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Author Topic: Shadow's Coming RTD10 Turn 7:Of Rabbits and Terrible Fail:May need a new player  (Read 5764 times)

wolfchild

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Re: Shadow's Coming RTD10 Turn 5:Slow Going(one spot open)
« Reply #60 on: May 07, 2011, 06:46:49 pm »

Quietly approach the house, to see who is home
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You really can both sig it.
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Ochita

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Re: Shadow's Coming RTD10 Turn 5:Slow Going(one spot open)
« Reply #61 on: May 07, 2011, 07:23:03 pm »

Approach the house, and knock on the door.
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Quote from: Freeform
princest zaldo of hurl kindom: the mushroom aren't going to choice itself, ochita

Nirur Torir

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Re: Shadow's Coming RTD10 Turn 5:Slow Going(one spot open)
« Reply #62 on: May 09, 2011, 04:51:53 pm »

Sorry, I was waiting to see what my companions did, then forgot about it.

Knock on the door with Ochita. Try to look non-threatening. Not even going to try to avoid looking thirsty.
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Bdthemag

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Re: Shadow's Coming RTD10 Turn 5:Slow Going(one spot open)
« Reply #63 on: May 09, 2011, 05:12:15 pm »

Stay behind in the shadows, incase the person inside isn't friendly.
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Well, you do have a busy life, what with keeping tabs on wild, rough-and-tumble forum members while sorting out the drama between your twenty two inner lesbians.
Your drunk posts continue to baffle me.
Welcome to Reality.

kilakan

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Re: Shadow's Coming RTD10 Turn 5:Slow Going(one spot open)
« Reply #64 on: May 09, 2011, 06:16:41 pm »

Turn 6:Old Women are they Trustworthy?
Event Roll (?/100 ?/100 ?/100
I tell my Ent to wait, and go up to look through the window of the house.
(4) It waits on your command, but seems a bit distraught. (8) You walk up to the window and peer through, you can’t seem anyone inside, but it’s not that bright either.  A few seconds later a fist comes through the inside of the door, and an old women appears seemingly from nowhere, and answers the door as if nothing unusual happened.  You then see the elf walk jolting into the house, and plop down into a chair.


Quietly approach the house, to see who is home
(2+1=3) You attempt to sneak up to the house, however you trip over your own feet and miss what happens next.


Approach the house, and knock on the door.
(2)(7) You attempt to knock on the door, and instead manage to put your hand right through it, damn rotting wood.  However you hear some mumbling inside and a few seconds later an ancient women pulls the door open, (6+3) Your magical abilities let you immediately realize she is a worker of magic, and a powerful one at that, however she has an aura of peace about her, and you feel like you are with a parent in her presence.  Quickly she looks you up and down, then in a barely audible voice commands you inside, instantly you obey, seconds later you are sitting in an old chair by a fire and she has left into a back room.

Sorry, I was waiting to see what my companions did, then forgot about it.

Knock on the door with Ochita. Try to look non-threatening. Not even going to try to avoid looking thirsty.
(4,8,2) You go to knock on the door, but before you can blink ochita has walked inside and the door has shut on you, you manage to look completely innocent, but can’t do much else since this takes so much determination.



Stay behind in the shadows, incase the person inside isn't friendly.
(8+1=9,1,8) You manage to stay completely hidden, but also don’t manage to see much, however you are able to tell that this house is oddly unprotected, and has no immediate source of water or food.


Ochita
Spoiler (click to show/hide)

Tricton
Spoiler (click to show/hide)

Nirur
Spoiler (click to show/hide)

Edwin Took
Spoiler (click to show/hide)

Esteal
Spoiler (click to show/hide)

As of now you are all slightly tired, hungrey and thristy.  Also the rolls at the top were to determine what's gonna happen with the house and women, I will tell you that they are strong in one direction, but not which.  Make sure to read everyones turns now, since you will have different insights.  Also it is a bit short since no one got many good rolls, and those who did were either for hiding or being non-threatening.
« Last Edit: May 10, 2011, 03:21:49 pm by kilakan »
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wolfchild

