Turn 7:Of Rabbits and FailHuh. Ah well, who cares what happens to those guys. What've they ever done for me? Just got in my way, that's what! Well I'll show them! I'll show them all! Hahahahahahaha!!!
Go into the woods and try to trap a demon of some kind in the body of my docile rabbit.
Come on, ten or one, ten or one!
Phft who needs friends when you have demon rabbits? (3-2) Odd you remember being in a forest a few turns… wait a sec turns? Hours ah that’s right, ago but it seems you are in a rocky-hill type area with the ground slowly slanting upwards along the road, the mountain is looming really close now, and you must be in the foothills. Anyways doesn’t mean there isn’t demons about (2) ah yes you think you sense something deep below yourself, it’s powerful at least, (1-1 wisdom modifier) setting up quickly, you don’t know exactly what you are trying but after a few minutes you have rambled off a huge incantation that has left your tongue sore and head throbbing, last of all you slit the rabbits throat to let the demon enter. (1)(99-2=97/100) The very earth shakes and the sky cracks open in a burst of flame, screams come from the rabbits body that sound like the agony of a thousand years of burning, and before you can move you, the ground around you and the ent, (10) are sucked deep into a void, the earth shudders once before that rift that closed around you disappears, and with you are taken all memories and objects of your existence, you have been removed from time itself.
(9+2 luck=11) However you are still aware of yourself, and are currently lying facedown, too shocked to move, though you can tell you are no longer within the world you once were.
Eh, who needs old ladies? Go into the woods to hunt for food and set up camp.
You decide to forgo old lady’s and instead head off, however there is no woods, you are in a rocky-hilly area composed of grass and small shrubs, at the foot-hills of a very large mountain that the path is winding towards. (1) No food is around, and you feel as if you have scared off any food that might be nearby. So you set about making a camp (6) before long you have a small patch of ground cleared of any rocks, (4) with some water not to far away that you can walk too, however it is just a small pond (10) but within a few minutes you have a nice fire going, some beds set up of softer grasses, and a bit of shelter from a hastly constructed rock wall surrounding the camp. Homey.
Unless you're one of the rare non-sadist GMs, I see little reason for you to so heavily encourage our paranoia over a powerful evil witch, while it's much more fun to encourage paranoia over a nice one. As such, I say we trust her.
Knock on the door. Trustingly.
(6) Not what you would call too sure, you knock lightly on the door, seconds later it opens of it’s own accord, and since you are soo trusting you walk in and sit down beside Ochita, (7) looking around you see that the house only has one floor, and three rooms, ones probably a wash closet, another must be a bedroom, and you are sitting in a living room, dining room, kitchen combo. The walls are lined with cupboards and some knick-knack type things, it is overall a pretty generic home, a bit cluttered however.
Call to the spirits of this place and the night to cloak me from sight, then sneak into the couse and try to find any hidden secrets the old bag may have
please note opld bag is what my character is thinking, not me, if you couldn't tell by now, he isn't exactly the nicest kobold arround
(1) The spirits blatantly refuse your summons, and all you manage to do is get a minor headache. (9) it doesn’t stop you from sneaking in however, and you circle around to a door that appears to lead into the basement, (1) you open it, but manage to immediately fall down the stairs, and hurt yourself fairly bad. (10) you hear a sigh and look up, right before you is the old women, she reaches down and picks you up as if you weigh nothing (7) even as you try to struggle you can feel your wounds healing, and by the time she has carried you up the stairs you feel better then ever, she then plops you down at a dinner table behind your friends and walks to the fire.
Search for any magic, and just relax, but still keep on guard.
(10) just as you begin to search for spells, a healing one is cast below you, able to act quickly you manage to memorize what it entails and have thus gained use of it. (7) You manage to keep your guard for about as long as it takes the old women to emerge from a trapdoor, carrying the kobold, even as you watch slightly amazed she walks over to the fireplace.
Spell gained:
Healers TouchEVENT FOR OCHITA, NIRUR, and WOLFCHILD:
The old women turns to you three and begins to talk,
“Children, I am old, and talk is of little use to me, there is not room for you to stay the night, however I can prepare you dinner if you wish. Of more concern however is a gift I would like to give you should you wish it. To you two (she points to Ochita and Esteal) since I can feel the beginnings of magic within you I can teach you a spell of your choosing, simply describe what you would like, and I can put the knowledge of how to make it into your heads, though I can’t teach you what you yourself couldn’t learn. And you (she points to Nirur) I can teach you the mastery of ignorance, a powerful skill for those who have no magic, where you reject it so thoroughly that spells of others have a weakened hold on you, though it will take much will and energy on your part, and the learning is something straining on the soul. Answer me as you will, and be free to leave anytime you like, though be warned I am not so kind I take lightly on stealing, (she glares on Esteal as if she can read your mind)”
Ochita
HP:25/25
Mana:60/80
Slightly Hungry
Slightly Thirsty
Slightly Tired
Effects:None
Bonuses:
+4 Magic resistance
+4 melee resistance
Spells:
Fire ThrowSpell gained:
Healers TouchTricton
HP:60/60
Mana:40/40
Energy:55/55
Slightly Hungry
Slightly Thirsty
Slightly Tired
Effects:None
Bonuses:
+2 hide, dodge
+1 melee resistance
+2 disguise, persuasion when in a town, or dealing with common folk
Nirur
HP: 95/95
Energy: 80/80
Slightly Hungry
Slightly Thirsty
Slightly Tired
Effects:none
Bonuses:
+8 melee resistance
-2 magic resistance
+4 Block
Edwin Took
Unknown, currenly in a space between worlds
Esteal
HP:35/35
Mana:40/50
Energy:65/65
Slightly Hungry
Slightly Thirsty
Slightly Tired
Effects:None
Bonuses:
+1 all resistance
+1 stealth
I hope 3 1's and a 11 and a 97/100 are good enough eh choobakka?