Oh yeah. good catch on the pet. The only thing the pet picks up witht he option that doesn't slow him down is eating food on the ground.
Does anyone know if I can get potions of descent at shops if I raise Investment enough? Want to lower levels of pets and get a gem farm going. I raised my bells levels so i can fight higher dungeons. Forgot that its alot more expensive to train potentials. If I can get enough of them, I think we can abuse this... by using gene engineering to level. When you do this they gain attributes, then lower the level back down and repeat.
This could be an invaluable way to get a pets cooking really high. Cooking allows pets to make breakfast if you wake up in the morning. Its a game changer. This trains attribute potentials.
Has anyone done experimenting with the elona+ god gifts (bottom of this page). They all have large negatives. They look like they are used for creative ways to train really fast.
http://elona.wikia.com/wiki/GodsHere are some posted on the forums. I posted a few (i never made an account). At the bottom you will find the items with links to their pages.
1. Aureate Constricter: (Yacatect of Wealth): lowers negotation. See forum. This doesn't affect the price of trade goods. As you raise negotation, you have to spend more good to train. So use it at the traders. Way to radically increase negotiation fast. I am doing this right now. I posted in the forum on this page.
Stealth Negative: Not known how to train this.
2. Wheel of Fortune (Luck God): Reduces Magical Control: So must want to hit pets for some reason. Maybe used to train pets healing? Not sure.
3. Fetter of Earth (Opatos): speed negative. good for training weight lifting. 12 hours if you rest once. Outside for passing time very quickly. have not tried. Also useful for lowering speed to get AP. In R1.38 your relative speed is a factor in getting AP (look up AP in forum if you dont know what it is). Its mainly gained at high levels.
4. he <Green god thorn> (Kumiromi Farming): Radically lowers healing and medication. I think you can use this to perma-train mana and healing. Cast a couple spells. lower just a little. Quaff a potion of dye, sulfuric, poison, etc.. take a little damage. In the past I would go around slightly overweight to train healing. Had some YASDs doing this. Anyone try this? You can just take it off if you get in a fight.
5. The <Magic Canceler> (Magic) Lowers magic and casting: Use posted. Train Magic Capacity. I did this by fighting a mosnter with touch of weakness and having it drain my wil and magic to 1. See my post here. Trained magic capacity really fast.
http://elona.wikia.com/wiki/Magic_CapacityOther use could be for summoning low level monsters. If summoning is buffed with magic (spells use different attributes) you could use this or a rod of summoning to summon low level monsters to recruit as pets such as bells. Also may be useful for summoning a hunger demon and sandbagging it. thought about doing that on a ranch with Wealth or Farming God Pet. These pets can be bread and when they eat they produce platinum/seeds so if I can keep them hungry, it may get me alot more. Also might be useful on another property with a well. So pets are always hungry, then drink well and I get more wishes (plus more aliens, so id probably want alien proof armor). Not tested yet.
Possibly other uses.
6. he <Tempest coller> (luly of Wind): Lowers Evasion/Greater Evasion: Could be useful to train armor. I think armor gets trained when you are hit. Needs testing.
7. The <Mechanical binder> (Mani the machine): Lowers marksman/tactics: PRobably useful for training. so stuff doesn't die. Also useful for a mage since its a bonus 150 PV and you dont care about those skills.
8, <Sasumata> (Jure) Reduces damage bonus: Probably in combination with #7.
The one I have absolutely no idea on is the stealth reduction. Given the pattern there has to be a reason for it. Maybe training pickpocketing?