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Re: Shadow's Coming RTD10 Turn 6:Old Women, trustworthy?
« Reply #65 on: May 09, 2011, 06:29:14 pm »

Call to the spirits of this place and the night to cloak me from sight, then sneak into the couse and try to find any hidden secrets the old bag may have

please note opld bag is what my character is thinking, not me, if you couldn't tell by now, he isn't exactly the nicest kobold arround
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But... That would break the laws of sigging! We can't have everyone running around with the same quotes. IT MAKES THEM UNFUNNY FASTER!

choobakka

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Re: Shadow's Coming RTD10 Turn 6:Old Women, trustworthy?
« Reply #66 on: May 09, 2011, 07:17:54 pm »

Huh. Ah well, who cares what happens to those guys. What've they ever done for me? Just got in my way, that's what! Well I'll show them! I'll show them all! Hahahahahahaha!!!

Go into the woods and try to trap a demon of some kind in the body of my docile rabbit.

Come on, ten or one, ten or one!
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Nirur Torir

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Re: Shadow's Coming RTD10 Turn 6:Old Women, trustworthy?
« Reply #67 on: May 09, 2011, 07:24:41 pm »

Unless you're one of the rare non-sadist GMs, I see little reason for you to so heavily encourage our paranoia over a powerful evil witch, while it's much more fun to encourage paranoia over a nice one. As such, I say we trust her.

Knock on the door. Trustingly.
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Bdthemag

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Re: Shadow's Coming RTD10 Turn 6:Old Women, trustworthy?
« Reply #68 on: May 09, 2011, 07:50:57 pm »

Eh, who needs old ladies? Go into the woods to hunt for food and set up camp.
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Well, you do have a busy life, what with keeping tabs on wild, rough-and-tumble forum members while sorting out the drama between your twenty two inner lesbians.
Your drunk posts continue to baffle me.
Welcome to Reality.

Ochita

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Re: Shadow's Coming RTD10 Turn 6:Old Women, trustworthy?
« Reply #69 on: May 10, 2011, 06:49:53 am »

Search for any magic, and just relax, but still keep on guard.
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Quote from: Freeform
princest zaldo of hurl kindom: the mushroom aren't going to choice itself, ochita

kilakan

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Re: Shadow's Coming RTD10 Turn 6:Old Women, trustworthy?
« Reply #70 on: May 10, 2011, 03:23:57 pm »

Turn 7:Of Rabbits and Fail
Huh. Ah well, who cares what happens to those guys. What've they ever done for me? Just got in my way, that's what! Well I'll show them! I'll show them all! Hahahahahahaha!!!

Go into the woods and try to trap a demon of some kind in the body of my docile rabbit.

Come on, ten or one, ten or one!
Phft who needs friends when you have demon rabbits? (3-2) Odd you remember being in a forest a few turns… wait a sec turns?  Hours ah that’s right, ago but it seems you are in a rocky-hill type area with the ground slowly slanting upwards along the road, the mountain is looming really close now, and you must be in the foothills.  Anyways doesn’t mean there isn’t demons about (2) ah yes you think you sense something deep below yourself, it’s powerful at least, (1-1 wisdom modifier) setting up quickly, you don’t know exactly what you are trying but after a few minutes you have rambled off a huge incantation that has left your tongue sore and head throbbing, last of all you slit the rabbits throat to let the demon enter.  (1)(99-2=97/100) The very earth shakes and the sky cracks open in a burst of flame, screams come from the rabbits body that sound like the agony of a thousand years of burning, and before you can move you, the ground around you and the ent, (10) are sucked deep into a void, the earth shudders once before that rift that closed around you disappears, and with you are taken all memories and objects of your existence, you have been removed from time itself.
(9+2 luck=11) However you are still aware of yourself, and are currently lying facedown, too shocked to move, though you can tell you are no longer within the world you once were.


Eh, who needs old ladies? Go into the woods to hunt for food and set up camp.

