"Damn it." I punch the invisible wall in frustration and look around. I also keep a hand on the barrier and head left, trying to see where it ends or begins to curve around.
[1] You punch the invisible wall with your right hand. FFFFFFFFUUUUUUU- You break your right hand on the wall. (-4 HP)
[5] Using your LEFT hand, you follow the wall and head left. It seems to be completely flat and stops at the cave wall. You notice that where the cave wall meets the invisible wall, there seems to be a rod of some sort lodged into the stone. You can touch the side of it, and it feels incredibly cold to the touch. A shout comes up from the ceiling sounding like Nirur, you answer back with a confirming shout.
Search the room for anything that could dispell the a barrier.
[6] Heading along the other end of the invisible wall, you find a similar looking rod like the one Noah found. Unlike the other one, this one is incredibly hot to the touch, making it almost impossible to touch it without burning yourself. You both get the feeling these are somehow linked to the barrier.
Assume that the mage is going to cast fire, and look for something like a torch.
[4] Naturally, you feel around the dark wall and find an unlit torch, holding it out to Wymar. It's subsequently lit up by a Fire spell, lighting up the room.
Igne, fiat Lux.
[4] (-3 MP) "LET THERE BE LIGHT!" You conjure a flame with your staff, lighting up the torch and the room you're in. The room itself has nothing of note except for three things: Two bright red chests on the far end of the room, signifying you found a treasure trove...And a giant, gray, four-legged creature sleeping in front of them. This could cause problems.
I first yell down the hole, then I touch each glyph in turn, for about ten seconds each.
Yelling down the hole, you hear your companions shouting back up to you, confirming that your Thief and White Mage companions are down there.
[4] You begin slowly going around each glyph, pressing down on them with your foot for about ten seconds each. Nothing seems to happen if only one glyph is lit up at a time. You examine the gylphs more closely.
In addition to the Crystal and Shield glyphs you've seen earlier, another glyph looks like a snowflake, and another one like a raging fire. The glyph for ice is on the left of the shield glyph and the flame glyph is on the right. Upon further inspection, you can find another glyph with a lightning bolt inscribed on it, and another with an ocean wave.
[5] Examining the room, you can see a few decently sized boulders laying in a corner. They look rather heavy, but easily movable for you. Now I wonder what you could do with these...
The Party's StatusLevel 2 Black Mage
EXP: 15/200
AP: 170
Limit: 5%
Known Limit Breaks: ? ? ?
HP: 12/16
MP: 24/33
ATK: 6
DEF: 5
MAG: 23 (17 Base)
MDEF: 11 (10 Base)
SPD: 12
ACC: 115% (95% Base)
EVA: 20%
Black Magic -
Fire,
Aero,
SlowInventory -
Gnarled Staff (Equipped),
Black Robe (Equipped),
Black Mage's Hat (Equipped)Level 2 Blue Mage
EXP: 145/200
AP: 190
HP: 19/19
MP: 19/25
ATK: 15 (12 Base)
DEF: 12 (8 Base)
MAG: 15 (14 Base)
MDEF: 10 (8 Base)
SPD: 14
ACC: 115% (95% Base)
EVA: 25%
Blue Magic -
Water Breath,
Matra Magic,
Lifebreak,
Goblin PunchInventory -
Shoddy Iron Longsword (Equipped),
Blue Mage's Coat (Equipped),
Blue Mage's Hat (Equipped),
Leather Gloves (Equipped),
Leather Shoes (Equipped),
PotionLevel 2 White Mage
EXP: 145/200
AP: 190
HP: 14/15
MP: 27/34
ATK: 4
DEF: 7
MAG: 16 (14 Base)
MDEF: 20 (15 Base)
SPD: 11
ACC: 105% (95% Base)
EVA: 20%
White Magic -
Cure,
Esuna,
SilenceInventory -
Oaken Wand (Equipped),
White Robe (Equipped),
White Mage's Hood (Equipped), 2x
Ether,
Phoenix Down, ,
EtherLevel 2 Fighter
EXP: 145/200
AP: 190
HP: 29/29
MP: 13/16
ATK: 19 (16 Base)
DEF: 26 (15 Base)
MAG: 3
MDEF: 6
SPD: 12
ACC: 115% (95% Base)
EVA: 15%
Close Combat -
Powerbreak,
GuardbreakInventory -
Shoddy Iron Longsword (Equipped),
Dented Iron Shield (Equipped),
Badly Crafted Platemail (Equipped),
Badly Crafted Iron Boots (Equipped),
Badly Crafted Iron Helmet,
Badly Crafted Iron Gauntlets,
Phoenix Down,
PotionLevel 2 Thief
EXP: 145/200
AP: 190
HP: 13/17
MP: 10/17
ATK: 17 (14 Base)
DEF: 11 (7 Base)
MAG: 4
MDEF: 7
SPD: 18
ACC: 125% (95% Base)
EVA: 40%
Thievery -
Steal,
MugInventory:
Shoddy Iron Dagger (Equipped),
Clothes,
Badly Crafted Chainmail (Equipped),
Bandana (Equipped),
Leather Shoes (Equipped), 4x
Potion,
Chocobo Feather Parties Total Gil - 430