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Author Topic: Raw editing won't work?  (Read 873 times)

ShoesandHats

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Raw editing won't work?
« on: April 18, 2011, 01:13:46 pm »

I've tried editing raws a few times now, and from what I've read what I've done should work. Help me out with this problem, please.

I just want war wamblers, Armok-damn-it!
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Dutchling

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Re: Raw editing won't work?
« Reply #1 on: April 18, 2011, 01:54:15 pm »

but..
what have you done than?
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ShoesandHats

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Re: Raw editing won't work?
« Reply #2 on: April 18, 2011, 01:57:28 pm »

Nothing even changes when I try to edit the raws. No strange glitches happen or anything.
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Reelyanoob

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Re: Raw editing won't work?
« Reply #3 on: April 18, 2011, 01:57:41 pm »

you genned a new world I hope after editing the raws? In an existing game you could "sacrifice" an existing species (keep the uppercase name in [] brackets the same) and turn it into whatever you like. Whatever pets of the old race you had turn into the new one.

There's a lot of files there. exactly what are you doing / trying to do?

And you know the difference between editing the main raws (which affect new worlds) and save game raws?
« Last Edit: April 18, 2011, 02:00:06 pm by Reelyanoob »
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ShoesandHats

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Re: Raw editing won't work?
« Reply #4 on: April 18, 2011, 02:21:11 pm »

Ooooooh. Ok. So the raws I edit will only work in new worlds that I generate? Thats cool, I guess...
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Reelyanoob

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Re: Raw editing won't work?
« Reply #5 on: April 18, 2011, 02:24:30 pm »

you can edit the raws for a particular save game too. you can change just about anything that way, except you can't delete or add a definition, so you can make i.e. a new race in an old world, but it replaces one of the races already there, and will still have the same heading in the raws - e.g. you can cut and paste the definition of a donkey into the DWARF entry and load the game, you have an embark of "donkeys"
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Jeoshua

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Re: Raw editing won't work?
« Reply #6 on: April 18, 2011, 05:02:29 pm »

Lol... War wamblers.  Cute.

First problem you're going to run into: They suck.  They're weak and even with [TRAINABLE_WAR] they're going to suck.  They'll be a tad hard to kill tho, since they're so squishy, and mostly hair.

Second problem, they're [VERMIN].  You can't train vermin.  Take all those tags away and you'll be able to add [TRAINABLE] and [PET] to them.  But, as with any raw editing, there may be some unexpected consequences of that... maybe you gen a world and they reproduce so well as non-vermin that they choke the rest of the world to death on their hair.

Only one way to find out!
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ShoesandHats

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Re: Raw editing won't work?
« Reply #7 on: April 18, 2011, 05:40:25 pm »

Thinking of also making it so that wamblers have adamantine long-swords as arms or something to that effect just to make them more deadly in combat.

Also, possibly adding [PREFSTRING:deadly efficiency]
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Jeoshua

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Re: Raw editing won't work?
« Reply #8 on: April 18, 2011, 05:46:51 pm »

[PREFSTRING:blood-curdling "squee!"]
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I like fortresses because they are still underground.

ShoesandHats

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Re: Raw editing won't work?
« Reply #9 on: April 18, 2011, 05:50:23 pm »

Maybe give them a language that consists entirely of Feeps, Meeps, and Squees.
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Jeoshua

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Re: Raw editing won't work?
« Reply #10 on: April 18, 2011, 05:56:28 pm »

"Meepmeep, the Fleep of Blurps"?

Eh, I dunno.
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I like fortresses because they are still underground.

ShoesandHats

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Re: Raw editing won't work?
« Reply #11 on: April 18, 2011, 05:58:21 pm »

Quote
Meepmeep

So fluffy wamblers are road-runners now?
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