Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 [2] 3 4 5

Author Topic: Roll to Heist! Turn 5- Heart Attack!  (Read 5463 times)

choobakka

  • Bay Watcher
  • The same thing we do every night, Pinky...
    • View Profile
Re: Roll to Heist! Turn 0- Meet the Team
« Reply #15 on: April 16, 2011, 11:18:45 pm »

I'll take a gray jumpsuit, some climbing shoes, a collapsible grappling hook, and a knife.

Rough Diamond.
Logged

Deviled

  • Bay Watcher
  • Yup
    • View Profile
Re: Roll to Heist! Turn 0- Meet the Team
« Reply #16 on: April 16, 2011, 11:22:58 pm »

Torch carrier.

Small dagger,brass knuckles. A nice suit.
Logged

Gatleos

  • Bay Watcher
  • Mournhold... City of Light... City of MAGIC!
    • View Profile
    • Someone Sig This
Re: Roll to Heist! Turn 0- Meet the Team
« Reply #17 on: April 16, 2011, 11:35:10 pm »

I third torch carrier.

I'm assuming this generic third-world country is located in either South America or the Middle East, like in any good action movie. So in that case...

Generic combat fatigues to blend in with the guards, a cigar, and a pair of mirrored sunglasses.

A large combat knife (holstered on my leg) and a Deagle with some spare ammo.
Logged
Think of it like Sim City, except with rival mayors that seek to destroy your citizens by arming legions of homeless people and sending them to attack you.
Quote from: Moonshadow101
it would be funny to see babies spontaneously combust
Gat HQ (Sigtext)
++U+U++ // ,.,.@UUUUUUUU

Krath

  • Bay Watcher
  • I dig giant robots.
    • View Profile
Re: Roll to Heist! Turn 0- Meet the Team
« Reply #18 on: April 17, 2011, 12:32:14 am »

I fourth Torch Carrier.

I will take a generic SMG, and a steel bat (any self respecting armory will have one).

I will be dressed in a black turtleneck, black pants, black shoes, and black cap like any self respecting thief.
Logged
Jizzar sounds some kinda celestial object made of jizz~
Like a quasar or something~

HighEndNoob

  • Bay Watcher
    • View Profile
Re: Roll to Heist! Turn 0- Meet the Team
« Reply #19 on: April 17, 2011, 01:54:41 pm »

I vote Steel Door
IMI Uzi Sub-machine gun, Colt Python Elite, Blue Business suit.
« Last Edit: April 17, 2011, 01:58:43 pm by HighEndNoob »
Logged
Quote
(5) You manage to struggle free of the guards and sprint to a safe distance before tossing a knife at one! (5 + 1 = 6) The throwing knife zips through the air, slitting a guard's throat! It then travels around the group of guards like a boomerang. It (5) Slits another throat, (Three 6's in a row!) decapitates three more (!), (4) slices open the last guard's arm, and (2) narrowly misses a random bystander. It then flies back into your hand. Holy crap.

Gatleos

  • Bay Watcher
  • Mournhold... City of Light... City of MAGIC!
    • View Profile
    • Someone Sig This
Re: Roll to Heist! Turn 0- Meet the Team
« Reply #20 on: April 17, 2011, 02:09:28 pm »

Perhaps we should finish voting on the mission before we choose equipment. Proper attire in one place would look terribly out of place in another.
Logged
Think of it like Sim City, except with rival mayors that seek to destroy your citizens by arming legions of homeless people and sending them to attack you.
Quote from: Moonshadow101
it would be funny to see babies spontaneously combust
Gat HQ (Sigtext)
++U+U++ // ,.,.@UUUUUUUU

Dwarmin

  • Bay Watcher
  • Where do we go from here?
    • View Profile
Re: Roll to Heist! Turn 0- Meet the Team
« Reply #21 on: April 17, 2011, 03:21:33 pm »

This RTD looks like interesting.

Can't wait to see which player is Keyser Soze.
Logged
Dwarmin's fell gaze has fallen upon you. Sadly, Your life and your quest end here, at this sig.

