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Author Topic: So two forgotten beasts walk into a lake...  (Read 1731 times)

SpiralDimentia

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So two forgotten beasts walk into a lake...
« on: April 15, 2011, 10:41:54 pm »

...and stay there. Forever.



I've got these two fools hanging out in a lake in my caverns, which I'd like to get back to work on... but these two scare me. One, the H, is a humanoid made of ice. The T is a giant tick with poisonous secretions. They both wandered into the lake and decided to stay there. How can I take care of them? Will they be difficult to kill?
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An enemy none could stop or yield,
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FuzzyZergling

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Re: So two forgotten beasts walk into a lake...
« Reply #1 on: April 15, 2011, 10:52:18 pm »

The humanoid should be a pushover, but the tick may cause problems.
If they like to stay around the same area, I would try caving the ceiling down on top of them.
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blue emu

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Re: So two forgotten beasts walk into a lake...
« Reply #2 on: April 15, 2011, 10:57:37 pm »

Collapse the ceiling on top of them. In order to avoid endangering your fort, you could hollow out a room directly above them, then ALSO hollow out the room directly above THAT, then find the floor tile(s) in the uppermost room that's directly over the target beast, build a support on that floor tile, link the support to a lever, install a raising drawbridge  in the doorway of EACH of the two overhead rooms (with it's "outside" facing into the room), link a lever to both drawbridges, then channel out the floor in the uppermost room (NOT the room directly over the beast... the one above that) that connects to the tile(s) you want to drop, then evacuate the area and close both drawbridges.

Then pull the lever that controls the support. The support deconstructs, dropping the detached floor tile(s) from the top room into the room just below it. Since it lands on floor instead of on solid rock, it will punch right through the floor, drop into the caverns and squash the beast. No other beast can fly up and use this route to enter your fort, since you've already closed off both "damaged" rooms with drawbridges.

The "safe" part of this process is that no opening to the caverns is created until the upper rooms are both sealed off by drawbridges, and the "beast crusher" is already falling.
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SpiralDimentia

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Re: So two forgotten beasts walk into a lake...
« Reply #3 on: April 15, 2011, 11:12:08 pm »

But they're under water. Would the ceiling still hit them? And what about that stupid ''Wall every other square'' crap all around them? Wouldn't that stop the cave in, because I'd have to clear out that stone too?
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Legacy of Insightshields
Many more made tales in this hall,
before the stronghold found it's fall.
An enemy none could stop or yield,
had taken over Insightshields.

blue emu

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Re: So two forgotten beasts walk into a lake...
« Reply #4 on: April 15, 2011, 11:14:39 pm »

But they're under water. Would the ceiling still hit them?

Yes.

And what about that stupid ''Wall every other square'' crap all around them? Wouldn't that stop the cave in, because I'd have to clear out that stone too?

If they're sitting still, just drop a single tile on them. If they move around that corridor a bit, carve out a ceiling section that will exactly fit down into the corridor.
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SpiralDimentia

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Re: So two forgotten beasts walk into a lake...
« Reply #5 on: April 15, 2011, 11:16:59 pm »

Hm. Well, they're a level or two down in the lake, but I'll try it. I mean it's more than a little nervewracking having those two down there, even if they seem completely uninterested in killing me horrifically.


Well, the humanoid is in a killable spot, assuming it'd kill him. The tick managed to position himself under a piece of ceiling that I would be unable to drop, or atleast not without having to get close enough to him that he'd scar and/or eat my dwarves.

Nevermind, I should be able to get there... hopefully. Maybe since he's beneath them, they won't notice him.
« Last Edit: April 15, 2011, 11:21:11 pm by SpiralDimentia »
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Legacy of Insightshields
Many more made tales in this hall,
before the stronghold found it's fall.
An enemy none could stop or yield,
had taken over Insightshields.

blue emu

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Re: So two forgotten beasts walk into a lake...
« Reply #6 on: April 15, 2011, 11:19:13 pm »

The collapse won't stop until it hits solid soil or solid rock... water won't stop it, no matter how deep.
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Avo

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Re: So two forgotten beasts walk into a lake...
« Reply #7 on: April 15, 2011, 11:20:24 pm »

I had a similar thing happen, but my forgotten beast was stuck because the current was pushing it back as fast as it was moving towards the exit :)

