Mug Goblin Wizard 1!
[Accuracy = 105%, Hit! 17 - 3 = 14 Damage] Noah slashes one of the Goblin Wizards across the chest, stealing [1] a paltry 2 gil. Bummer. At least you did some good damage!
Matra magic, Iron soldier!
[5] Using loophole powers, the familiar triangular prison surrounds the Iron Soldier, blasting most of his armor to pieces in a shower of iron and a flash of light! (Iron Soldier now has 5 HP, 5 MP)
I use Powerbreak on the Iron Soldier, regardless of the fallible plots of my allies. (The thread title has a "Re:" in it.)
[105% Accuracy, hit! 19 - 14 = 5 (1/4th) = 2 damage rounded up] You use your Powerbreak on the Iron Soldier, dealing 2 damage, but halving his attack if he somehow survives to attack someone.
Goblin Wizard A - The Goblin Wizard casts
Fire on Noah! [80% Accuracy, hit! 13 - 7 = 6 damage!] The magical fire singes your bandana and makes it uncomfortably hot underneath your armor. You get minor burns on your unprotected arms and legs.
Goblin Wizard B - The second Goblin Wizard casts
Ice on Wymar! [100% Accuracy, hit! 13 - 9 = 4 damage!] Wymar gets smacked upside the head with a giant ball of ice, but shakes it off and gets back into the battle. (Limit Meter +5%)
if not (Ochita.turn == over):
delay.turn(after_Ochita)
if Iron_Solder.HP>0:
cast(Aero, Iron_Soldier)
else:
cast(Fire, random(Goblin_Wizard))
You raise your staff and begin chanting as a gust of wind surrounds you...[105% Accuracy, hit! Iron Soldier killed!] The miniature tornado slams into the chest of the Iron Soldier, scattering giant plates of armor across the cave! Looks like the boss is defeated in no small part thanks to Ochita's hax.
Cast Silence on Goblin Wizard 2!
[4] You mutter a quick spell under your breath, as a large piece of tape slaps itself onto the second Wizard's mouth. This achieves the desired effect. You feel good inside. (Now Silenced for 3 turns)
Goblin Wizard A
HP: 6/20
MP: 17/20
ATK: 1
DEF: 3
MAG: 13
MDEF: 11
SPD: 11
ACC: 120%
EVA: 20%
Goblin Wizard B
HP: 20/20
MP: 17/20
ATK: 1
DEF: 3
MAG: 13
MDEF: 11
SPD: 11
ACC: 120%
EVA: 20%
STATUS: Silenced for 3 turns (Cannot use spells, skills, or abilities.)
The Party's StatusLevel 1 Black Mage
EXP: 75/100
AP: 50
Limit: 5%
Known Limit Breaks: ? ? ?
HP: 10/14
MP: 24/30
ATK: 5
DEF: 4
MAG: 19 (13 Base)
MDEF: 9 (8 Base)
SPD: 10
ACC: 115% (95% Base)
EVA: 20%
Black Magic -
Fire,
Aero,
SlowInventory -
Gnarled Staff (Equipped),
Black Robe (Equipped),
Black Mage's Hat (Equipped)Level 2 Blue Mage
EXP: 5/200
AP: 70
HP: 19/19
MP: 19/25
ATK: 15 (12 Base)
DEF: 12 (8 Base)
MAG: 15 (14 Base)
MDEF: 10 (8 Base)
SPD: 14
ACC: 115% (95% Base)
EVA: 25%
Blue Magic -
Water Breath,
Matra Magic,
LifebreakInventory -
Shoddy Iron Longsword (Equipped),
Blue Mage's Coat (Equipped),
Blue Mage's Hat (Equipped),
Leather Gloves (Equipped),
Leather Shoes (Equipped), 2x
PotionLevel 2 White Mage
EXP: 5/200
AP: 70
HP: 14/15
MP: 27/34
ATK: 4
DEF: 7
MAG: 16 (14 Base)
MDEF: 20 (15 Base)
SPD: 11
ACC: 105% (95% Base)
EVA: 20%
White Magic -
Cure,
Esuna,
SilenceInventory -
Oaken Wand (Equipped),
White Robe (Equipped),
White Mage's Hood (Equipped), 2x
Ether,
Phoenix DownLevel 2 Fighter
EXP: 5/200
AP: 70
HP: 29/29
MP: 13/16
ATK: 19 (16 Base)
DEF: 26 (15 Base)
MAG: 3
MDEF: 6
SPD: 12
ACC: 115% (95% Base)
EVA: 15%
Close Combat -
Powerbreak,
GuardbreakInventory -
Shoddy Iron Longsword (Equipped),
Dented Iron Shield (Equipped),
Badly Crafted Platemail (Equipped),
Badly Crafted Iron Boots (Equipped),
Badly Crafted Iron Helmet,
Badly Crafted Iron Gauntlets,
Phoenix DownLevel 2 Thief
EXP: 5/200
AP: 70
HP: 11/17
MP: 10/17
ATK: 17 (14 Base)
DEF: 11 (7 Base)
MAG: 4
MDEF: 7
SPD: 18
ACC: 125% (95% Base)
EVA: 40%
Thievery -
Steal,
MugInventory:
Shoddy Iron Dagger (Equipped),
Clothes,
Badly Crafted Chainmail (Equipped),
Bandana (Equipped),
Leather Shoes (Equipped), 4x
Potion,
Chocobo Feather Parties Total Gil - 120