"The hats never coming off."

choobakka

  • Bay Watcher
  • The same thing we do every night, Pinky...
    • View Profile
Re: Roll to Heist! Turn 0- Meet the Team
« Reply #22 on: April 17, 2011, 04:00:16 pm »

Well, we appear to have decided on torch carrier, so I'll switch to a camoflague jumpsuit, hiking boots, a climbing pick, and a collapsible grappling hook.
« Last Edit: April 17, 2011, 04:02:47 pm by choobakka »
Logged

HighEndNoob

  • Bay Watcher
    • View Profile
Re: Roll to Heist! Turn 0- Meet the Team
« Reply #23 on: April 17, 2011, 05:00:13 pm »

I'll switch to Cuban Sports Suit.
Logged
Quote
(5) You manage to struggle free of the guards and sprint to a safe distance before tossing a knife at one! (5 + 1 = 6) The throwing knife zips through the air, slitting a guard's throat! It then travels around the group of guards like a boomerang. It (5) Slits another throat, (Three 6's in a row!) decapitates three more (!), (4) slices open the last guard's arm, and (2) narrowly misses a random bystander. It then flies back into your hand. Holy crap.

Krath

  • Bay Watcher
  • I dig giant robots.
    • View Profile
Re: Roll to Heist! Turn 0- Meet the Team
« Reply #24 on: April 17, 2011, 05:03:38 pm »

Fine, change all the Black in my post to Green.
Logged
Jizzar sounds some kinda celestial object made of jizz~
Like a quasar or something~

Gatleos

  • Bay Watcher
  • Mournhold... City of Light... City of MAGIC!
    • View Profile
    • Someone Sig This
Re: Roll to Heist! Turn 0- Meet the Team
« Reply #25 on: April 17, 2011, 05:10:00 pm »

Fine, change all the Black in my post to Green.
We're probably going to end up in a desert or humid jungle. A thick, woolen turtleneck might not be the best choice of clothing, no matter the color. :P
Logged
Think of it like Sim City, except with rival mayors that seek to destroy your citizens by arming legions of homeless people and sending them to attack you.
Quote from: Moonshadow101
it would be funny to see babies spontaneously combust
Gat HQ (Sigtext)
++U+U++ // ,.,.@UUUUUUUU

Bdthemag

  • Bay Watcher
  • Die Wacht am Rhein
    • View Profile
Re: Roll to Heist! Turn 0- Meet the Team
« Reply #26 on: April 17, 2011, 05:51:07 pm »

Turn 1- Torch Carrier

You all pick your weapons and are then escorted
to a nearby private jet.  After a few hours of flying you finally land at a private airport somewhere in South America. The area around you is obviously a jungle. You get into a van and are driven to a nearby village.

You are told that the transport for the artifacts will be passing through here.

Status
Spoiler (click to show/hide)
Logged
Well, you do have a busy life, what with keeping tabs on wild, rough-and-tumble forum members while sorting out the drama between your twenty two inner lesbians.
Your drunk posts continue to baffle me.
Welcome to Reality.

Taricus

  • Bay Watcher
    • View Profile
Re: Roll to Heist! Turn 1- Torch Carrier
« Reply #27 on: April 17, 2011, 05:54:19 pm »

Examine the area for a good location to plant a trap for the lead transport.
Logged
Quote from: evictedSaint
We sided with the holocaust for a fucking +1 roll

choobakka

  • Bay Watcher
  • The same thing we do every night, Pinky...
    • View Profile
Re: Roll to Heist! Turn 1- Torch Carrier
« Reply #28 on: April 17, 2011, 06:14:13 pm »

Climb the tallest tree around to act as lookout
Logged

HighEndNoob

  • Bay Watcher
    • View Profile
Re: Roll to Heist! Turn 1- Torch Carrier
« Reply #29 on: April 17, 2011, 07:34:07 pm »

See if there is a telephone line to hack into to find the location of the dictator's mansion.
Logged
Quote
(5) You manage to struggle free of the guards and sprint to a safe distance before tossing a knife at one! (5 + 1 = 6) The throwing knife zips through the air, slitting a guard's throat! It then travels around the group of guards like a boomerang. It (5) Slits another throat, (Three 6's in a row!) decapitates three more (!), (4) slices open the last guard's arm, and (2) narrowly misses a random bystander. It then flies back into your hand. Holy crap.
Pages: 1 [2] 3 4 5