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Author Topic: Roll to Heist! Turn 5- Heart Attack!  (Read 5460 times)

Deviled

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Re: Roll to Heist! Turn 1- Torch Carrier
« Reply #30 on: April 17, 2011, 07:46:21 pm »

Talk to villagers about convey. See what they know about it.
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Krath

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Re: Roll to Heist! Turn 1- Torch Carrier
« Reply #31 on: April 17, 2011, 07:59:50 pm »

Find a good hiding spot near the road to ambush the transport.
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Jizzar sounds some kinda celestial object made of jizz~
Like a quasar or something~

Gatleos

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Re: Roll to Heist! Turn 1- Torch Carrier
« Reply #32 on: April 17, 2011, 09:09:06 pm »

Find someone important-looking and convince them that I'm part of the convoy's security at this checkpoint.
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Think of it like Sim City, except with rival mayors that seek to destroy your citizens by arming legions of homeless people and sending them to attack you.
Quote from: Moonshadow101
it would be funny to see babies spontaneously combust
Gat HQ (Sigtext)
++U+U++ // ,.,.@UUUUUUUU

Bdthemag

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Re: Roll to Heist! Turn 1- Torch Carrier
« Reply #33 on: April 18, 2011, 04:04:38 pm »

Turn 2- Gatleos blends in.

Taricus
Examine the area for a good location to plant a trap for the lead transport.
[2] You look around the area for a good location to plant a trap, the village is rather open so there is no obvious place to put one.

Choobakka
Climb the tallest tree around to act as lookout
[1] You find a tree thats high up off the ground, you start climbing it. About halfway up a branch snaps and you fall to the ground! You feel a large pain in your leg.

HighEndNoob
See if there is a telephone line to hack into to find the location of the dictator's mansion.
[1+1=2] You can't seem to find any telephone wires.

Deviled
Talk to villagers about convey. See what they know about it.
[3+1=4] You find a villager and you ask him about the convey. He tells you all he knows is that its a heavily guarded and armed group of cars that heads through here every few months.

Krath
Find a good hiding spot near the road to ambush the transport.
[4] You find a small ditch near the road, you hop in it.

Gatleos
Find someone important-looking and convince them that I'm part of the convoy's security at this checkpoint.
[6+1=7] You find a man holding a large machine gun, he looks like he is a mercenary. You tell him the boss sent you here to check on the transport. He say's its doing fine, along with the explosives and ammo crates on the last few trucks. He hands you the key's to one of them to for some reason.

Status
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Well, you do have a busy life, what with keeping tabs on wild, rough-and-tumble forum members while sorting out the drama between your twenty two inner lesbians.
Your drunk posts continue to baffle me.
Welcome to Reality.

Taricus

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Re: Roll to Heist! Turn 2- Gatleos blends in.
« Reply #34 on: April 18, 2011, 04:06:44 pm »

Keep looking for a good trap point.
« Last Edit: April 18, 2011, 04:16:29 pm by Taricus »
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Quote from: evictedSaint
We sided with the holocaust for a fucking +1 roll

Gatleos

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Re: Roll to Heist! Turn 2- Gatleos blends in.
« Reply #35 on: April 18, 2011, 04:13:33 pm »

 :o
While I'm waiting for the convoy to arrive, convince someone to let me keep their lighter.
Granb the explosives that Gatleos got and set up some IEDs or landmines on the road.
He said there were explosives being transported at the rear of the convoy; I didn't get any.
Logged
Think of it like Sim City, except with rival mayors that seek to destroy your citizens by arming legions of homeless people and sending them to attack you.
Quote from: Moonshadow101
it would be funny to see babies spontaneously combust
Gat HQ (Sigtext)
++U+U++ // ,.,.@UUUUUUUU

Taricus

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Re: Roll to Heist! Turn 2- Gatleos blends in.
« Reply #36 on: April 18, 2011, 04:17:14 pm »

Edited.
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Quote from: evictedSaint
We sided with the holocaust for a fucking +1 roll

choobakka

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Re: Roll to Heist! Turn 2- Gatleos blends in.
« Reply #37 on: April 18, 2011, 04:20:14 pm »

