Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  

Author Topic: Strict route patroling  (Read 1115 times)

jerry_ru

  • Escaped Lunatic
    • View Profile
Strict route patroling
« on: April 16, 2011, 08:18:52 am »

I have defence tower and defined route:


I want my dwarves to patrol this route. I go to 'm'ilitary srceen -> 'A'lerts and create alert "DefendPost". Then go to 'S'hedule select "DefendPost" and patrol "TestRoute"



After that my dwarves go patrol post but they can appear outside tower(run through all my fortress):


Then I define burro'w' in center of tower and from 'm'ilitary->'A'lerts set borrow restriction:


But soldiers again and again walk outside and dies by goblins one by one.

What is this? Bug or I have mistake in military management?



Logged

Smew

  • Bay Watcher
  • I'll kill you with my bear face.
    • View Profile
    • Deep Games for Deep Gamers
Re: Strict route patroling
« Reply #1 on: April 16, 2011, 08:50:25 am »

I think a better idea would be to just station them in the middle of that, rather than have them patrol the edges.
The reason they are going outside is because dwarves do not follow patrols EXACTLY, usually they just try to stay somewhat close to the line.
Same with stations, if you station them right next to a wall, some dwarves will go to the other side of that wall, even if it's outside next to goblins.

xordae

  • Bay Watcher
    • View Profile
Re: Strict route patroling
« Reply #2 on: April 16, 2011, 09:17:41 am »

Make a single tile wide line of high traffic area and make a few rows before and after that into low traffic areas.
Logged

zooeyglass

  • Bay Watcher
  • Melbil that!
    • View Profile
Re: Strict route patroling
« Reply #3 on: April 16, 2011, 09:39:45 am »

Channel out the outside around the fortifications too, to force a bit of distance between the outside edge of the fortifications and the rest of the ground.
Logged

It is a total pain in the butt, but you gotta do what you gotta do if you want that upright candy weapon.
Your suspicions are nothing more than superstition

jerry_ru

  • Escaped Lunatic
    • View Profile
Re: Strict route patroling
« Reply #4 on: April 16, 2011, 11:20:02 am »

I think a better idea would be to just station them in the middle...

Station are not worked well - soldiers don't have full view when standing at place... so goblins somtimes can walk under tower(with 4-5 soldier) safly;
And my squad(with 10  dwarves) have not One Post but 3 or more and 1-2 soldiers Must guard all of the posts all the time.

Make a single tile wide line of high traffic area and make a few rows before and after that into low traffic areas.

I have made high traffic area inside tower and low(few tiles wide) outside tower - no effect. I have made long restricted traffic area in corridor under my tower that leads to my fortress, but all the same my soldiers go throught this restricted very long corridor with many doors to outside of tower, and after reach checkpoint go with long way to inside of tower... ... ... :(

Channel out the outside around the fortifications too, to force a bit of distance between the outside edge of the fortifications and the rest of the ground.

If you say about tower construction - this tower is just example...

May be i need to post this as bug?
Logged

billybobfred

  • Bay Watcher
  • [PRONOUN: she:her:hers:herself]
    • View Profile
Re: Strict route patroling
« Reply #5 on: April 16, 2011, 11:31:11 am »

The thing about Station and Patrol orders is that the dwarves interpret this as "hang around near there, kinda". This is presumably so we don't have an entire 10-dwarf squad jammed into one little square as a result of overly-literal interpretations of the order.

The real problem is, right now, this appears to be implemented by choosing a random space near the point you've ordered for each dwarf and telling them "go here, exactly".
Logged
urist mcgeorg, who lives in boatmurdered and makes over 10,000 bad decisions each day,

jerry_ru

  • Escaped Lunatic
    • View Profile
Re: Strict route patroling
« Reply #6 on: April 16, 2011, 12:15:17 pm »

The thing about Station and Patrol orders is that the dwarves interpret this as "hang around near there, kinda". This is presumably so we don't have an entire 10-dwarf squad jammed into one little square as a result of overly-literal interpretations of the order.

The real problem is, right now, this appears to be implemented by choosing a random space near the point you've ordered for each dwarf and telling them "go here, exactly".

yes, Station and Patrol interprets as "hang around near there, kinda", but Burrow restriction must be more strong? For example Civ-alert - no one of my dwarves can intersect border of allowed space even one tile :)
Logged

Daw1de

  • Escaped Lunatic
    • View Profile
Re: Strict route patroling
« Reply #7 on: April 16, 2011, 12:42:39 pm »

The burrow restriction in the last image is wrong,
What you have created is a burrow for civilian which is activated everytime you set the [CIV] in the ALERTS column on DefendPost.
Your soldiers are not using the burrow but they are still using the patrol route.
To allow your soldiers to use the burrow you must highlight the DefendPost alert, then you must move in the central column and select what squad you want to activate ( A ).
Finally you need to go in the schedule screen and select with  * /  the alert DefendPost and  set your dwarfs to defend the burrow for every month.

If you place [CIV] in the ALERTS column on an alert, all your civilian will use the burrow you have selected in the BURROWS column,
If you highlight an alert in the ALERTS column and then active a squad in the SQUADS column, they will start the schedule that you have set for them.
Logged

jerry_ru

  • Escaped Lunatic
    • View Profile
Re: Strict route patroling
« Reply #8 on: April 16, 2011, 12:55:56 pm »

Quote
The burrow restriction in the last image is wrong,
What you have created is a burrow for civilian which is activated everytime you set the [CIV] in the ALERTS column on DefendPost.
Civilians not interested.

Quote
To allow your soldiers to use the burrow you must highlight the DefendPost alert, then you must move in the central column and select what squad you want to activate ( A ).
Yes - DefendPost is set as current alert for my squad.

Quote
Your soldiers are not using the burrow but they are still using the patrol route.
Why ? in rightmost column Post Burrow selected as active for my squad.

Quote
Finally you need to go in the schedule screen and select with  * /  the alert DefendPost and  set your dwarfs to defend the burrow for every month.

Defend burrow work not well(like 'S'tanding). And In future I want to build Greate Wall on which my soldiers must patrol a long and narrow path on top of the wall...
« Last Edit: April 16, 2011, 12:58:57 pm by jerry_ru »
Logged

Daw1de

  • Escaped Lunatic
    • View Profile
Re: Strict route patroling
« Reply #9 on: April 16, 2011, 02:13:47 pm »

Quote
Quote
Your soldiers are not using the burrow but they are still using the patrol route.
Why ? in rightmost column Post Burrow selected as active for my squad.


The writing at the top is refer to the total number of burrows and squad schedule ( A ) that you have activated in the alert which you are highlighting (DefendPost on the leftmore column)
If you go in the ALERTS column and press enter over DefendPost, the [CIV] symbol will go on DefendPost and all your civilians will run in PostBurrow.
The ( A ) near your squad means that they are doing what you ordered to do in the schedule screen for the alert you have highlight ( in this case DefendPost), therefore they are actually doing this:


The column BURROWS has nothing to do with the soldiers, it indicates in which burrow your civilians will go if you put [CIV] over an alert.




« Last Edit: April 16, 2011, 02:30:15 pm by Daw1de »
Logged

jerry_ru

  • Escaped Lunatic
    • View Profile
Re: Strict route patroling
« Reply #10 on: April 16, 2011, 05:20:19 pm »

The column BURROWS has nothing to do with the soldiers, it indicates in which burrow your civilians will go if you put [CIV] over an alert.

Thanks.
Logged