Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  

Author Topic: No! Don't go there!  (Read 656 times)

Roboboy33

  • Bay Watcher
  • [ENJOYING_CATS]
    • View Profile
No! Don't go there!
« on: April 19, 2011, 01:34:32 pm »

ok, so im wondering how i can make it so nobody can go in an area, like forbidden area without using doors. cause currently people are retartedly walking infront of my practicing marksdwarves. i want them to stay out of the way of the arrows so they stop getting crippled.
Logged
▬▬▬▬▬▬▬▬▬▬▬ஜ۩۞۩ஜ▬▬▬▬▬▬▬▬▬▬▬▬▬

SHUT UP AND ENJOY THE CATS

▬▬▬▬▬▬▬▬▬▬▬ஜ۩۞۩ஜ▬▬▬▬▬▬▬▬▬▬▬▬▬

Darkweave

  • Bay Watcher
    • View Profile
Re: No! Don't go there!
« Reply #1 on: April 19, 2011, 01:35:37 pm »

You can set traffic restrictions from the designation menu.
Logged

Roboboy33

  • Bay Watcher
  • [ENJOYING_CATS]
    • View Profile
Re: No! Don't go there!
« Reply #2 on: April 19, 2011, 01:37:14 pm »

k thanks
Logged
▬▬▬▬▬▬▬▬▬▬▬ஜ۩۞۩ஜ▬▬▬▬▬▬▬▬▬▬▬▬▬

SHUT UP AND ENJOY THE CATS

▬▬▬▬▬▬▬▬▬▬▬ஜ۩۞۩ஜ▬▬▬▬▬▬▬▬▬▬▬▬▬

Jeoshua

  • Bay Watcher
  • God help me, I think I may be addicted to modding.
    • View Profile
Re: No! Don't go there!
« Reply #3 on: April 19, 2011, 01:46:09 pm »

Traffic restrictions won't STOP a dwarf from going to an area, they will make it more "costly" for pathing purposes.  If there is a good reason for the Dwarf to go there, he will.

If there is an area you truly NEVER want a dwarf to be (magma cistern or something), you need to wall it off, or place a door in the way and forbid that door from the 'q' menu.
Logged
I like fortresses because they are still underground.

Roboboy33

  • Bay Watcher
  • [ENJOYING_CATS]
    • View Profile
Re: No! Don't go there!
« Reply #4 on: April 19, 2011, 01:58:52 pm »

no, its a little area in my barracks area where people sometimes (rarely) walk through. butthe poeple who did got shot.
Logged
▬▬▬▬▬▬▬▬▬▬▬ஜ۩۞۩ஜ▬▬▬▬▬▬▬▬▬▬▬▬▬

SHUT UP AND ENJOY THE CATS

▬▬▬▬▬▬▬▬▬▬▬ஜ۩۞۩ஜ▬▬▬▬▬▬▬▬▬▬▬▬▬

Sutremaine

  • Bay Watcher
  • [ETHIC:ATROCITY: PERSONAL_MATTER]
    • View Profile
Re: No! Don't go there!
« Reply #5 on: April 19, 2011, 02:16:38 pm »

Shot? There's no friendly fire in DF, with the exception of ballista bolts and maybe catapult ammo.

Dwarves can be encouraged to stay out of an area by traffic restrictions and prevented from taking jobs there by using burrows, but nothing will discourage pets or loitering children.
Logged
I am trying to make chickens lay bees as eggs. So far it only produces a single "Tame Small Creature" when a hen lays bees.
Honestly at the time, I didn't see what could go wrong with crowding 80 military Dwarves into a small room with a necromancer for the purpose of making bacon.

SpiralDimentia

  • Bay Watcher
    • View Profile
Re: No! Don't go there!
« Reply #6 on: April 19, 2011, 02:19:59 pm »

loitering children.

"Here Urist, go stand over there and put this apple on your head. I want to test my new crossbow.''
...
''Yes, it's completely safe. I've been dabbling in this for a while now.''
Logged
Dragonwork, A Successful Failure.
Legacy of Insightshields
Many more made tales in this hall,
before the stronghold found it's fall.
An enemy none could stop or yield,
had taken over Insightshields.

ral

  • Bay Watcher
  • Praying to arm_ok
    • View Profile
    • Steam Profile
Re: No! Don't go there!
« Reply #7 on: April 19, 2011, 07:18:37 pm »

Are you sure they're actually getting shot? I've never seen a dwarf get accidentally shot by friendly fire even when archers are shooting down a tunnel into a huge melee mob.

Anyway, I usually make archery lanes by digging a dead-end tunnel and putting the archery target at the end. This is no good if you want to recycle ammo though.

darkflagrance

  • Bay Watcher
  • Carry on, carry on
    • View Profile
Re: No! Don't go there!
« Reply #8 on: April 19, 2011, 07:44:28 pm »

Perhaps you should put your barracks/archery range out of the way of the common mob?

Or perhaps assign every dwarf save the military to a burrow that does not include the barracks?

By any chance, are you using a danger room?
Logged
...as if nothing really matters...
   
The Legend of Tholtig Cryptbrain: 8000 dead elves and a cyclops

Tired of going decades without goblin sieges? Try The Fortress Defense Mod