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Author Topic: Armour Editing (Cheating)  (Read 992 times)

Supercharazad

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Armour Editing (Cheating)
« on: April 18, 2011, 12:37:24 pm »

I made this armour, is this as strong as armour can possibly get, or is there anything else I can add or change?

Code: [Select]
  <armortype idname="ARMOR_MASTERBODYARMOR">
        <make_difficulty>1</make_difficulty>
        <armor>
      <body>10</body>                           
<head>10</head>             
<limbs>10</limbs>           
<fireprotection>true</fireprotection>
        </armor>
        <name>Master Body Armor</name>
        <shortname>MstrBdyArmr</shortname>
        <fencevalue>150</fencevalue>
        <interrogation>
            <drug_bonus>6</drug_bonus>
            <basepower>6</basepower>
            <assaultbonus>6</assaultbonus>
        </interrogation>
        <professionalism>6</professionalism>
        <stealth_value>3</stealth_value>
        <appropriate_weapon>WEAPON_REVOLVER_38</appropriate_weapon>
        <appropriate_weapon>WEAPON_REVOVLER_44</appropriate_weapon>
        <appropriate_weapon>WEAPON_DESERT_EAGLE</appropriate_weapon>
        <appropriate_weapon>WEAPON_PISTOL_9MM</appropriate_weapon>
        <appropriate_weapon>WEAPON_PISTOL_45</appropriate_weapon>
        <appropriate_weapon>WEAPON_NIGHTSTICK</appropriate_weapon>
        <appropriate_weapon>WEAPON_SHOTGUN_PUMP</appropriate_weapon>
        <appropriate_weapon>XCAL</appropriate_weapon>
    </armortype>
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LukeRM

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Re: Armour Editing (Cheating)
« Reply #1 on: April 18, 2011, 12:42:32 pm »

You should increase the armor values a bit. Even with 21 health and 20 armor and damage/2  , my founder still occasionally gets wounded by agents and soldiers with M16s.

Question - did you try the game with this included? Whenever I add a new armor, the game fails to read 'armor.xml' even though I'm pretty sure it is formatted correctly.
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Supercharazad

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Re: Armour Editing (Cheating)
« Reply #2 on: April 18, 2011, 12:45:06 pm »

You should increase the armor values a bit. Even with 21 health and 20 armor and damage/2  , my founder still occasionally gets wounded by agents and soldiers with M16s.

Question - did you try the game with this included? Whenever I add a new armor, the game fails to read 'armor.xml' even though I'm pretty sure it is formatted correctly.

Yes, it works perfectly. I noticed that gunshots occaisionally go through, leaving light wounds, which can go into bad which can go into death.

I also made a gun with it's own clip (300 shots to a clip :D) that is basically a minigun that shoots tank shells covered in razor wire.
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LukeRM

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Re: Armour Editing (Cheating)
« Reply #3 on: April 18, 2011, 12:48:27 pm »

Ah. Gonna see if it works on my game.

My equivalent of your 'XCAL' is, sadly, just a heavily modified M2 Browning (100 rounds a belt.) Makes a great club though.

Too bad I can't add minimum strength to be able to carry a weapon in the first place.
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Funk

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Re: Armour Editing (Cheating)
« Reply #4 on: April 18, 2011, 01:03:06 pm »

You should increase the armor values a bit. Even with 21 health and 20 armor and damage/2  , my founder still occasionally gets wounded by agents and soldiers with M16s.

Question - did you try the game with this included? Whenever I add a new armor, the game fails to read 'armor.xml' even though I'm pretty sure it is formatted correctly.
try useing xml notepad it evil but free.
i did the whole super armor thing,but its not fun after a bit.the same with super weapons.
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Agree, plus that's about the LAST thing *I* want to see from this kind of game - author spending valuable development time on useless graphics.

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Death to the false emperor a warhammer40k SG

LukeRM

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Re: Armour Editing (Cheating)
« Reply #5 on: April 18, 2011, 01:05:52 pm »

Yep. Tried your armor and it works on mine.
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Supercharazad

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Re: Armour Editing (Cheating)
« Reply #6 on: April 18, 2011, 01:30:57 pm »

You should increase the armor values a bit. Even with 21 health and 20 armor and damage/2  , my founder still occasionally gets wounded by agents and soldiers with M16s.

Question - did you try the game with this included? Whenever I add a new armor, the game fails to read 'armor.xml' even though I'm pretty sure it is formatted correctly.
try useing xml notepad it evil but free.
i did the whole super armor thing,but its not fun after a bit.the same with super weapons.

Eh, I wanted to make an invincible squad that I didn;t need to be careful. it's like using cheats for fun, just to see what you can do with them.
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Steele

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Re: Armour Editing (Cheating)
« Reply #7 on: April 18, 2011, 04:31:53 pm »

This is what I use.

Code: [Select]
<armortype idname="ARMOR_CHEAT">
        <make_difficulty>1</make_difficulty>
        <make_price>0</make_price>
        <name>Cheat Uniform</name>
        <shortname>Cheat Uniform</shortname>
        <fencevalue>1000000</fencevalue>
        <armor>
            <body>1000</body>
            <head>1000</head>
            <limbs>1000</limbs>
            <fireprotection>true</fireprotection>
        </armor>
        <body_covering>
            <head>true</head>
            <body>true</body>
            <arms>true</arms>
            <legs>true</legs>
            <conceals_face>true</conceals_face>
        </body_covering>
        <interrogation>
            <basepower>1000</basepower>
            <assaultbonus>1000</assaultbonus>
            <drugbonus>1000</drugbonus>
        </interrogation>
        <professionalism>100</professionalism>
        <stealth_value>1000</stealth_value>
        <conceal_weapon_size>1000</conceal_weapon_size>
        <appropriate_weapon>WEAPON_AUTORIFLE_M16</appropriate_weapon>
        <appropriate_weapon>WEAPON_SEMIRIFLE_AR15</appropriate_weapon>
    </armortype>

I think this is about as good as you can get, based on the information in armor.xml.
Won't make you invincible, just really tough.
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