I *think* this happens because there's no way out of the water. You could always !!Science!! and send 1 worthless dwarf assigned to a military squad to go say high to the ice man, see if he climbs out.
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SpiralDimentia

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Re: So two forgotten beasts walk into a lake...
« Reply #8 on: April 15, 2011, 11:22:45 pm »

I had a similar thing happen, but my forgotten beast was stuck because the current was pushing it back as fast as it was moving towards the exit :)

I *think* this happens because there's no way out of the water. You could always !!Science!! and send 1 worthless dwarf assigned to a military squad to go say high to the ice man, see if he climbs out.

Well, thats just it. I've sent dwarves down there. I'e actually carved out a little outpost down in the same cave. There's even a log that I cut down that I cannot get, because when they stand on the tile, they get ''Interrupted by Forgotten Beast.''
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Dragonwork, A Successful Failure.
Legacy of Insightshields
Many more made tales in this hall,
before the stronghold found it's fall.
An enemy none could stop or yield,
had taken over Insightshields.

Avo

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Re: So two forgotten beasts walk into a lake...
« Reply #9 on: April 15, 2011, 11:39:39 pm »

If you assign him to a military squad, it wont run away. This way you can reliably scout caves, and in this case see if there stuck. If they are, you can use them as target practice.
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agatharchides

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Re: So two forgotten beasts walk into a lake...
« Reply #10 on: April 15, 2011, 11:46:30 pm »

If you want to be ruthless, set up a door or statue to bait them and surround it with upright spikes linked to a lever. Keep pulling the lever until they are dead. Ideally you will want to set up some dwarf baths if you want to recover the corpse to deal with any dangerous secretions or extracts.
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cancel.man

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Re: So two forgotten beasts walk into a lake...
« Reply #11 on: April 15, 2011, 11:50:51 pm »

If they move around that corridor a bit, carve out a ceiling section that will exactly fit down into the corridor.
I like the ceiling-Tetris idea simply for the absurdity that DF demands :D
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SpiralDimentia

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Re: So two forgotten beasts walk into a lake...
« Reply #12 on: April 15, 2011, 11:54:34 pm »

If you want to be ruthless, set up a door or statue to bait them and surround it with upright spikes linked to a lever. Keep pulling the lever until they are dead. Ideally you will want to set up some dwarf baths if you want to recover the corpse to deal with any dangerous secretions or extracts.

But they [the iceman atleast] seem uninterested in the surface at all. With them there, I've built a wall around a column, carved out the column itself, channeled infront of it, built a drawbridge, reinforced it with another layer of wall, and cleared out the surrounding cavern to have more open spaces for fighting incase it needs to be done.

I don't think they want to play.
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Dragonwork, A Successful Failure.
Legacy of Insightshields
Many more made tales in this hall,
before the stronghold found it's fall.
An enemy none could stop or yield,
had taken over Insightshields.

Guedez

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Re: So two forgotten beasts walk into a lake...
« Reply #13 on: April 15, 2011, 11:55:21 pm »

once a FB that would not know how to swim would get into the water and be there for a while, it eventualy died(or was hunt down by lizard folks, don't know)
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agatharchides

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Re: So two forgotten beasts walk into a lake...
« Reply #14 on: April 15, 2011, 11:57:54 pm »

If you want to be ruthless, set up a door or statue to bait them and surround it with upright spikes linked to a lever. Keep pulling the lever until they are dead. Ideally you will want to set up some dwarf baths if you want to recover the corpse to deal with any dangerous secretions or extracts.

But they [the iceman atleast] seem uninterested in the surface at all. With them there, I've built a wall around a column, carved out the column itself, channeled infront of it, built a drawbridge, reinforced it with another layer of wall, and cleared out the surrounding cavern to have more open spaces for fighting incase it needs to be done.

I don't think they want to play.
Oh. I that case I guess cave-in or ignoring them are pretty much the only options. I think they would have attacked by now if they were going to, mine always make straight for the nearest target.

EDIT: Actually, I guess you could set up something like what I suggested on the same z-level as the FB and channel so that the lake flows into it. They should then be able to path to the building and be lured into the trap.
« Last Edit: April 16, 2011, 12:00:05 am by agatharchides »
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