And byt the way, what is it exactly that makes Therapist so impossible to live without for so many people? All I use it for is checking skill and happiness levels. Everything else seems easier to do through the game itself.
When 20 migrants turn up in a single wave in the middle of a construction project. Therapist means you can sort them out all at once, as well as quickly spotting any missed professions rather than waiting for them all to trickle into the map and then fussing through the huge list of skills, enabling and disabling related professions.
ETA: Most annoying thing? Whether it's a seed, a cabinet, or an elephant in a cage, Dwarves can only move one thing at a time. Seeds in particular are frustrating.
ETA: Most annoying thing? Whether it's a seed, a cabinet, or an elephant in a cage, Dwarves can only move one thing at a time. Seeds in particular are frustrating.
This. You have two hands, grab more than one if the object is small enough! And Legendary Urist McSuperSmith with his muscles should be able to carry at LEAST two stones/stone blocks.
Funny, I never even considered moving multiple seeds at once. A seed is 1 item, so you carry one item. Guess I am really thinking like a dwarf.
I am a little scared now though that the next time I go to the fridge to get a beer, I won't realize I am on fire and explode my house.
My most annoying has been stated multiple times already, cancelling the dig designation for wet/warm walls. Pausing the game for
that is fine, but I hate having to redesignate half my upper layer of my fortress because it runs under murky pools that I am not
breaking in to.