Turn 0" Humans have waged war, and settled new land. This is the cycle, and it is neverending only those who die escapethe horrors of this world "
- President Sethers, Last President of the US
Your people traveled far, and suffered much, but they were resilent, and strove ever onward. You meet many locals some friendly, but most hostile, and after a few encounters your people learned to hide from them as all wastelanders did. Through out your travels you traded with the locals, and found the most curious thing the currency was bottle caps for they were abundant. From the stuff you sold, and the bottlecaps scavenged along the way you gathered 1000 Caps. That was just enough to start a city for your people, and thus you setteled deep within a great forest. These lands were rich in wood, and fertile for farms, but there few minerals here, and the ever growing presence of a Radroach Hive to the north. Your people built ramshackle huts, and houses, and sword to scratch out a living here.
Units:
3 Riflemen Squads ( Atk: 10 Def:5 Units: 5/5 ( Ammo: 3/10 ))
Finances:
Funds - 1000 C
Techs:
Agriculture I
Masonry I
Mining I
Metalworking I
Resources:
Wood
Fertile Ground 50% Bonus to farms.
Cities:
Taiken
Size: Tiny
Food Supply: None
Buildings:
1 Housing District
1 City Hall ( Produces income of 500 C )
Your vault destroyed by a raider attack was uninhabitable, and your people horrified by the Wastes, but you gathered them together, and lead them onward to a shining future. You walked only a day or two before you reached an irradiated river, and decided to settle there. Within four days the houses were complete, and so was the City Hall, and the oddest thing happened a caravan came, and bought some of your stuff with a wierd currency, Bottle Caps, but your people were safe, and that is all that mattered, and now you needed to lead them to glory. After a day or to of scouting, and checking the area it seemed you had settled not far from a forest, and there were strange tribes near by. Most seemed friendly, but still you could never know if it was safe.
Units:
3 Riflemen Squads ( Atk: 10 Def:5 Units: 5/5 ( Ammo: 3/10 ))
Finances:
Funds - 1000 C
Techs:
Agriculture I
Masonry I
Mining I
Carpentry I
Resources:
Wood
Iron
Fish
Cities:
Liberty
Size: Tiny
Food Supply: None
Buildings:
1 Housing District
1 City Hall ( Produces income of 500 C )
Your vaults gates had jammed shut when opened, and the vault was no longer safe, so your people set out meeting locals here, and there trading when you could for the odd money Bottle Caps. Where you were going you had no idea, but you needed a home a place to call your own, and after many days you found it a canyon deep inside a group of rocky hills, and outcroppings. This would be your home a hidden place where few would ever find you, and this place was rich in stone, and trees, but other minerals seemed to bo to few for actual use. After scouting the area your scouts reported that to the northeast in a vast system of caves was a Deathclaw nest. They had lost two men trying to scout it, and this was very bad news. With your 1000 Caps you would prepare your people for whatever was to come.
Units:
3 Riflemen Squads ( Atk: 10 Def:5 Units: 5/5 ( Ammo: 3/10 ))
Finances:
Funds - 1000 C
Techs:
Agriculture I
Masonry I
Mining I
Stone Quarrying I
Resources:
Stone
Wood
Cities:
Ahkon
Size: Tiny
Food Supply: None
Buildings:
1 Housing District
1 City Hall ( Produces income of 500 C )
Some of the families that were left after the attack on your vault by the Enclave decided to follow you, and settle elsewhere far away from the Enclave menace. You gathered the Caps off the many dead Enclave bodies, but no guns you left those for the people who stayed behind for they would have to fight for their lives to keep their home. You setteled high up in the mountains amdist a great forest. The area was rich in wood, and fertile for farms, but there was a village at the base of this mountain that was regularly occupied by Enclave, and you were wanted for the death of many Enclave. There was but one consolation the people of the city hated the Enclave, and would help you if they got the chance, but you are both severly outguneed, and out smarted here. SOme how you had to help your people, and theres.
Units:
3 Riflemen Squads ( Atk: 10 Def:5 Units: 5/5 ( Ammo: 3/10 ))
Finances:
Funds - 1000 C
Techs:
Agriculture I
Masonry I
Mining I
Adaptive Farming I
Resources:
Wood
Fertile Ground 50% Bonus to farms.
Stone
Cities:
New Odessa
Size: Tiny
Food Supply: None
Buildings:
1 Housing District
1 City Hall ( Produces income of 500 C )
You lead your people south from your great vault fighting raiders here, and there they were abundant in this area, and if you stayed any longer at the vault they woudl over run you. You had heard of caesar's Legion, and wished to meet them so that is why you ventured south scaveging what you could to survive. You soon arrived near Legion territory, and began your city in a vast cavern not far from a Legion camp. This place was great, but your lack of the ability to make underground farms made your food supply a weak spot in your defenses. Thatis why with your 1000 C you are going to save your people from death, and starvation, but be warned to the west of the Legion Camp is a Raider base, and if they find you the battle will be long and bloody, and your people may die from such a battle.
Units:
3 Riflemen Squads ( Atk: 10 Def:5 Units: 5/5 ( Ammo: 3/10 ))
Finances:
Funds - 1000 C
Techs:
Agriculture I
Masonry I
Mining I
Carpentry I
Resources:
Wood
Stone
Iron
Cities:
Newhart Junction
Underground
Size: Tiny
Food Supply: None
Buildings:
1 Housing District
1 City Hall ( Produces income of 500 C )
You lead your nomad tribe northward to the great ocean, so vast that it remained clean. You set up many huts, and shacks to call home, and traded with the other local tribes. Your city was good, and your pockets were now filled with the money to build a greater city. This land was rich in many resources, but your people were threatened by the evergrowing Fire Ant present to your south. With this money you can build a militia to protect your people, or some how build walls, and block them out of your lives.
Units:
3 Riflemen Squads ( Atk: 10 Def:5 Units: 5/5 ( Ammo: 3/10 ))
Finances:
Funds - 1000 C
Techs:
Agriculture I
Masonry I
Mining I
Metalworking I
Resources:
Wood
Stone
Fish
Iron
Cities:
Bakian
Size: Tiny
Food Supply: None
Buildings:
1 Housing District
1 City Hall ( Produces income of 500 C )