Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 2 [3] 4 5 ... 8

Author Topic: Paradox Interactive  (Read 16272 times)

Cheese

  • Bay Watcher
  • 99% Dairy
    • View Profile
Re: Paradox Interactive
« Reply #30 on: April 20, 2011, 04:52:18 am »

I wonder what an ethnic Irish-Asian looks like.

How did you manage to stop England and co. gobbling you and the rest of Ireland up?
Logged

Simmura McCrea

  • Bay Watcher
    • View Profile
    • My Steam profile
Re: Paradox Interactive
« Reply #31 on: April 20, 2011, 04:54:22 am »

Short and drunk, probably.

Actually, I stayed Munster for quite some time. I owned most of the US before I sailed over and took the rest of Ireland from them. It was just sheer luck that they didn't swallow me up before that.
Logged

Cheese

  • Bay Watcher
  • 99% Dairy
    • View Profile
Re: Paradox Interactive
« Reply #32 on: April 20, 2011, 06:25:37 am »

Why do generals die off so early? They serve for about 5 years and then decide to die.
Logged

RF

  • Bay Watcher
    • View Profile
Re: Paradox Interactive
« Reply #33 on: April 20, 2011, 06:27:52 am »

Why do generals die off so early? They serve for about 5 years and then decide to die.

They're like orcs. You make them from mushrooms and then send them out to battle.

It's the only explanation for how you can make so many!
Logged

inteuniso

  • Bay Watcher
  • Functionalized carbon is the source.
    • View Profile
Re: Paradox Interactive
« Reply #34 on: April 20, 2011, 07:50:06 am »

Short and drunk, probably.

Actually, I stayed Munster for quite some time. I owned most of the US before I sailed over and took the rest of Ireland from them. It was just sheer luck that they didn't swallow me up before that.

Pretty sure you just described Vietnamese (my friend has reported that Vietnamese beer is the equivalent of drinking rubbing alcohol)
Logged
Lol scratch that I'm building a marijuana factory.

Cheese

  • Bay Watcher
  • 99% Dairy
    • View Profile
Re: Paradox Interactive
« Reply #35 on: April 20, 2011, 09:03:34 am »

Just tried to wage war with Bohemia. It turns out that even though they are no longer the HRE, they can still field huge armies, plus they can bring little Aquelia's doomstacks and wurtemmburg's pesky little armies to bear. They basically just took their huge infantry stacks and assaulted all of my forts, so they could take half the country within 2 months.
Logged

Brons

  • Bay Watcher
    • View Profile
Re: Paradox Interactive
« Reply #36 on: April 20, 2011, 09:03:58 am »

Is it worth getting HoI 2 if I already have 3? I didn't like 3 that much because of how much it steers you but WW2 still interests me.
To be honest I liked HoI2 with the expansions way more than the base of HoI3. I'm not sure how HoI3 is today but HoI2 Complete is fairly cheap and a lot of fun.

I love PI games and I own almost all of the games they developed themselves. One thing that pisses me off is the fact that you need expansion for each game to be really great. Their base games suck most of the times. It's almost like it's a strategy: remove some great features and content from your base game to sell it for $20 a few months later.
Logged

mainiac

  • Bay Watcher
  • Na vazeal kwah-kai
    • View Profile
Re: Paradox Interactive
« Reply #37 on: April 20, 2011, 09:36:54 am »

I wonder what an ethnic Irish-Asian looks like.

Judging from a sample size of 1, damn sexy and in the arms of another guy by day 3 of college.
Logged
Ancient Babylonian god of RAEG
--------------
[CAN_INTERNET]
[PREFSTRING:google]
"Don't tell me what you value. Show me your budget and I will tell you what you value"
« Last Edit: February 10, 1988, 03:27:23 pm by UR MOM »
mainiac is always a little sarcastic, at least.

Majestic7

  • Bay Watcher
  • Invokes Yog-Soggoth to bend time
    • View Profile
Re: Paradox Interactive
« Reply #38 on: April 20, 2011, 09:41:12 am »

Not really. In the end, a gamer is left with a few more keywords to blurt out like "Council of Trent!" but is far from understanding the actual history. That comes from studying primary sources, the writings and other evidence left by people from that era. A game is just a game, and surrenders to fun gameplay 95% of the time.

You need to get someone interested in history first, before he is willing to even consider anything like that. All good teachers are those, who make the taught subject fun. That is what EUII did. Besides, you can hardly call studying primary sources something most people do, heh. Not even basic university-level history courses do that.
Logged

Majestic7

  • Bay Watcher
  • Invokes Yog-Soggoth to bend time
    • View Profile
Re: Paradox Interactive
« Reply #39 on: April 20, 2011, 09:43:03 am »


I love PI games and I own almost all of the games they developed themselves. One thing that pisses me off is the fact that you need expansion for each game to be really great. Their base games suck most of the times. It's almost like it's a strategy: remove some great features and content from your base game to sell it for $20 a few months later.

