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Author Topic: Paddlemet - Succession Fort  (Read 15341 times)

Dr.House

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Re: Paddlemet - Succession Fort
« Reply #90 on: April 29, 2011, 09:06:10 am »

Ugh...what version DF is this? I'm getting this error
Missing Material Template: STONE_TEMPLATE
Last time I had that error I had to update to .31.25
31.25
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"Needs vicodin to get through the day"
"Hates to help others"
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Ganondwarf

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Re: Paddlemet - Succession Fort
« Reply #91 on: April 29, 2011, 09:45:56 am »

:/
Well then, any ideas what the missing template error is?

Svarte Troner

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Re: Paddlemet - Succession Fort
« Reply #92 on: April 29, 2011, 01:34:59 pm »

Something to do with a tileset? I used phoebus.

edit: I'm guessing House used phoebus too or he's keeping some info from us  ;)
« Last Edit: April 29, 2011, 03:38:17 pm by Svarte Troner »
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That metal guy that pops up sometimes in places
To put it simply, Dwarf Fortress is the Black Metal of video games.

Ahrimahn

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Re: Paddlemet - Succession Fort
« Reply #93 on: April 29, 2011, 03:21:53 pm »

If it turns out to be problematic i advise downloading the most recent Phoebus pack pre installed DF game and updating the save that almost always works.

Edosurist

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Re: Paddlemet - Succession Fort
« Reply #94 on: April 29, 2011, 05:41:08 pm »

As everybody else seems to be saying, it is most likely a tileset issue. I was playing one with my friends, and one couldn't play until he downloaded the tileset fit for the version we had started on. I doubt this really helps at all, because I know didly-squat about TSs
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So now all we've got to do is to put a couple of grannies into the LHC and smash them against each other at relativistic speeds. Lather, rinse, repeat until we got results.

wlerin

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Re: Paddlemet - Succession Fort
« Reply #95 on: April 29, 2011, 06:45:07 pm »

It's working fine for me with Ironhand 0.57, though some of the walls are trees...


That said... holy cow! That well is far, far too deep! I know what I'm going to do when the turn comes round to me...

edit: After I replaced the raws, I received a missing reaction definition error.
« Last Edit: April 29, 2011, 06:56:36 pm by wlerin »
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...And no one notices that a desert titan is made out of ice. No, ice capybara in the desert? Normal. Someone kinda figured out the military? Amazing!

wlerin

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Re: Paddlemet - Succession Fort
« Reply #97 on: April 29, 2011, 06:58:13 pm »

Magma?
Well, that too. I was thinking more build a pump stack to bring the water up closer to the well. Or move everyone down into the caverns. Whichever happens to be more feasible at the time. As it is they are spending too much time waiting for the bucket to descend.
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...And no one notices that a desert titan is made out of ice. No, ice capybara in the desert? Normal. Someone kinda figured out the military? Amazing!

wlerin

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Re: Paddlemet - Succession Fort
« Reply #98 on: April 29, 2011, 07:15:48 pm »

If you are still having problems, want to use a different graphics pack, or even prefer vanilla df, paste this into reaction_other.txt, just before the new soap making reactions:

Spoiler (click to show/hide)

[Do this in the data/save/paddlemet/raw/objects folder, not your main raw/objects folder.]
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...And no one notices that a desert titan is made out of ice. No, ice capybara in the desert? Normal. Someone kinda figured out the military? Amazing!

Dr.House

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Re: Paddlemet - Succession Fort
« Reply #99 on: April 29, 2011, 08:30:32 pm »

Magma?
Well, that too. I was thinking more build a pump stack to bring the water up closer to the well. Or move everyone down into the caverns. Whichever happens to be more feasible at the time. As it is they are spending too much time waiting for the bucket to descend.
DO NOT MOVE ANYONE into the caverns, or near them, the bloody forgotten Beast is still down there!
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Ahrimahn

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Re: Paddlemet - Succession Fort
« Reply #100 on: April 29, 2011, 09:51:53 pm »

does it have any nocious secretions or a sting becuase otherwise its just a matter of dropping rocks on his head something dwarves are quite adept at.

Dr.House

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Re: Paddlemet - Succession Fort
« Reply #101 on: April 29, 2011, 10:14:59 pm »

does it have any nocious secretions or a sting becuase otherwise its just a matter of dropping rocks on his head something dwarves are quite adept at.
It has wings, so that rock throwing idea dies there and it had a deadly gas.
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"Needs vicodin to get through the day"
"Hates to help others"
"Has Great Memory"

Ahrimahn

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Re: Paddlemet - Succession Fort
« Reply #102 on: April 29, 2011, 10:17:45 pm »

does it have any nocious secretions or a sting becuase otherwise its just a matter of dropping rocks on his head something dwarves are quite adept at.
It has wings, so that rock throwing idea dies there and it had a deadly gas.
damn i it never ceases to amuuse me when dwarves kill a a large skinless diometridon covered in fur by dropping a cow on it.

Mercenare

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Re: Paddlemet - Succession Fort
« Reply #103 on: April 30, 2011, 12:00:18 am »

Hahah this fort is sounding kinda awesome (besides the lackof gobbos - I was going to redraft early on but someone said something about it not being a problem. So I guess we are stuck with it unless everyone wants a restart)
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Ganondwarf

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Re: Paddlemet - Succession Fort
« Reply #104 on: April 30, 2011, 12:39:24 am »

edit: After I replaced the raws, I received a missing reaction definition error.

So did I. Looks like wlerin has a solution though.

Well it looks like my turn has not only come early, but now started late. I'm too busy tomorrow, but I can probably finish by Tuesday.
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