Arena era? Take two steps and crash the game.
Daggerfall era? Experience an eerie sense of familiarity after walking a thousand miles to turn in a quest.
Morrowind era? Encase Dagoth Ur in newly-formed obsidian while the Nerevarine is still busy personally taking over the entire power structure of every major organization on the subcontinent. Dagoth Ur had to go: only Dwarves are allowed to play with magma and eldritch bioweapons.
Oblivion era? v->z->RET: "[....]Her face is melted. Her face is melted. HER FACE IS MELTED[....]" Also, get so sick of having to compliment, threaten, joke to and brag to every single person that she finds herself pining for the comforting familiarity of Adventure Mode conversations.
Skyrim era? Legally change name to "Bandit", inexplicably come back to life every two weeks, yet never decide to try talking to or hiding from the overpowered adventurer who cheerfully murders everybody who trendily changed their name to "Bandit" and stands around in caves, holding swords and talking to themselves.
Edit: Incidentally, it's an apt comparison. The Elder Scrolls series ultimately involves really quite a lot of time manipulation mishaps ruining the world, and the goal of many fortresses is to prevent the Dwarves from creating such a great fortress that it literally creates a localized temporal anomaly known to players as "FPS Death".
What would Urist do if faced with a vampire who had all the inabilities and built-in mental illnesses of a classic mythical vampire (can't cross running water (side note: how in the world do authors justify putting vampires in modern cities? There's running water underfoot everywhere), must count scattered objects (there's also shattered glass everywhere in a modern city), etc.)