You decide to forgo old lady’s and instead head off, however there is no woods, you are in a rocky-hilly area composed of grass and small shrubs, at the foot-hills of a very large mountain that the path is winding towards.  (1) No food is around, and you feel as if you have scared off any food that might be nearby.  So you set about making a camp (6) before long you have a small patch of ground cleared of any rocks, (4) with some water not to far away that you can walk too, however it is just a small pond (10) but within a few minutes you have a nice fire going, some beds set up of softer grasses, and a bit of shelter from a hastly constructed rock wall surrounding the camp.  Homey.


Unless you're one of the rare non-sadist GMs, I see little reason for you to so heavily encourage our paranoia over a powerful evil witch, while it's much more fun to encourage paranoia over a nice one. As such, I say we trust her.

Knock on the door. Trustingly.
(6) Not what you would call too sure, you knock lightly on the door, seconds later it opens of it’s own accord, and since you are soo trusting you walk in and sit down beside Ochita,  (7) looking around you see that the house only has one floor, and three rooms, ones probably a wash closet, another must be a bedroom, and you are sitting in a living room, dining room, kitchen combo.  The walls are lined with cupboards and some knick-knack type things, it is overall a pretty generic home, a bit cluttered however.


Call to the spirits of this place and the night to cloak me from sight, then sneak into the couse and try to find any hidden secrets the old bag may have

please note opld bag is what my character is thinking, not me, if you couldn't tell by now, he isn't exactly the nicest kobold arround
(1) The spirits blatantly refuse your summons, and all you manage to do is get a minor headache.  (9) it doesn’t stop you from sneaking in however, and you circle around to a door that appears to lead into the basement, (1) you open it, but manage to immediately fall down the stairs, and hurt yourself fairly bad. (10) you hear a sigh and look up, right before you is the old women, she reaches down and picks you up as if you weigh nothing (7) even as you try to struggle you can feel your wounds healing, and by the time she has carried you up the stairs you feel better then ever, she then plops you down at a dinner table behind your friends and walks to the fire.

Search for any magic, and just relax, but still keep on guard.
(10) just as you begin to search for spells, a healing one is cast below you, able to act quickly you manage to memorize what it entails and have thus gained use of it.  (7) You manage to keep your guard for about as long as it takes the old women to emerge from a trapdoor, carrying the kobold, even as you watch slightly amazed she walks over to the fireplace.
Spell gained: Healers Touch

EVENT FOR OCHITA, NIRUR, and WOLFCHILD:
The old women turns to you three and begins to talk,
   “Children, I am old, and talk is of little use to me, there is not room for you to stay the night, however I can prepare you dinner if you wish.  Of more concern however is a gift I would like to give you should you wish it.  To you two (she points to Ochita and Esteal) since I can feel the beginnings of magic within you I can teach you a spell of your choosing, simply describe what you would like, and I can put the knowledge of how to make it into your heads, though I can’t teach you what you yourself couldn’t learn.  And you (she points to Nirur) I can teach you the mastery of ignorance, a powerful skill for those who have no magic, where you reject it so thoroughly that spells of others have a weakened hold on you, though it will take much will and energy on your part, and the learning is something straining on the soul.  Answer me as you will, and be free to leave anytime you like, though be warned I am not so kind I take lightly on stealing, (she glares on Esteal as if she can read your mind)”


Ochita
Spoiler (click to show/hide)

Tricton
Spoiler (click to show/hide)

Nirur
Spoiler (click to show/hide)

Edwin Took
Spoiler (click to show/hide)

Esteal
Spoiler (click to show/hide)

I hope 3 1's and a 11 and a 97/100 are good enough eh choobakka?
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Nirur Torir

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"Ehh ... Al'ight, sounds useful, and a meal would be much appreciated."
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wolfchild

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Esteal begrudgingly thank's the woman and takes her offer, before then departign with his "friends" to look for shelter

Accept the woman's food and get a life stealing spell, then look for shelter
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You really can both sig it.
But... That would break the laws of sigging! We can't have everyone running around with the same quotes. IT MAKES THEM UNFUNNY FASTER!

choobakka

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Check if my Ent is still alive, and look around. Yay! Portal to hell! Have fun guys!
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Ochita

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Accept the womans food with thanks, and ask if a spell that repelled the undead would be teachable.
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Quote from: Freeform
princest zaldo of hurl kindom: the mushroom aren't going to choice itself, ochita
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