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Author Topic: Shadow's Coming RTD10 Turn 7:Of Rabbits and Terrible Fail:May need a new player  (Read 5761 times)

choobakka

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Re: Shadow's Coming RTD10 Turn 3:Bear Dead, Horde Awoken
« Reply #45 on: April 22, 2011, 07:39:18 pm »

Climb a higher tree. And summon a life spirit to ward off any undead.
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choobakka

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Re: Shadow's Coming RTD10 Turn 3:Bear Dead, Horde Awoken
« Reply #46 on: April 25, 2011, 08:57:29 pm »

Hello? Kilakan? Are you there?
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kilakan

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Re: Shadow's Coming RTD10 Turn 3:Bear Dead, Horde Awoken
« Reply #47 on: April 26, 2011, 08:00:06 pm »

Turn 4:Flight
*dwarmin has dropped out due to not frequent enough updates, not that it matters he died anyways.

Run Run Run!
(8+1=9)Thank god you decided to take athletics in mage collage, the others had laughed at you but they would have been way to slow now, survival of the fastest!  You manage to get way out and have managed to stop for 20 or so minutes past the edge of the forest, (7+1=8) Your innate magical skills tell you that the undead shouldn’t be able to leave the forest.  Ahead of you is a rather large mountain range, and you can see the road heading into a rocky valley pass between two summits.


Follow the road! Let's stick together this time.
(5-2=3)Sticking together seems like a great idea, especially since you are the slowest, however the group almost immediately breaks up.  The horde seems to have stopped, and it gives you enough time to barely get out of the forest, you turn to see a massive mob of undead slam against an invisible wall behind you.  Sighing with relief you catch up to the rest who made it out awhile later.

Eggress, eggress!

Flee flee flee! I'll stop and help anyone who gets left behind.
(1-1=0)You attempt to stop and help the gnome, who you think was left behind, however while you are looking up random trees trying to find him the horde overtakes you, you are ripped to shreds, and little more then a pool of gore is left of you.
*Equipment Destroyed
*Body Destroyed


Attempt to use my6 necromancy to stall them, then get the hell away
(6)(2) You manage to lay a slight warding enchantment against undead as you run, however the haste of it prevents you from memorizing it, and it doesn’t seem to affect much either. (7+1=8) Not that it matters much, your small frame allows you to quickly navigate the underbrush and before long you have arrived alongside Ochita.  The magic has definitely left this area that raises undead, and you feel a lot safer.
-10 mana

Climb a higher tree. And summon a life spirit to ward off any undead.
(10+2=12,  6+2=8,  9) You manage to get up a monster of a tree, atleast you thought it was, though on inspection it seems the trunk was a lot thicker but not much higher then the surrounding forest, though something feels different.  Shrugging it off you take out your chalk and draw a huge series of symbols the encase the trunk of the tree multiple times, as you finish the trees roots pull free of the ground and begin heading off down the path away from the horde.  Even as you attempt to figure out what you summoned a face appears on the trunk of the tree, you must have managed to in capture the spirit within the tree itself, never have you heard of this happening.  Somehow you don’t think you could reproduce this spell, and it has left you completely drained.  The runes however show no sign of weakening and you feel that it will hold long past when you would of died of old age.
Permanent Companion Gained*  Lesser Ent of Life
80/80 health
Unknown abilities, mana and effects


The group has arrived at the entrance to the mountain pass, dwonak the goblin has been lost, but the gnome has gained an unusual companion.
Time: 1400 hours
Weather: Clear

Ochita
Spoiler (click to show/hide)

Dwonak
Spoiler (click to show/hide)

Tricton
Spoiler (click to show/hide)

Nirur
Spoiler (click to show/hide)

Edwin Took
Spoiler (click to show/hide)

Esteal
Spoiler (click to show/hide)

« Last Edit: April 29, 2011, 11:29:38 am by kilakan »
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kilakan

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Re: Shadow's Coming RTD10 Turn 4:Flight and first Death
« Reply #48 on: April 29, 2011, 11:32:52 am »

oh and I am accepting applications for a waiting list, though it may be a few turns before you will get in.
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Nirur Torir

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Re: Shadow's Coming RTD10 Turn 4:Flight and first Death (one spot open)
« Reply #49 on: April 29, 2011, 11:52:08 am »

I press on ahead, looking out for a cave where we might spend the night. It's much better to spend the night with several tons of rock safely above one's head.
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Dwarmin

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Re: Shadow's Coming RTD10 Turn 4:Flight and first Death (one spot open)
« Reply #50 on: April 29, 2011, 11:56:45 am »

Hopefully you'll get the game going for real now Kilikan. I wouldn't want to see it die.

But, 7 days without explanation is too long a wait for an update.

And the modkill was uncalled for! :P
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Dwarmin's fell gaze has fallen upon you. Sadly, Your life and your quest end here, at this sig.

"The hats never coming off."

Ochita

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Re: Shadow's Coming RTD10 Turn 4:Flight and first Death (one spot open)
« Reply #51 on: April 29, 2011, 12:58:41 pm »

Press on.
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Quote from: Freeform
princest zaldo of hurl kindom: the mushroom aren't going to choice itself, ochita

kilakan

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Re: Shadow's Coming RTD10 Turn 4:Flight and first Death (one spot open)
« Reply #52 on: April 29, 2011, 02:48:40 pm »

Hopefully you'll get the game going for real now Kilikan. I wouldn't want to see it die.

