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Author Topic: Best mods for adventure mode  (Read 3799 times)

ral

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Best mods for adventure mode
« on: April 15, 2011, 07:47:03 pm »

Any opinions on the best mods for adventure mode right now?

I'm not that concerned about being able to make bone equipment or turn coins into fireballs, but it would be nice to have a larger range of enemies (in terms of difficulty) and the actual possibility of obtaining good equipment by killing difficult things (as opposed to having some dwarves make it in fort mode and leave it sitting around).

Ale and Axes

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Re: Best mods for adventure mode
« Reply #1 on: April 15, 2011, 08:00:33 pm »

For mods that keep close to the general DF theme, Civ Forge and Genesis are good for variety and characterfullness.

Personally I further mod these so that all or most civs use cities as their default settlement type so more of them show up in-game.
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Iados

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Re: Best mods for adventure mode
« Reply #2 on: April 16, 2011, 03:47:27 am »

For the
obtaining good equipment by killing difficult things
check my Monster Hunter mod, link in signature :)
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ral

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Re: Best mods for adventure mode
« Reply #3 on: April 16, 2011, 10:27:47 am »

Thanks. Is it possible to use my own "ascii" tileset or do I have to use the graphics set?

Currently I'm messing with civilization forge but I'm finding that the game runs significantly more slowly with the civ forge mod :(

Iados

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Re: Best mods for adventure mode
« Reply #4 on: April 16, 2011, 11:01:10 am »

your are not forced to use the graphic set, use the ascii if you want :)
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Dwarven WMD

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Re: Best mods for adventure mode
« Reply #5 on: April 17, 2011, 12:23:49 pm »

...
Well, I HAVE always wanted to see who wins in a fight between a Rath and a Raviente...
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Nighthawk

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Re: Best mods for adventure mode
« Reply #6 on: April 18, 2011, 08:54:47 pm »

...
Well, I HAVE always wanted to see who wins in a fight between a Rath and a Raviente...

...Seriously?

Rathalos is about 1/200th the size of Raviente.
Yeah. Rathalos is screwed.
Or IS that why you want to see the fight? Because you know that Rath is gonna get destroyed? Do you hate him that much??
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Patomago

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Re: Best mods for adventure mode
« Reply #7 on: April 21, 2011, 03:36:34 pm »

By the way, I couldn't help but notice that some people were telling stories about his dragon character. Is there any mod for using monsters as playable creatures?
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Angel Of Death

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Re: Best mods for adventure mode
« Reply #8 on: April 21, 2011, 05:04:07 pm »

Genesis.

You can decorate your weapons.

Except for corpses and body parts :(
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Patomago

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Re: Best mods for adventure mode
« Reply #9 on: April 21, 2011, 05:12:26 pm »

Genesis.

You can decorate your weapons.

Except for corpses and body parts :(

But real monsters? Like, giants or dragons and that kind of stuff? Because I checked out the mod wiki and yes, there are some new races and subraces (which, honestly, didn't really attract me), but too... similar, if you will. No colossal, children-eating monstrosities.
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Angel Of Death

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Re: Best mods for adventure mode
« Reply #10 on: April 21, 2011, 05:32:48 pm »

It ads a lot of new monsters, if that's what you mean.


My personal favourite monster is the balor. It's about as strong as a bronze colossus and has flaming blood.
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Patomago

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Re: Best mods for adventure mode
« Reply #11 on: April 21, 2011, 06:00:53 pm »

But you can't BE a balor yourself, can you? That's what I'm looking for.
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metime00

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Re: Best mods for adventure mode
« Reply #12 on: April 21, 2011, 07:00:43 pm »

If you're not scared to mod you can try creating a balor entity and allow it to be an outsider adventurer. Or ask someone on the mod forum to do it for you. I think it's actually a two or three line addition to add an existing creature as a possible adventurer.
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Patomago

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Re: Best mods for adventure mode
« Reply #13 on: April 21, 2011, 07:28:38 pm »

I see. I'll try in the modding subforum, then, when I manage to gather the fortitude. Thanks!
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Deon

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Re: Best mods for adventure mode
« Reply #14 on: April 23, 2011, 05:04:26 am »

You can get semimega/megabeasts playable in genesis this way.

Make a .txt file called "entity_monster.txt" in your /raw/objects folder of the Genesis mod installation.

Put the following text in it:
Spoiler (click to show/hide)

You can add more creatures to the list, just copy-paste the

[ENTITY:ENTITY_THUNDERBIRD]
   [ADVENTURE_TIER:30]
   [INDIV_CONTROLLABLE]
   [CREATURE:BIRD_THUNDERBIRD]
   [TRANSLATION:LATIN]

Replace ENTITY_THUNDERBIRD with an unique entity name.
Increment the adventure tier so it's more than the previous ones.
Replace BIRD_THUNDERBIRD with the ID name of the creature you want.

Don't forget that you have to make a new world for this to work.
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