@nw_kohaku:
Let me decode it for you - you said, if i didn't like the ETHICS tag for capital punishment of gays, I could just take it out my copy of the game. That was your specific example I was responding to. I made an analogy, just because you want something added to the existing product, everyone has to have it too, just the way you like it. They can remove it to play like now if they want, but you and others imply there's something mentally defective if we so wish to do so.
How, exactly, am I implying that you are mentally defective if you want to mod the game or alter an init option?
I'm not even saying what setting I DO like or want it at, either. I said that the vanilla settings are up to what
Toady wants to decide.
Toady recently said he wanted goblins to not need to eat, but be capable of eating meat just for funsies. That's a fairly weird choice, but it's his game, and if he wants vanilla goblins to be autotrophs, it's his game, and if I don't like it enough, I can just mod out the goblins not eating part.
If I do mod goblins to eat, it's not because I'm somehow "mentally defective" for not agreeing with Toady in what fantasy creatures want to eat.
If you want to mod the game so that there are no gays, want to mod the game so that straights and gays live together in total peace and harmony, mod the game so that some societies don't give gays full rights, mod the game so that some societies outright persecute gays while others are accepting, or even mod the game so that there is a homosexual uber-class that rules the world with a handful of "breeders" kept in the pits, it's all your own choice to enjoy the game however you want.
You just have to handle the fact that someone else may not be playing the game the same way you are, which shouldn't be too much to ask.
I outlined a potential future modding scheme which would allow a range of behaviours to be modelled, mainly arguing against the civ-level persecution idea, and i'm labelled a redneck hater for this suggestion.
I think you're conflating a lot of different arguments for different things into something entirely different, here.
Nobody was declaring you a "redneck hater" for saying that you could have a "gay caste".
Jeoshua was saying that a personality trait system would be better, but that's not a personal insult by any means.
G-Flex said that we shouldn't avoid adding in homosexuality just because it would be controversial, since that would be allowing the game to be intimidated by a force that hasn't really even shown its face in the forums, anyway.
Neither of them were calling you a "redneck hater".
Thus my analogy of you dictating the flavour of a cupcake I can purchase, based on what you want on yours, insinuating I have dishonest/hidden motives if I state my reasons for preferring the old versions.
I have tried to be careful not to resort to any "straw-man" arguments or mischaractisation of the other viewpoint, but I see you guys questioning the character, ethics and stated motivations of those who don't think this is such a good idea, at least as outlined.
... Umm... No, I don't think you have some sort of dishonest motives, and I'm not sure what I've said that would insinuate that.
In fact, trying to set up some sort of ideological purity test would be fairly harmful to the entire idea. Most of the people in this discussion generally agree on the basics, so there isn't any reason to go about trying to play some game of judging and shaming others.
Mature people can disagree over facts, not over each other.
I basically know all about the history of persecution, but I don't want to deal with a treatise on the topic every time I turn the computer on, make it something in the background, like the sims 2 - 3. They had the themes there if you wanted to pay attention, but never rammed the issue down your throat or had gays being beaten up in the streets.
And to those who doubt this will be a big forum topic, consider the volume, pace and polarization this issue has already caused, and it's not even in the development pipeline at all. If it becomes a standard game feature, complete with anti-gay / pro-gay civilizations, porgroms etc, it'll be totally and unnecassarily politicized. My main motivation is I'd hate that real-world politics intrudes into the DF community.
You know, there's this game called Liberal Crime Squad that Toady made...
Anyway, this game is a single-player game. It doesn't have the capacity to judge you for picking one setting or another. If you are honestly terrified that someone might start an argument with you because you didn't want to see gays not receiving full civil rights even in other cultures besides dwarves and change it, then you just don't have to tell anyone, and they'll never be able to argue or judge.
I'd like for at least one civilization to have a gay community that has to keep it on the down low for fear of being shunned by society, and I'd like for a great deal of social strife to be introduced into the game, generally.
Right now, DF is a game where dwarves are practically "color-coded robots" that just perform tasks and have no autonomy or personality. Having dwarves that form some sort of proletariat and try to overthrow the bourgeois nobles, or at least just decide to move out if you can't provide decent enough lodging, and have the ability to form factions within the fortress so that you have to actually worry about the stresses inside the fortress, not just the threats from without, these are all the ways that you can truly expand what Dwarf Fortress is really all about.
As for the "pron fest", I don't know where you get that notion, since I was explicitly talking about having relationships not sex.
Hold on weren't you saying before that the straight relationships necessarily implied sex? Or was that someone else? Now your distinguishing that a gay relationship doesn't necessarily imply sex.
OK, chalk this up as a miscommunication caused by using the same term to mean different things, then.
When I say "we don't need sex in this game", I mean we can keep "sex" the same as it is right now - not sex, just magically having creatures get visits from the stork or something. That's implied sex, but it's not
displayed sex. We don't need to display sex. We should, however, display
intimacy - the actual act of building up relationships, and make social mingling a more major portion of the game.
I'm saying lesbians are just girls that really like spending their off time throwing rock nuts at the goblins in the zoo with other girls more than spending time with guys, and getting relationship values that go into "lover" range with other women, not with men. (Or have the ability to go into the lover range with both...) Meanwhile, we need to have the ability for dwarves to want to seek out taking breaks
with the people in their serious relationships, and having those relationships become more important and more detailed in the game.
None of this has to involve any displayed sex.
HAHA! 6 ninjas in one post!