But, 7 days without explanation is too long a wait for an update.

And the modkill was uncalled for! :P
to be perfectly honest, it wasn't a mod kill, part of the delay was wondering whether I should kill a player on turn 3 or not, hahaha anyways thanks for making the decision :D

BTW 1400 hours means 2:00PM, so how long do you want to press on for?  Until dusk?  Or until a few hours before dusk if you find a good resting spot?
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wolfchild

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Re: Shadow's Coming RTD10 Turn 4:Flight and first Death (one spot open)
« Reply #53 on: April 29, 2011, 08:02:56 pm »

Assist nurir,  but also look for helpless animals to use as dinner
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Nirur Torir

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Re: Shadow's Coming RTD10 Turn 4:Flight and first Death (one spot open)
« Reply #54 on: April 29, 2011, 08:58:32 pm »

BTW 1400 hours means 2:00PM, so how long do you want to press on for?  Until dusk?  Or until a few hours before dusk if you find a good resting spot?
1400 gives us 4-6 hours until dusk, and it will take a bit of time to ensure that the shelter we find is empty. Until we determine the extent of nocturnal threats, and become more skilled at fending them off, I'd rather err on the side of losing a few hours of daylight then risk wandering around at night or sleeping in a poor shelter. (Still, I'd rather press on if we find one before 1500.)

I assume there will be penalties to fighting in the darkness after a day's hike, making battles against probably-stronger night creatures even more difficult.

The extra daylight hours could be spent foraging for food (In a mountain?), resting for night-watch duty, constructing basic fortifications, or training.
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choobakka

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Re: Shadow's Coming RTD10 Turn 4:Flight and first Death (one spot open)
« Reply #55 on: April 29, 2011, 09:04:37 pm »

I command my Ent to follow the others, while smiting any zombies with Life Blasts. And maybe healing me if it has enough energy left.
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kilakan

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Re: Shadow's Coming RTD10 Turn 4:Flight and first Death (one spot open)
« Reply #56 on: April 29, 2011, 09:41:13 pm »

BTW 1400 hours means 2:00PM, so how long do you want to press on for?  Until dusk?  Or until a few hours before dusk if you find a good resting spot?
1400 gives us 4-6 hours until dusk, and it will take a bit of time to ensure that the shelter we find is empty. Until we determine the extent of nocturnal threats, and become more skilled at fending them off, I'd rather err on the side of losing a few hours of daylight then risk wandering around at night or sleeping in a poor shelter. (Still, I'd rather press on if we find one before 1500.)

I assume there will be penalties to fighting in the darkness after a day's hike, making battles against probably-stronger night creatures even more difficult.

The extra daylight hours could be spent foraging for food (In a mountain?), resting for night-watch duty, constructing basic fortifications, or training.
Well tiredness will negitively affect most rolls (only -1, or -2 though), and food isn't a problem you are all carrying 10 days (if eaten lightly) worth of rations, the killer will be mana loss and any health lost.  It won't come back over time very quicky.
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Bdthemag

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Re: Shadow's Coming RTD10 Turn 4:Flight and first Death (one spot open)
« Reply #57 on: April 29, 2011, 09:44:19 pm »

Follow the group from behind, try to be as sneaky as possible.
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kilakan

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Re: Shadow's Coming RTD10 Turn 4:Flight and first Death (one spot open)
« Reply #58 on: May 07, 2011, 09:13:03 am »

Turn 5: Slow going
I press on ahead, looking out for a cave where we might spend the night. It's much better to spend the night with several tons of rock safely above one's head.
(56/100, 2, 7) After a few hours of walking, you’ve managed to find nothing better to spend the night, the ground continues to be a slight rockey upwards slope, and it looks as if the mountains themselves are still a ways off.

Press on.
(2,8) You manage to have just as little luck as Nirur, though the walk was kind of refreshing atleast.  You have managed to avoid any tiredness this turn.

Assist nurir,  but also look for helpless animals to use as dinner
(10, 8, 6)  Just as the others begin to wear down, you spot a small rock house off in the distance, smoke is curling from the chimney and with your acute kobold senses you can smell meat cooking.  Unfortunately you don’t find any animals during the walk.

I command my Ent to follow the others, while smiting any zombies with Life Blasts. And maybe healing me if it has enough energy left.
(4,5,8) There doesn’t appear to be any zombies around, but the ent does make good time following the others, it seems disquieted when the kobold spots the stone house, and doesn’t bother to heal you, while mumbling something about needing to be hurt first.

Follow the group from behind, try to be as sneaky as possible.
(9,9,1) You make a masterful display of stealth, and manage to avoid any detection what so ever the entire trip.  Though sneaking along causes you to get so caught up that you walk right into the back of the ent as the group stops.

Group: It is currently 17,00 hours, the weather is clear, it is a bit cold, you made slow progress today and thus are only 1/5 ways across the mountain.  There is a small stone house in the distance, with smoke coming from a chimney, the kobold claims there is meat cooking within.
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choobakka

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Re: Shadow's Coming RTD10 Turn 5:Slow Going(one spot open)
« Reply #59 on: May 07, 2011, 09:19:53 am »

I tell my Ent to wait, and go up to look through the window of the house.
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