I have had enough of this. I have like 60 goblins caged up. I want to be able to DO something with them other than dropping them from 10 z levels in order to paint the floor. I want slavery to be added(and stop ranting about dwarves being against slavery. If you can make kitten biscuits then you can have slavery*) so that I can have 60 or so masons haulers just run arround and do my megaprojects.
You can have that now. Dispose of the goblins and up your POP_CAP by 60.
Seriously, 60 pathing goblins aren't going to hit your FPS any better than 60 extra dwarves. So, until the game become a heap faster, I can't see much real benefit to adding this. Unless, you are way below your pop cap?
Using DFusion you can allow non-dwarves to do labours. Modding the raws the goblins can be tamed (maybe, but it definitely works with Ogres, and the goblin's mounts). They're sill hostile though (as slaves should be). You could pit them into a slave-work area, and have them produce their own food, and drop completed food/drink and farm crafts through a garbage chute. I'm not sure if they need to eat once Dfusion is running, i only started playing with it the other day.
So this is just a sample of what can be done now with trivial effort. And DFusion is a tiny download.
btw it is REALLY a big jump from eating a cat => human slavery. It's completely culture-relative (not that I'd personally eat a cat)
Consider how Hindu's view cows. When you go to McDonalds etc, you're EATING THEIR GOD. Which is probably more upsetting than someone eating just a pet species.
*Also, there has to be a better way of getting rid of cats, other than putting them in a pasture and then flooding it.
Pasture in an Atom-Smasher, it's quicker and cleaner. If cats really fuss you out, don't get them, or remove the [COMMON_DOMESTIC] tag so nobody brings cats.