27th Hematite
We're expecting immigrants any day now, so we've begun digging bedrooms for them. Not much else happening. Our food stores are still exactly where they were when I arrived, but our booze is up a bit. We need more potash!
6th Malachite
The migrants have just arrived at the edge of our sight. Let's see what the mountainhomes have sent us!
8th
We're out of wood, and Shorast the carpenter is on break, so Kol, an immigrant bone carver, will be doing that job for a little while. After that I'll have to find something more useful for him to do, since we don't have any bones around here...
Oh, and also: our two dogs have been made into war dogs, so we won't have to worry about small wildlife anymore.
9th Malachite
Unib found Whip Vine seeds! W00t! Now we can have whip wine! Also, it doesn't look like Shorast isn't about to give up her axe to some twerp like Kol. Once she gets off break, the first thing I want her building is two training axes, so we don't run into this problem again.
11th Malachite
I've waited until now to be sure, but it looks like...we only got 2 immigrants.
One is a bone carver, and one has some skill in gem cutting, so he'll be doing that. (OOC: Earlier I said I got the mason to do gem cutting...apparently I never did. :/)
13th Malachite
I've set Kol to siege operating, and nothing else. There isn't really a lot of work to be done right now, and even if I never see a goblin siege during my stay, I'm sure the next overseer will appreciate having someone skilled in heavy artillery.
26th Malachite
We're expanding the gem stockpile (It's now a 3x3x3 cube). Hopefully we'll find more gems to fill it with. Also, the above ground farm is nearly complete!
11th Galena
With our carpenter on break for so long (and taking a week long nap afterward), we still haven't made beds for our two new dwarves, so I'm temporarily splitting up wood cutting and carpentry, giving wood cutting to Unib in place of herbalism.
15th Galena
We're still lacking metal, so we've begun a mining operation in one the dried out murky pools...which I just realized is where our well was drawing water from...
Ah, well. We've got enough booze now, and production is steady.
20th Galena
I just struck gabbro which is really exciting because there might be kimberlite veins and those might have diamonds and that would be really cool!!!
22nd Galena
And Zasit just struck peridot!
1st Limestone
I ran into a pack of pandamen today, 6 male and 1 female...don't see how that works. Anyways, I immediately mobilized the squad. I've had too much grief from these monsters in the past to let them go unchallenged. Also, it looks like our farmer, metalsmith, and seige operator have been working out. They're pretty tough looking now, so I've drafted them into the militia for this battle. Armok knows me and Shorast can't do it alone.
Ouch. Those first two went done in seconds, but I got too cocky, and I paid a steep price. That third one got me good in one of my legs and one of my arms, and my left hand might never work again. Zasit doesn't have any experience with wound dressing, but she's going to do her best. I told the others to keep fighting without me, I just hope I haven't made a horrible mistake...
This should give you an idea just how easy the first one was, and why I decided to keep going.
Damn it! I made a horrible mistake... Monom and Kol are both dead. It was a mistake to forgot to provide them weapons. The attack is off. I don't know how I'm going to explain this to the mountainhome...
Monom was a good personal friend of Zasit's, but she (Zasit) seems to be doing okay. She doesn't blame me for it either, for which I am grateful, but it doesn't change the fact that two dwarves died for no reason other than my own bloodlust. (OOC: Sorry for that guys! :p)
9th Limestone
I recovered surprisingly quickly. Looks like Shorast will take a little while longer, though. The panda men are still loitering around, mocking us. I don't dare send more dwarves after them though.
11th Limestone
We got everyone inside, and we've raised the drawbridge. I don't know how long we'll have to keep this up, hopefully the panda men will leave soon.
27th Limestone
After the tragedy of the pandas, things have returned almost to normal around Crushedring. I just gave Zasit a scare though--I accidentally a section of the cavern. But I was okay. Yup, not much else happening right now. Oh, and the panda men did leave.
4th Sandstone
Migrants, thank goodness. Our carpenter still hasn't recovered from his foot injury, so I'm going to need to appoint a new one. I just hope they don't find out what happened to the last one...
9th Sandstone
We got 6 migrants, bringing our total population up to 13. To celebrate, we built a butcher's shop, and slaughtered the stray animals they had brought, including a mule and a cow. We've also started paving over the empty murky pool, so we can prevent it from filling with rain water, and use it as a nearby refuse pile.
18th Timber
Trade Caravan on the horizon. Other than that, not much has happened lately. We paved over the murky pool, and now we're removing the road. Also built a burial room. We weren't quick enough for Monom and Kol, so they're getting memorial slabs rather than coffins.
--
I'll probably be done my turn some time tomorrow. Sorry for the few pictures today, and of course for killing two dwarves. It's going okay though, and I've got plenty of trade goods piled up for the next overseer if I don't use them all right now.