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Author Topic: Healthcare laws  (Read 3316 times)

EuchreJack

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Re: Healthcare laws
« Reply #15 on: April 16, 2011, 04:55:13 pm »

Yes!

Free Clinic becomes back alley surgeon (after all, they promote free market principles, everyone should be allowed to practice medicine!)
Organ selling, shoddy surgery where going in for a minor wound still entails a chance of death, OR you can pay the 90,000 for something that won't kill you. :P

It isn't needed.  The player can send a liberal to the university for a few days, learn first aid to skill 1, then use that liberal to heal injuries.  Sure it sucks, but so does C+.

Man of Paper

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Re: Healthcare laws
« Reply #16 on: April 16, 2011, 08:14:10 pm »

I'd say the back alley clinic gets a real small chance on affecting your stats. Depending on how lucky you are, they could go up or down.
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Detonate

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Re: Healthcare laws
« Reply #17 on: April 16, 2011, 10:29:40 pm »

Yes!

Free Clinic becomes back alley surgeon (after all, they promote free market principles, everyone should be allowed to practice medicine!)
Organ selling, shoddy surgery where going in for a minor wound still entails a chance of death, OR you can pay the 90,000 for something that won't kill you. :P

It isn't needed.  The player can send a liberal to the university for a few days, learn first aid to skill 1, then use that liberal to heal injuries.  Sure it sucks, but so does C+.

Damage to organs and such needs proper treatment and not first aid.


EDIT: Disregard this, I just healed a collapsed lung and a blasted spleen with 13 First Aid.
« Last Edit: April 19, 2011, 12:54:27 pm by Detonate »
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Innominate

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Re: Healthcare laws
« Reply #18 on: April 16, 2011, 11:38:23 pm »

I seem to recall that the last time I looked at the source, you only needed to go to hospital if the lead first aider was unable to treat the injury. For a destroyed heart, the absolute minimum first aid skill was 12. I think the difficulty stuff has been unified since then, so I don't know what the current first aid situation is.
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Jonathan S. Fox

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Re: Healthcare laws
« Reply #19 on: April 17, 2011, 03:23:42 pm »

I seem to recall that the last time I looked at the source, you only needed to go to hospital if the lead first aider was unable to treat the injury. For a destroyed heart, the absolute minimum first aid skill was 12. I think the difficulty stuff has been unified since then, so I don't know what the current first aid situation is.

Those first aid calculations have always been a special case, and I don't think I messed with them. They're probably the same.
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Detonate

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Re: Healthcare laws
« Reply #20 on: April 17, 2011, 07:42:58 pm »

I seem to recall that the last time I looked at the source, you only needed to go to hospital if the lead first aider was unable to treat the injury. For a destroyed heart, the absolute minimum first aid skill was 12. I think the difficulty stuff has been unified since then, so I don't know what the current first aid situation is.

Even if that is so, then you're still not going to be healing a pierced heart with 1 First Aid skill as it was stated.
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Jonathan S. Fox

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Re: Healthcare laws
« Reply #21 on: April 18, 2011, 12:09:09 am »

I seem to recall that the last time I looked at the source, you only needed to go to hospital if the lead first aider was unable to treat the injury. For a destroyed heart, the absolute minimum first aid skill was 12. I think the difficulty stuff has been unified since then, so I don't know what the current first aid situation is.

Even if that is so, then you're still not going to be healing a pierced heart with 1 First Aid skill as it was stated.

Not to detract from your point, but even the hospital can't fix a pierced heart; I think they only have an effective first aid skill of 8. If your heart is blasted, you're basically a dead man walking. Generally characters bleed out within a couple combat turns of it happening anyway, though, so it's normally a moot point.
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Ramidel

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Re: Healthcare laws
« Reply #22 on: April 18, 2011, 02:03:29 am »

I personally think that the Back Alley Clinic should cost money (though not as much as the Hospital) and be risky. They're an illegal body-chop-shop, after all.

Also, I like the idea of the University Hospital refusing individuals referred to their emergency rooms without paying at C.
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Hyo

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Re: Healthcare laws
« Reply #23 on: April 18, 2011, 06:47:27 am »

If I recall correctly, the Clinic has a skill of 6 and the Hospital 12 - although I might be wrong.
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jasonred79

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Re: Healthcare laws
« Reply #24 on: April 18, 2011, 08:37:53 am »

Why in the world is a Back Alley Doctor free? IRL, these illegal doctors are even MORE expensive than the government hospitals, aren't they? I'm talking about those guys who treat gun shot wounds for criminals and illegal abortions, etc etc.
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MetalSlimeHunt

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Re: Healthcare laws
« Reply #25 on: April 18, 2011, 08:43:08 am »

Why in the world is a Back Alley Doctor free? IRL, these illegal doctors are even MORE expensive than the government hospitals, aren't they? I'm talking about those guys who treat gun shot wounds for criminals and illegal abortions, etc etc.
That reminds me: The LCS are usually criminals. Wouldn't it be prudent to add in a persuasion roll if a LCS member goes to the Clinic (Easy to pass because the clinic is sympathetic to the LCS)/Hospital (Hard to pass because they are a buisness tangled up in the Conservative machine) with gunshot wounds? If failed, the police show up in the liberal's hospital room. From there, I'm not sure what options you could give. If the Liberal isn't wanted for anything they'd probably be released, but otherwise I'd say that Near-Death Liberal would be immediately arrested and anyone else would have a chance to fight their way out (yeah, good luck with that).
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Svirfneblim

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Re: Healthcare laws
« Reply #26 on: April 18, 2011, 01:32:11 pm »

I'd like abortions to be a bigger factor myself.
Providing illegal abortions for cash for example. But also possibility of having a baby and aborting it or not!
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Hyo

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Re: Healthcare laws
« Reply #27 on: April 18, 2011, 03:39:29 pm »

Babies and family drama wouldn't fit in LCS in my opinion. Besides, a bunch of gun-wielding urban terrorists with a cute little baby with them. Doesn't really fit the image.
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Jusman

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Re: Healthcare laws
« Reply #28 on: April 18, 2011, 04:41:46 pm »

Well we could always use them as shields
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Ramidel

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Re: Healthcare laws
« Reply #29 on: April 18, 2011, 08:49:19 pm »

While ablative baby armor is of course in-theme, even Dwarf Fortress did not have its dwarves make babies solely to impale upon goblin spears.
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