Turn 3:Bear defeated, horde awokenI yell for the kobold to get out of the way and charge at the bear, axe raised.
(9) Using a sheer power of will you manage to close with the bear in a flash, short legs moving in a blur. (7+1) You swing in a perfect arc (2) the undead barely moves as your axe (2d10 +2 str +1d6 +4=18) Rips a massive gash along it’s side.
Call on the spirits of the forest to hinder the bear, then get to a safe distance and start throwing my dagger
The dwarf charges straight into the bear, giving you the perfect advantage to back off to safety. (2)The forest doesn’t appear to be taking requests at the moment, you do feel drained however (-10 mana) (8, auto success, 1d10+3=4) You get a perfect throw, however It barely scratches the bear, you do however artfully catch the dagger again.
Hold my dagger at ready, and wait for the bear to attack.
(4) you just get to the fight as the dwarf barrels into the bear, and then a shiny piece of metal wings it too. (2) The sight of the undead paralyzes you and you don’t manage to do anything else.
After storing the rabbitt in my hat, I climb a tree by the side of the path to watch the fight.
You drop the rabbit into the hat, and you hear a short scream followed by a pop, apparently being stored in a inter-dimensional box isn’t fun. (5+3=8) You climb up a tree near the fight seconds before it starts, and you get a pretty good show! Just hope there’s nothing undead in the tree.
Get close enough, and Will manipulate something like a fireball.
You arrive last of all, and (5+2=7 in a house a few miles away their fireplace suddenly flickers and goes out. Struggling you barely manage to keep the fire from shooting off course, and the small glowing fireball punches into the bears head (3d10 due to undead weakness, =20+10 due to attack chain combo) The entire body of it blows up in a cloud of smoke, nothing is left of it but a pile of smouldering flesh. -20 mana Gained Spell:
Fire ThrowFishings gone bad, friends. Seems it was just fine last week, though...
Let's stick together and catch up with the others. They said they would be just ahead of us, right?
Everyone follow me!
Unsling my spear and shield, lead my little group forward on the path.
(3) You don’t only fail to lead, but you end up arriving last of all. You manage to kick up the pace when you hear what’s behind you.
Event(3-2 due to large sounds=1 Creature roll (4/100) Luck roll (2) (my god you guys are getting terrible encounter rolls, to be honest I’d suggest running from this one) A massive moan picks up from behind you, it is coming from the direction of the river, and you believe you can hear splashing that sounds like a group of 20 or so bodies rising from the mud. You remember that the villagers used to do burial at water type things, which seemed like a good idea at the time……
Ochita
HP:25/25
Mana:60/80
Not Hungrey
Not Thristy
Not Tired
Effects:None
Bonuses:
+4 Magic resistance
+4 melee resistance
Spells:
Fire ThrowDwonak
HP: 75/75
Energy: 80/80
Not Hungrey
Not Thristy
Not Tired
Effects:None
Bonuses:
+3 melee resistance
+2 magic resistance
+2 Block
Tricton
HP:60/60
Mana:40/40
Energy:55/55
Not Hungrey
Not Thristy
Not Tired
Effects:None
Bonuses:
+2 hide, dodge
+1 melee resistance
+2 disguise, persuasion when in a town, or dealing with common folk
Nirur
HP: 95/95
Energy: 80/80
Not Hungrey
Not Thristy
Not Tired
Effects:none
Bonuses:
+8 melee resistance
-2 magic resistance
+4 Block
Edwin Took
HP: 45/45
Mana: 55/55
Not Hungrey
Not Thristy
Not Tired
Effects:None
bonuses:
+2 Performance
+2 slight of hand
+2 Melee Resistance
+2 Magic Resistance
Esteal
HP:35/35
Mana:40/50
Energy:65/65
Not Hungrey
Not Thristy
Not Tired
Effects:None
Bonuses:
+1 all resistance
+1 stealth