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Author Topic: Additional weapon slot?  (Read 1137 times)

emissary666

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Additional weapon slot?
« on: April 15, 2011, 05:42:49 pm »

I continue to be frustrated by the inability for my squad to carry a crowbar and a weapon, making my B&E squad a softer target. I feel this way about the spraycan and guitar as well. I suggest a second weapon slot for each liberal, representing a holstered handgun, a slung guitar, a hidden shotgun, etc. It would allow for better armed liberals, the ability to switch between melee/singing to guns, and permit the use of non-weapon items without sacrificing offense/defense.
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GlyphGryph

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Re: Additional weapon slot?
« Reply #1 on: April 15, 2011, 09:03:04 pm »

I'd just like us to be able to bring along some additional equipment, period.
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Jonathan S. Fox

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Re: Additional weapon slot?
« Reply #2 on: April 16, 2011, 03:15:54 am »

Having a secondary weapon slot for tools, pistols, molotovs, or knives is on my "good idea" list, but I don't foresee it actually happening any time soon.
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Angel Of Death

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Re: Additional weapon slot?
« Reply #3 on: April 16, 2011, 07:22:18 am »

Maybe certain clothes could allow it?

For example: Police uniform has a pistol belt allowing you to have 2 pistols.
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EuchreJack

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Re: Additional weapon slot?
« Reply #4 on: April 17, 2011, 04:20:34 pm »

I'd also like to have liberals be able to use two pistols at once.  Cause it is awesome.

breadbocks

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Re: Additional weapon slot?
« Reply #5 on: April 17, 2011, 10:19:11 pm »

I would love to have the ability to stick a spare suit of army body armor or two in my pack for when I get busted.
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Kay12

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Re: Additional weapon slot?
« Reply #6 on: May 13, 2011, 02:51:10 am »

Having a secondary weapon slot for tools, pistols, molotovs, or knives is on my "good idea" list, but I don't foresee it actually happening any time soon.

Actually, in addition to the Car Chase stuff I've been planning, I have actually been pondering how I would implement such system. The hardest part would be the user interface, because one can only fit so much stuff in a terminal window, but "rules"-wise, this could be interesting.

Each liberal could wield two weapons at the same time. Dual-wielding would reduce the accuracy of both weapons, but the actual penalty would depend on many things, like weapon type and the character's strength. Dual-wielding even AK47s could be possible (I've done it in real life) but highly impractical as for a low-strength character even holding two for some time might get straining, not to mention coping with recoil when firing.
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