky or have tiresome inventory management.
Elona's inventory management aged like fine milk and definitely wasn't good even for the copious amount of loot the original game had, so I hope they look into this properly for the second take.
I'm mostly interested because there's a clear focus on town building and management this time around - features that were clearly envisioned for Elona but never implemented for whatever reason - so it would be fun to have a hardcore RPG/adventuring game with a strong take on "colony building".
If it adds any sort of automation, which it seems to potentially do since I read you can do things like defining stockpiles so workers can take stuff from there, make things, and drop in other places, it could be dang nice.
Overall though, last time I heard about Elona was 6 years ago due to the Sseth video on it and nothing after that - and then I just discovered Elin since I went looking for Elona last week.
Interested to see the effect of its release in the age of
incredible AAAA games.
EDIT: Found my first post regarding the game from
June 2009. That explains how turbo-nostalgic it is to play it.