Journal of Ducim Helmeddawn, Broker8th Opal, 552
It is good to finally return to my journal. So much has happened of late that I have had little time for writing. At Led's urging I did construct her "Migrant-Masher" - wicked as it is, it was not my idea, and I won't be pulling the lever, so who could blame me? I'm just following orders, after all.
Meanwhile, I've been engraving our new dining room day and night, lots of history, tributes to our founders... Led specifically commissioned a memorial of Litast I am calling "The Immortal Earth" and also one engraving commemorating his defeat of the wicked Sibrek using collapsing ceiling, which I dubbed "The Frothy Tactic". I feel in my art I have found my true calling.
Here are some of my favorite works to date:
The Long Tumors - depicting the labor of dwarves
The Tangled Meanness - remembering Gregory's tenure as chief medical dwarf
The Smuts-Cake of Trusses - depicting the return of Sibrek from the grave as an evil spirit
The Famine of Soils - an image of mountains. It expresses our longing for both booze and stone, when we were confined to the world of soil
The Counsellors of Indignation - an image of the original founders founding oiledgod. By many accounts they were a cantankerous bunch. Don't tell Led I said it.
The Entrancing Escort - Commemorating the appointment of Adil Merchantrein to the position of militia commander. I like to imagine she was a great beauty, though I never met her.
The Alchemies of God, & -- both depict Erib the Mountainous Rocks laughing at us for our failure to strike stone.
The Playful Strangers - depicts Haika laboring, to tell the story of assorted dwarves coming together to found Oiledgod...
"The Sick Sucker" - also about our foundation, but... okay I don't tell anyone that title but myself.
There are too many. I would go on. ((Seriously, more than half of the names of these are kind of hilarious, and this is all in a single small stretch of hall so far))
When the merchants arrived I traded some of our plentiful extra clothing and various wooden crafts for more booze (given the history of this place, I am fearful of running out) plenty of meat and fish, as we have been mostly eating plants, and various raw materials, especially good metal. Despite reaching the rock, we are still only finding Spheralite, and Zinc really isn't going to cut it for tools. Though I understand someone ordered some zinc sarcophagi for our founders to be properly entombed.
Mercifully, Led seems to be waiting for the merchants to leave to execute the prisoners. I have managed to sneak two of them away - those I am most confident are not corrupted. Now only five will be done in.
Risen, our miner, was quite eager to pull the lever himself, when the time came.
Oh my. Not a trace...
Risen also achieved one other impressive accomplishment today, which prompted me to write this entry in the first place:
Apparently it wasn't even far off. It drops sheer away as far as we can see, straight down with hardly a place to stand. We're honestly not sure what to make of it. Gems glisten at some places, and a bit of marble, but there's still little sign of useful ores. I suppose we keep digging downward, and perhaps carve stairs and some quarters out of those sheer walls.
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The cavern is seriously about a 50 z-level sheer drop. It's more of a pit than anything. And I hit it only about 4 z levels below where I already was, very close to its uppermost edge.
We have a second miner now, but we really need more, because the move is going at a snail's pace. I've managed to move the dining room and a few shops, but the stockpiles and bedrooms are still up in the soil. Winter is upon us, and I'd really like to have a complete fort dug in the rock by spring.