Shadow's ComingYou are a band of people from the small village of Alura, and today you will start your journey. Recent years have seen the rise of monstors from nightmares and myths, and the world is stuck in a constant struggle against the dark cloud slowly spreading from the western sea. You are determined to fight and root-out this evil, or simply benefit from the riches your enemies must surely have, and today you leave your small town.
Basically this is an RTD who's difficulty will not only increase as you progress, but also over time, so I'd say that alot of training isn't reccommended. Also if you have something about dieing, this isn't for you, I will not warp dice rolls to save you.
To Sign up:
Races:
Human, pretty generic
Dwarf-Higher then average strength and constitution, though suffers a penalty to dexterity and agility.
High Elf-Higher then average intelligence and wisdom, though below normal strength and constitution
Forest Elf-High dexterity and agility, suffers greatly to constitution
Gnome-Bonus to dexterity and intellgence, suffers greatly to strength
Kobold-High dexterity, agility, immune to poison and chaos effects lowered intelligence, charisma,
Goblin-above average strength, constitution, wisdom, lowered intelligence, has trouble helping others
Magic Classes:
Intelligence based-
enchanting-Can enchant objects with permanent or temporary effects. Can also give minor bonuses to living items.
summoning-Able to call on netherworld creatures and spirits, to either manifest themselves temporarily in a phisical form, or once learned, to use attacks from the netherworld.
Elemental magics-Manipulates the raw powers of the world, less restricted then most magics but also less subtle
Astral Magics-Calls on Higher powers for help, such as healing, and protection
Wisdom Based-
Necromancy-Uses dead bodies and creatures for various purposes.
Shamanism-Can work with the spirits of the physical and natural worlds.
Alchemy-Imbunes foods, drinks, and herbs with magical effects, then combines them and brews potions
Will Manipulation-Can use anything that could be done with any type of magic, though to a far lesser extent then specialist skills. They are more likily to hurt themselves in a spell faliur.
Other skills are any and all things from medical skill, to butchering, and armor and weapon using. For weapon using you must be specific in the type. You create the skill.
You get a item set based upon your skill choices and a few rolls. You may select one family hierloom item.
1 major skill and 3 minors.
Sign up sheet:
Name:
Race:
Biography:
Former Proffession before being an adventurer:
Major Skill:
Minor Skill:
Minor Skill:
Minor Skill:
Heirloom Item:
Characters:
Wolfchild:Esteal
Name: Esteal
Race: Kobold
Biography: Esteal was apprentice to a cruel shaman, he eventualy got sick of the chores and left, taking the small measure of skills he had learned as an apprentice, and looking for a life of adventure
Former Proffession before being an adventurer: Apprentice Shaman
Skills:
Competant Light Throwing Weapons
Competant Shamanism
Novice Necromancy
Novice Cooking
Items-
Homing DaggerShaman's BagDecent cook setLeather Pocketed RobeStrange Meat rationx10Leather water canteenStats:
Strength:11
Constitution:7
Itelligence:10
Wisdom:10
Dexterity:19
Agility:13
Luck:11
HP:35/35
Mana:50/50
Energy:65/65
Not Hungrey
Not Thristy
Not Tired
Effects:None
Bonuses:
+1 all resistance
+1 stealth
Ochita:Ochita
Name: Ochita
Race: High elf
Biography:
Former Proffession before being an adventurer: Petty noble.
Skills:
Competant Astral magic
Novice Enchanting
Novice Light Armor using
Novice Will manip
Items:
Fine Silk RobesFocus CharmWard Iron SwordLiving Metal chain ShirtCoin PurseCommen food rationx10
Metal Wine flask3 Days worth of Blueberries
Stats:
Strength:7
Constitution:5
Itelligence:16
Wisdom:13
Dexterity:6
Agility:11
Luck:15
HP:25/25
Mana:80/80
Not Hungrey
Not Thristy
Not Tired
Effects:None
Bonuses:
+4 Magic resistance
+4 melee resistance
Bdthemag:Tricton
Name: Tricton
Race: Human
Biography: A Thief who comes from a family of backstabbers and less then reputable people.
Former Proffession before being an adventurer: A Thief
Competant Daggers
Novice Necromancy
Novice Dodging
Novice Perusasion
Heirloom Item: A Dagger with gems encrusted on the hilt.
Items:
Opulant Slayer's DaggerBlack Leather armorPeasents GarbLoot BagTravel Snackx1015 gold coins
Stats:
Strength:11
Constitution:12
Itelligence:8
Wisdom:11
Dexterity:14
Agility:10
Luck:11
HP:60/60
Mana:40/40
Energy:55/55
Not Hungrey
Not Thristy
Not Tired
Effects:None
Bonuses:
+2 hide, dodge
+1 melee resistance
+2 disguise, persuasion when in a town, or dealing with common folk
Nirur:Nirur
Name: Nirur
Race: Dwarf
Biography: His father lived in the village as the blacksmith since he was born. His mother died of natural causes a few years after he was born. He has since been apprenticed to his father, learning the most dwarven of trades. He was also trained since he was young in traditional dwarven fighting styles. For the past three years he has yearned to prove his worth in battle. It is now his 20th birthday.
Former Profession: Blacksmith's Apprentice
Competant Battleaxe Use
Competant Blacksmithing
Novice Heavy Armor Use
Novice Blocking
Items:
Voidbreaker BattleaxeDwarven Suit of Plate armorSteel tower shieldDwarven Blacksmithing kitCommon rationsx10
Mini Beer KegStats:
Strength:14
Constitution:19
Itelligence:9
Wisdom:12
Dexterity:13
Agility:5
Luck:11
HP: 95/95
Energy: 80/80
Not Hungrey
Not Thristy
Not Tired
Effects:none
Bonuses:
+8 melee resistance
-2 magic resistance
+4 Block
Choobakka:Edwin Took
Name: Edwin Took
Race: Gnome
Biography: Edwin was kidnapped by ran away from home to join the circus at a very young age. He ended up "helping" the stage magician with both his magic and his sleight of hand. He was easily able to make both mechanical devices and simple illusions using minor spirits, so he was a natural magician. He became the circus' new magician when his master retired, but fled after an... "accident" involving the ringmaster, an elephant, and a spring-loaded boxing glove.
Former Proffession before being an adventurer: Stage Magician
Competant Performance (specifically stage magic)
Novice Summoning
Novice Mechanics
Novice Sleight of Hand
Items:
Tophat of HoldingSummoning ChalkFist-in-a-boxTool Kitmagicians outfitCommon Rationx10
Juice CanteenGained item:
Docile RabbitStats:
Strength:9
Constitution:9
Itelligence:14
Wisdom:8
Dexterity:16
Agility:10
Luck:16
HP: 45/45
Mana: 55/55
Not Hungrey
Not Thristy
Not Tired
Effects:None
bonuses:
+2 Performance
+2 slight of hand
+2 Melee Resistance
+2 Magic Resistance
Dead: