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Author Topic: War of the Wasteland: Turn 2 - War ... war never changes ( one slot left )  (Read 10462 times)

adwarf

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my... zeroth turn is still not up yet. Where should I start from?

SInce your sheet was so exact you can go ahead, and post your turn you got the city you wanted, but noticed no others coming in. Alos you have 1000 C
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kname

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Leader's Name:Kname
City's Name:Flamerock
Faction's Name: neutral
Starting Tech:Carpentry
Bio: A large group of heavily armed vault dwellers emerge with the intent of resettling New York, but end up settling at the entrance to a maze of canyons after losing most of their trained soldiers and advanced weaponry by being chased out of a scrapyard and robotics factory by a swarm of cyberdeathclaws from a cloning center.  With a few skilled craftsmen, scant weaponry, and some survival guides from the vault, they began to rebuild.

Edit:  I would like to start near the western coast of the eastern island.
« Last Edit: April 25, 2011, 10:46:38 pm by kname »
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evilcherry

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Turn 1.

Invest 150 in walls
Save the rest

kname

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I don't want to slow anything down, so here are my zeroth and first turns with a few conditionals based on the specific attributes of the place I am placed. 

Turn 0:
Spoiler (click to show/hide)

Turn 1:
Spoiler (click to show/hide)
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Ahra

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"spine cracker"
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And then the horror hits: This was just spring.
We are SOooooooooooooooooooooooooooooo fucked.
Quite fucked indeed.

adwarf

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Sorry about the delay but no turn up until Sunday. The storms were bad, and I have a bit of homework to do also probably no turns next week due to EOCs
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adwarf

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Turn 2

Spoiler: Taricus (click to show/hide)

Spoiler: Terenos (click to show/hide)

Spoiler: Ahra (click to show/hide)

Spoiler: ggamer (click to show/hide)

Spoiler: Bdthemag (click to show/hide)

Spoiler: noah22223 (click to show/hide)

Spoiler: evilcherry (click to show/hide)

Spoiler: kname (click to show/hide)

Turn Finished.
« Last Edit: April 30, 2011, 04:46:23 pm by adwarf »
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Taricus

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Go deal with the roaches once and ofr all, two axes and tow rifle squads go into that damned hive.
Build carpenter.
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Quote from: evictedSaint
We sided with the holocaust for a fucking +1 roll

Ahra

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build stone quarry (saved 500 caps last turn remember)
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And then the horror hits: This was just spring.
We are SOooooooooooooooooooooooooooooo fucked.
Quite fucked indeed.

adwarf

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Ignore.
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adwarf

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build stone quarry (saved 500 caps last turn remember)

Ahra haven't finished turn yet also you already learned Wall tech ignore previous os my internet messed up. Same for you evilcherry you have the walls tech so you can modify your turn.
« Last Edit: April 30, 2011, 04:04:59 pm by adwarf »
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evilcherry

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Invest 150 in defenses I instead. Save the rest.

adwarf

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Invest 150 in defenses I instead. Save the rest.

You already know Defenses I its under Techs in your turn post .
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ggamer

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how do I not have any food when I already have an underground farm?

adwarf

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how do I not have any food when I already have an underground farm?

You do I just forgot to fix it sorry about that. Also if your city size is tiny it doesn't require a Farm, but if it gets any larger it must have a farm or the people will starve, and you will lose the city.
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