Check my leg for injuries and try to fix it if it's hurt.
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HighEndNoob

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Re: Roll to Heist! Turn 2- Gatleos blends in.
« Reply #38 on: April 18, 2011, 06:55:51 pm »

Try to find any piece of Long-distance speaking to hack into.
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Quote
(5) You manage to struggle free of the guards and sprint to a safe distance before tossing a knife at one! (5 + 1 = 6) The throwing knife zips through the air, slitting a guard's throat! It then travels around the group of guards like a boomerang. It (5) Slits another throat, (Three 6's in a row!) decapitates three more (!), (4) slices open the last guard's arm, and (2) narrowly misses a random bystander. It then flies back into your hand. Holy crap.

Krath

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Re: Roll to Heist! Turn 2- Gatleos blends in.
« Reply #39 on: April 18, 2011, 11:24:02 pm »

Wait...and lurk.
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Jizzar sounds some kinda celestial object made of jizz~
Like a quasar or something~

Bdthemag

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Re: Roll to Heist! Turn 2- Gatleos blends in.
« Reply #40 on: April 19, 2011, 08:21:55 pm »

Waiting on Deviled, im impatient :P
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Well, you do have a busy life, what with keeping tabs on wild, rough-and-tumble forum members while sorting out the drama between your twenty two inner lesbians.
Your drunk posts continue to baffle me.
Welcome to Reality.

Gatleos

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Re: Roll to Heist! Turn 2- Gatleos blends in.
« Reply #41 on: April 20, 2011, 11:46:21 am »

*Ahem*
Most RTDs NPC a player after about 2 days.

*Nudge nudge*
Logged
Think of it like Sim City, except with rival mayors that seek to destroy your citizens by arming legions of homeless people and sending them to attack you.
Quote from: Moonshadow101
it would be funny to see babies spontaneously combust
Gat HQ (Sigtext)
++U+U++ // ,.,.@UUUUUUUU

Bdthemag

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Re: Roll to Heist! Turn 2- Gatleos blends in.
« Reply #42 on: April 20, 2011, 09:42:17 pm »

Turn 3-(Insert Witty Title Here.)

Taricus   
Keep looking for a good trap point.
[4] You continue to look for a trap point, you spot an intersection leading out of town.

Gatleos
:o
While I'm waiting for the convoy to arrive, convince someone to let me keep their lighter.
[3+1=4] You walk up to a random guy and ask him for a lighter, he tosses you an old lighter with a little bit of lighter
fluid left in it.

Choobakka
Check my leg for injuries and try to fix it if it's hurt.
[3] You attempt to check your leg for any injuries, it seems that the bone isn't broken, but your going to have some problems
walking.(-1 to your next roll.)

HighEndNoob
Try to find any piece of Long-distance speaking to hack into.
[3+1=4] You find an old radio tower at the top of a hill, you approach the fuse box to it and it seems many of the wires are cut
out.

Krath
Wait...and lurk.
[5] You lay down flat at the bottom of the ditch, you see a man holding a a gun walking towards you.

Deviled
[1] You try to do nothing, instead you fall down.

Status
Spoiler (click to show/hide)
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Well, you do have a busy life, what with keeping tabs on wild, rough-and-tumble forum members while sorting out the drama between your twenty two inner lesbians.
Your drunk posts continue to baffle me.
Welcome to Reality.

Taricus

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Re: Roll to Heist! Turn 3-(Insert Witty Title Here.)
« Reply #43 on: April 20, 2011, 09:44:05 pm »

Set up a booby-trap for the convoy here.
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Quote from: evictedSaint
We sided with the holocaust for a fucking +1 roll

Bdthemag

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Re: Roll to Heist! Turn 3-(Insert Witty Title Here.)
« Reply #44 on: April 20, 2011, 09:44:28 pm »

Set up a booby-trap for the convoy here.
Heheheh you said booby.
Logged
Well, you do have a busy life, what with keeping tabs on wild, rough-and-tumble forum members while sorting out the drama between your twenty two inner lesbians.
Your drunk posts continue to baffle me.
Welcome to Reality.
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