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Author Topic: STOP IT. You're making nature cry!  (Read 1144 times)

SpiralDimentia

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STOP IT. You're making nature cry!
« on: April 17, 2011, 03:21:45 pm »

No this isn't about the elves. I don't care much about them.

Anyways, a couple of migrants a few years ago brought some rabbits with them. This was fine until some more brought some. I figured whatever, more butcher fodder.

Now my problen is they're breeding faster than I can kill them. It's gotta to the point where I'm tossing them into the same pit I throw troll/goblin prisoners. Is the thought for loosing a pet THAT bad, or will it be perfectly okay to get rid of the offending rabbits?



Update: Hnnnng. I tried throwing more into the pit, and now my dwarves arne't pitting anything. I've got 5 trolls and a camel [don't ask] ready to be thrown in, but no one seems interested in doing it. and I've got like 20 idlers, so I knwo they aren't busy.
« Last Edit: April 17, 2011, 03:31:10 pm by SpiralDimentia »
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Reelyanoob

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Re: STOP IT. You're making nature cry!
« Reply #1 on: April 17, 2011, 03:34:34 pm »

Somtime i set up a couple extra butcher shops, and turn on the lbutcher abour on a couple of extra guys for this type of thing. 3 butchers working should fix the problem. Butcher all the strays first, and if you're worried about killing pets causing tantrums, try and kill of only the female pets, that will stop the breeding problem.


Maybe they are scared of things already in the pit? If it's open-topped they won't go near it if there's a hostile down there. You need a hatch for dwarves to ignore the creatures, but once they are pitted they won't even go close enough to put a hatch on, so it's time to build a second pit, and station marksdwarves at the first one to kill everything off.
« Last Edit: April 17, 2011, 03:37:46 pm by Reelyanoob »
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Marble_Nuts

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Re: STOP IT. You're making nature cry!
« Reply #2 on: April 17, 2011, 03:37:10 pm »

I also wonder about that... I never was able to make ppl toss (refuse, corpse, goblin or animalz) down a pit. How do you do that?

I tried making garbage zone over a pit, but the only way that worked out is making some platform cave in... which is FUCKING troublesome to do :D

To answer your question, they should not be unhappy unless you kill owned rabbit, but do it anyway... if you dont want cause you hate tantrum (I fiend them quite amuzing), Just cage them and make a pit around the cage so bunny automatically fall into a pit (put some sharp herpes infested glass shard at bottom), it will get rid of excess born animalz.

This game is so cruel... really... Just apply that to real life and all Dwarf Forteress player are monsters :D:D:D
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SpiralDimentia

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Re: STOP IT. You're making nature cry!
« Reply #3 on: April 17, 2011, 03:38:30 pm »

No, it's a closed hatch on a constructed floor. They aren't cancelling because they're getting interrupted, they justs topped pitting all together.
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Legacy of Insightshields
Many more made tales in this hall,
before the stronghold found it's fall.
An enemy none could stop or yield,
had taken over Insightshields.

Reelyanoob

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Re: STOP IT. You're making nature cry!
« Reply #4 on: April 17, 2011, 03:40:09 pm »

It's easier than that.

1. Build an atom-smasher bridge, lever operated.
2. make a pasture & a Burrow inside said Atom-Smasher.
3. Assign unwanted dwarves to the Burrow, unwanted animals to the pasture.
4. Pull lever.


btw, you checked that the pit zone has the animals assigned to it? And the dwarves can reach the animals, i.e. no locked doors or burrow restrictions
« Last Edit: April 17, 2011, 03:43:13 pm by Reelyanoob »
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SpiralDimentia

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Re: STOP IT. You're making nature cry!
« Reply #5 on: April 17, 2011, 03:44:17 pm »

Yeah, I've been pitting no problem. I built a new set of cages to throw the occupants in, assigned them... then nothing. They like, refuse to go toss them un. I unassigned them, and reassigned them, and they still won't.
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Legacy of Insightshields
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before the stronghold found it's fall.
An enemy none could stop or yield,
had taken over Insightshields.

Mister Always

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Re: STOP IT. You're making nature cry!
« Reply #6 on: April 17, 2011, 03:49:09 pm »

Just gonna say this - bunnies and cavies and other such tiny things are not good livestock. I think they only return a skull.
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Quietust

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Re: STOP IT. You're making nature cry!
« Reply #7 on: April 17, 2011, 04:23:41 pm »

If you want to make rabbits and cavies more realistic, edit their raws and replace [LARGE_ROAMING] with [VERMIN_GROUNDER], remove their [GRAZER] tag, and ideally change their [CREATURE_TILE:x] value to 249. For extra flavor, also give them [VERMIN_EATER][PENETRATEPOWER:1].
« Last Edit: April 17, 2011, 04:25:19 pm by Quietust »
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SpiralDimentia

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Re: STOP IT. You're making nature cry!
« Reply #8 on: April 17, 2011, 04:28:17 pm »

I don't want them more realistic, or even as food. I want them dead, because they keep reproducing. ><

But I can't get rid of these because now my guys won't pit stuff, rabbits, goblins, trolls, whatever.
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Legacy of Insightshields
Many more made tales in this hall,
before the stronghold found it's fall.
An enemy none could stop or yield,
had taken over Insightshields.

DrKillPatient

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Re: STOP IT. You're making nature cry!
« Reply #9 on: April 17, 2011, 04:34:24 pm »

I heard that they can incapacitate a GCS if in incredible numbers. Keep them in a cage, then link it to a pressure plate for when goblins come in.

If they must be slaughtered, could you perhaps cave in something on the pasture they're in currently?
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FuzzyZergling

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Re: STOP IT. You're making nature cry!
« Reply #10 on: April 17, 2011, 05:04:47 pm »

Put them in a cage. Animals in cages cannot get pregnant.
You may now slaughter them at your own pace, or starve them.
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AdeleneDawner

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Re: STOP IT. You're making nature cry!
« Reply #11 on: April 17, 2011, 05:20:54 pm »

About the pitting - check and make sure that your pit zone is active?
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Dying (ceasing to be alive) is also not a Moodable skill. Even totally unskilled Dwarves seem to do it correctly.

SpiralDimentia

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Re: STOP IT. You're making nature cry!
« Reply #12 on: April 17, 2011, 05:33:13 pm »

About the pitting - check and make sure that your pit zone is active?

Yup, it's active.

And it says Is Pit[Not Full]

so neither of those is it.





Edit; So... they randomly started using the pit again. I'm not sure why they stopped to begin with. This is infuriating.
« Last Edit: April 17, 2011, 06:37:03 pm by SpiralDimentia »
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Dragonwork, A Successful Failure.
Legacy of Insightshields
Many more made tales in this hall,
before the stronghold found it's fall.
An enemy none could stop or yield,
had taken over Insightshields.

BlueMagic

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Re: STOP IT. You're making nature cry!
« Reply #13 on: April 17, 2011, 06:43:09 pm »

Mod it and make the bunnies trainable to have attack bunnies. Alternately, you can have your military slaughter them.
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noodle0117

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Re: STOP IT. You're making nature cry!
« Reply #14 on: April 17, 2011, 07:41:09 pm »

store the entire female population of bunnies in a cage, and release them on the next goblin siege as arrow fodder.
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