Yes, unfortunately the smart way to buy Paradox games is 3+ years after release, when there is a Complete pack out with the main game and expansions all in one. Especially as they are always horribly buggy for a year after release, at least.
Logged

RedKing

  • Bay Watcher
  • hoo hoo motherfucker
    • View Profile
Re: Paradox Interactive
« Reply #40 on: April 20, 2011, 09:44:34 am »

I must be one of those rare breed that actually enjoys Victoria II. I felt like it fixed a lot of issues from the first one, although the more indirect control over the economy makes economic management a nightmare at times (although this is not necessarily unrealistic). The use of "Artisans" in particular helps alleviate the problems you find when world industrial production hasn't caught up to your plans (like supplying artillery). It would be tremendously useful in Grand Campaign games, where you don't have that prime mover in England to create machine parts for the rest of the world. Most of my imported Vicky: Rev games wind up very technologically stagnant because nobody starts to industrialize for a long time. Unfortunately, there's still no working converter in place yet.  :(

I've been playing around with HoI3, but haven't actually gotten into a real war yet. I had a game going as Australia that's into 1940, but I abandoned it as it was a bit boring. I have two games, Germany and Japan, that are into 1937 but haven't yet gone to war. The level of detail is a bit staggering, as is having to deal with real logistics issues now instead of abstracted "depots".

One of the odd things is that I frequently see people on the Paradox forums complain that HoI3 is less concerned with geopolitics than HoI2, which seems completely backwards to me. The way that intelligence/diplomacy works in HoI3 allows a ton more "behind the scenes" kind of manuevers. In my own Japan game, I noticed that the Octobrist party (Social Conservative) actually still had a fair amount of clout in the Soviet Union, so I began pumping spies into the USSR to support it (since Japan is still under the Seiyukai). Within a few months, intel shows that the popularity of the Communist Party has fragmented, with the Trotskyites and Leninists having nearly 20% each, and the Octobrists at 25%, while the Communists have only about 29%. I'm jazzed at the prospect of de-Communizing the Soviets to reduce the specter of a Soviet threat in Manchuria.

Fomenting a foreign-supported White Counter-revolution in the USSR? That's something I never could do in HoI2.  :P


And I have some mad love for Crusader Kings, warts and all. I'm currently working on bringing one of the would-be successors to the old CK Wiki up to snuff. The more I dig into the game mechanics, the more I fall in love with this game.  :D


EU3 took me a while to warm up to, but with each add-on expansion I've gotten to liking it more. Still haven't gotten Heir to the Throne or Divine Wind, partly because the converters I was working with didn't support them yet. And I have a serious thing about playing Grand Campaign games.

The only Paradox title I've been really disappointed with was EU: Rome. I mean, seriously? What the hell was that all about? It felt about as related to the EU franchise as SimCity: Societies did to SimCity.



Logged

Remember, knowledge is power. The power to make other people feel stupid.
Quote from: Neil DeGrasse Tyson
Science is like an inoculation against charlatans who would have you believe whatever it is they tell you.

Majestic7

  • Bay Watcher
  • Invokes Yog-Soggoth to bend time
    • View Profile
Re: Paradox Interactive
« Reply #41 on: April 20, 2011, 09:47:33 am »

I love CK too, maybe I should try it again with some mod after all these years. Hmm, I think EU Rome was clearly part of the Paradox history games, it was just...sort of a bastard. It was thrown on the street and given very little support, even though there was that one expansion. They just failed completely with how barbarians were represented and the game world was kind of static. It turned too soon into two-three giant blobs eating everything. The character system was excellent - I hope to see refined version of it in CK2 - but there should have been more internal politics to make the major empires far less stable.
Logged

RedKing

  • Bay Watcher
  • hoo hoo motherfucker
    • View Profile
Re: Paradox Interactive
« Reply #42 on: April 20, 2011, 09:52:28 am »

Really?? I thought the character system in EU: Rome was garbage. There was no sense of lineage or "major families" or anything, beyond a field in the cahracter info that stated what family they belonged to. It felt totally random.

Logged

Remember, knowledge is power. The power to make other people feel stupid.
Quote from: Neil DeGrasse Tyson
Science is like an inoculation against charlatans who would have you believe whatever it is they tell you.

Majestic7

  • Bay Watcher
  • Invokes Yog-Soggoth to bend time
    • View Profile
Re: Paradox Interactive
« Reply #43 on: April 20, 2011, 10:09:59 am »

Really?? I thought the character system in EU: Rome was garbage. There was no sense of lineage or "major families" or anything, beyond a field in the cahracter info that stated what family they belonged to. It felt totally random.

Oh I didn't mean family system, but the way characters gained traits and had ambitions... how these ambitions affected their loyalty, career and abilities. I thought that was neat. True, the family side of the system was pretty weak, but definitely something to build on and not that different from CK.
Logged

Virex

  • Bay Watcher
  • Subjects interest attracted. Annalyses pending...
    • View Profile
Re: Paradox Interactive
« Reply #44 on: April 20, 2011, 05:25:39 pm »

So I just installed Magna Mundi. Am I supposed to be at 0 stability and bleeding cash through every orifice (even at a quarter of my force limits) for most of the early game?
Logged
Pages: 1 2 [3] 4 5 ... 8